Add TS base-building hit-shapes

This commit is contained in:
reaperrr
2017-06-04 22:58:07 +02:00
committed by Paul Chote
parent 6e2418d940
commit 11d6dc2d3a
5 changed files with 37 additions and 6 deletions

View File

@@ -2,6 +2,7 @@ GAPOWR:
Inherits: ^Building
Inherits@IDISABLE: ^DisabledOverlay
Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
Inherits@SHAPE: ^2x2Shape
Buildable:
Queue: Building
BuildPaletteOrder: 10
@@ -65,6 +66,7 @@ GAPOWR:
GAPILE:
Inherits: ^Building
Inherits@SHAPE: ^2x2Shape
Buildable:
Queue: Building
BuildPaletteOrder: 30
@@ -122,6 +124,7 @@ GAPILE:
GAWEAP:
Inherits: ^Building
Inherits@SHAPE: ^4x3FactoryWithBibShape
Valued:
Cost: 2000
Tooltip:
@@ -134,7 +137,7 @@ GAWEAP:
Prerequisites: proc, ~structures.gdi, ~techlevel.low
Description: Produces vehicles.
Building:
Footprint: xxx= xxx= xxx=
Footprint: xxX= xxX= xxX=
Dimensions: 4,3
Selectable:
Bounds: 154, 96, -2, -12
@@ -185,6 +188,7 @@ GAWEAP:
GAHPAD:
Inherits: ^Building
Inherits@SHAPE: ^2x2Shape
Valued:
Cost: 500
Tooltip:
@@ -241,6 +245,7 @@ GAHPAD:
GADEPT:
Inherits: ^Building
Inherits@SHAPE: ^3x3Shape
Valued:
Cost: 1200
Tooltip:
@@ -296,6 +301,7 @@ GADEPT:
GARADR:
Inherits: ^Building
Inherits@IDISABLED: ^DisabledOverlay
Inherits@SHAPE: ^2x2Shape
Buildable:
Queue: Building
BuildPaletteOrder: 80
@@ -344,6 +350,7 @@ GARADR:
GATECH:
Inherits: ^Building
Inherits@IDISABLE: ^DisabledOverlay
Inherits@SHAPE: ^3x2Shape
Buildable:
Queue: Building
BuildPaletteOrder: 150
@@ -380,6 +387,7 @@ GATECH:
GAPLUG:
Inherits: ^Building
Inherits@IDISABLE: ^DisabledOverlay
Inherits@SHAPE: ^2x3Shape
Valued:
Cost: 1000
Tooltip:

View File

@@ -2,6 +2,7 @@ NAPOWR:
Inherits: ^Building
Inherits@IDISABLE: ^DisabledOverlay
Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
Inherits@SHAPE: ^2x2Shape
Buildable:
Queue: Building
BuildPaletteOrder: 20
@@ -41,6 +42,7 @@ NAAPWR:
Inherits: ^Building
Inherits@IDISABLE: ^DisabledOverlay
Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
Inherits@SHAPE: ^2x3Shape
Buildable:
Queue: Building
BuildPaletteOrder: 120
@@ -79,6 +81,7 @@ NAAPWR:
NAHAND:
Inherits: ^Building
Inherits@SHAPE: ^3x2Shape
Buildable:
Queue: Building
BuildPaletteOrder: 40
@@ -134,6 +137,7 @@ NAHAND:
NAWEAP:
Inherits: ^Building
Inherits@SHAPE: ^4x3FactoryWithBibShape
Valued:
Cost: 2000
Tooltip:
@@ -146,7 +150,7 @@ NAWEAP:
Prerequisites: proc, ~structures.nod, ~techlevel.low
Description: Produces vehicles.
Building:
Footprint: xxx= xxx= xxx=
Footprint: xxX= xxX= xxX=
Dimensions: 4,3
Selectable:
Bounds: 149, 80, -3, -10
@@ -193,6 +197,7 @@ NAWEAP:
NAHPAD:
Inherits: ^Building
Inherits@SHAPE: ^2x2Shape
Valued:
Cost: 500
Tooltip:
@@ -250,6 +255,7 @@ NAHPAD:
NARADR:
Inherits: ^Building
Inherits@IDISABLED: ^DisabledOverlay
Inherits@SHAPE: ^2x2Shape
Buildable:
Queue: Building
BuildPaletteOrder: 90
@@ -298,6 +304,7 @@ NARADR:
NATECH:
Inherits: ^Building
Inherits@IDISABLED: ^DisabledOverlay
Inherits@SHAPE: ^2x2Shape
Buildable:
Queue: Building
BuildPaletteOrder: 160
@@ -334,6 +341,9 @@ NATECH:
NATMPL:
Inherits: ^Building
Inherits@IDISABLED: ^DisabledOverlay
Inherits@SHAPE: ^4x3Shape
HitShape:
TargetableOffsets: -1280,363,0
Buildable:
Queue: Building
BuildPaletteOrder: 180
@@ -346,7 +356,7 @@ NATMPL:
Name: Temple of Nod
Building:
Adjacent: 3
Footprint: xxxx xxxx xxxx
Footprint: xxxx xxxx xxxX
Dimensions: 4,3
Selectable:
Bounds: 134, 120, 12, -12

