Don't reserve airfields/helipads for husks that just fall down
fixes #3376
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@@ -144,7 +144,7 @@ namespace OpenRA.Traits
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.Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyKilled>()))
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nd.Killed(self, ai);
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if( RemoveOnDeath )
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if (RemoveOnDeath)
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self.Destroy();
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Log.Write("debug", "{0} #{1} killed by {2} #{3}", self.Info.Name, self.ActorID, attacker.Info.Name, attacker.ActorID);
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