View File

@@ -190,6 +190,7 @@ NAOBEL:
Inherits: ^Defense
Inherits@IDISABLE: ^DisabledOverlay
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@SHAPE: ^2x2Shape
Valued:
Cost: 1500
Tooltip:
@@ -273,6 +274,9 @@ NASAM:
NASTLH:
Inherits: ^Building
Inherits@IDISABLED: ^DisabledOverlay
Inherits@SHAPE: ^3x2Shape
HitShape:
TargetableOffsets: 250,0,0, 600,-864,0
Valued:
Cost: 2500
Tooltip:
@@ -283,7 +287,7 @@ NASTLH:
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
Description: Generates a cloaking field\nto hide your forces from the enemy.
Building:
Footprint: xxx xxx
Footprint: xxx XXX
Dimensions: 3,2
Health:
HP: 600
@@ -320,6 +324,7 @@ NASTLH:
NAMISL:
Inherits: ^Building
Inherits@IDISABLE: ^DisabledOverlay
Inherits@SHAPE: ^2x2Shape
Buildable:
Queue: Defense
BuildPaletteOrder: 180
@@ -378,6 +383,10 @@ NAMISL:
NAWAST:
Inherits: ^Building
HitShape:
Type: Rectangle
TopLeft: -1536, -1536
BottomRight: 512, 1536
Valued:
Cost: 1600
Tooltip:
@@ -389,7 +398,7 @@ NAWAST:
BuildLimit: 1
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
Building:
Footprint: =x= xx= =x=
Footprint: Xx= xx= Xx=
Dimensions: 3,3
Selectable:
Bounds: 100, 60, 5, -5

View File

@@ -1,5 +1,6 @@
GACNST:
Inherits: ^Building
Inherits@SHAPE: ^3x3Shape
Building:
Footprint: xxx xxx xxx
BuildSounds: facbld1.aud
@@ -56,6 +57,7 @@ GACNST:
PROC:
Inherits: ^Building
Inherits@SHAPE: ^4x3FactoryWithBibShape
Valued:
Cost: 2000
Tooltip:
@@ -66,7 +68,7 @@ PROC:
Prerequisites: anypower, ~techlevel.low
Description: Processes raw Tiberium\ninto useable resources.
Building:
Footprint: xxx= xx== xxx=
Footprint: xxX= xx== xxX=
Dimensions: 4,3
Selectable:
Bounds: 134, 96, 0, -12
@@ -112,6 +114,7 @@ PROC:
GASILO:
Inherits: ^Building
Inherits@SHAPE: ^2x2Shape
Buildable:
Queue: Building
BuildPaletteOrder: 100

View File

@@ -1,6 +1,7 @@
NAPULS:
Inherits: ^Defense
Inherits@IDISABLE: ^DisabledOverlay
Inherits@SHAPE: ^2x2Shape
Valued:
Cost: 1000
Tooltip: