Add TS civilian hit-shapes

This commit is contained in:
reaperrr
2017-06-04 22:57:22 +02:00
committed by Paul Chote
parent 1b28cb9f60
commit 6e2418d940
3 changed files with 132 additions and 24 deletions

View File

@@ -1,9 +1,10 @@
ABAN01:
Inherits: ^CivBuilding
Inherits@SHAPE: ^2x6Shape
Tooltip:
Name: WS Logging Company
Building:
Footprint: xx xx xx xx xx xx
Footprint: xx xx xx xx xx XX
Dimensions: 2, 6
Armor:
Type: wood
@@ -18,10 +19,11 @@ ABAN01:
ABAN02:
Inherits: ^CivBuilding
Inherits@SHAPE: ^5x3Shape
Tooltip:
Name: Panullo Hacienda
Building:
Footprint: xxxxx xxxxx xxxxx
Footprint: xxxxx xxxxx XXXxX
Dimensions: 5, 3
Armor:
Type: heavy
@@ -36,10 +38,11 @@ ABAN02:
ABAN03:
Inherits: ^CivBuilding
Inherits@SHAPE: ^2x5Shape
Tooltip:
Name: Abandoned Factory
Building:
Footprint: xx xx xx xx xx
Footprint: xx xx xx xx XX
Dimensions: 2, 5
Armor:
Type: wood
@@ -54,10 +57,11 @@ ABAN03:
ABAN04:
Inherits: ^CivBuilding
Inherits@SHAPE: ^4x2Shape
Tooltip:
Name: City Hall
Building:
Footprint: xxxx xxxx
Footprint: xxxX xxxX
Dimensions: 4, 2
Armor:
Type: heavy
@@ -72,10 +76,15 @@ ABAN04:
ABAN05:
Inherits: ^CivBuilding
Inherits@SHAPE: ^3x2Shape
HitShape:
Type: Rectangle
TopLeft: -1536, -1024
BottomRight: 768, 1024
Tooltip:
Name: Hunting Lodge
Building:
Footprint: xxx xxx
Footprint: xxX xxX
Dimensions: 3, 2
Armor:
Type: wood
@@ -86,6 +95,7 @@ ABAN05:
ABAN06:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Local Inn & Lodging
Building:
@@ -100,6 +110,7 @@ ABAN06:
ABAN07:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Church
Building:
@@ -114,6 +125,7 @@ ABAN07:
ABAN08:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Abandoned Warehouse
Building:
@@ -128,6 +140,7 @@ ABAN08:
ABAN09:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Tall's Residence
Building:
@@ -142,6 +155,7 @@ ABAN09:
ABAN10:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Denzil's Last Chance Motel
Building:
@@ -156,6 +170,7 @@ ABAN10:
ABAN11:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Miele Manor
Building:
@@ -170,6 +185,7 @@ ABAN11:
ABAN12:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Kettler's Place
Building:
@@ -226,10 +242,11 @@ ABAN15:
ABAN16:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Gas Station
Building:
Footprint: xx xx
Footprint: xx xX
Dimensions: 2, 2
Armor:
Type: wood
@@ -307,6 +324,10 @@ BBOARD05:
BBOARD06:
Inherits: ^CivBillboard
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,-192,0, 128,192,0
Tooltip:
Name: Kaspm's Tiberium Warhouse
Building:
@@ -315,6 +336,10 @@ BBOARD06:
BBOARD07:
Inherits: ^CivBillboard
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,-192,0, 128,192,0
Tooltip:
Name: Alkaline's Battery Superstore
Building:
@@ -323,6 +348,10 @@ BBOARD07:
BBOARD08:
Inherits: ^CivBillboard
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,-192,0, 128,192,0
Tooltip:
Name: Alex-gators petshop just ahead!
Building:
@@ -356,6 +385,10 @@ BBOARD13:
BBOARD14:
Inherits: ^CivBillboard
Inherits@shape: ^2x1Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,192,0, 128,-192,0
Tooltip:
Name: Billy Bob's Harvester school
Building:
@@ -364,6 +397,10 @@ BBOARD14:
BBOARD15:
Inherits: ^CivBillboard
Inherits@shape: ^2x1Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,192,0, 128,-192,0
Tooltip:
Name: Pannullo's hacienda es bueno
Building:
@@ -372,6 +409,10 @@ BBOARD15:
BBOARD16:
Inherits: ^CivBillboard
Inherits@shape: ^2x1Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,192,0, 128,-192,0
Tooltip:
Name: Join GDI: We save lives.
Building:
@@ -380,10 +421,11 @@ BBOARD16:
CA0001:
Inherits: ^CivBuilding
Inherits@shape: ^3x3Shape
Tooltip:
Name: Rade's Roadhouse
Building:
Footprint: xxx xxx xxx
Footprint: xxX xxX XXX
Dimensions: 3, 3
Armor:
Type: heavy
@@ -396,10 +438,11 @@ CA0001:
CA0002:
Inherits: ^CivBuilding
Inherits@shape: ^3x3Shape
Tooltip:
Name: Sandberg and Son's
Building:
Footprint: xxx xxx xxx
Footprint: xxX xxx Xxx
Dimensions: 3, 3
Armor:
Type: heavy
@@ -412,6 +455,7 @@ CA0002:
CA0003:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Temp Housing
Building:
@@ -424,10 +468,11 @@ CA0003:
CA0004:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Waystation
Building:
Footprint: xx xx
Footprint: xx xX
Dimensions: 2, 2
Armor:
Type: light
@@ -436,6 +481,7 @@ CA0004:
CA0005:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Ferbie's 4 Sale
Building:
@@ -448,6 +494,7 @@ CA0005:
CA0006:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Deluxe Accomodations
Building:
@@ -460,6 +507,7 @@ CA0006:
CA0007:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Field Generator
Building:
@@ -472,10 +520,11 @@ CA0007:
CA0008:
Inherits: ^CivBuilding
Inherits@shape: ^2x3Shape
Tooltip:
Name: Subterranean Dwelling
Building:
Footprint: xx xx xx
Footprint: xX xX xx
Dimensions: 2, 3
Armor:
Type: heavy
@@ -484,10 +533,11 @@ CA0008:
CA0009:
Inherits: ^CivBuilding
Inherits@shape: ^2x3Shape
Tooltip:
Name: Subterranean Dwelling
Building:
Footprint: xx xx xx
Footprint: xX xx xX
Dimensions: 2, 3
Armor:
Type: heavy
@@ -496,6 +546,7 @@ CA0009:
CA0010:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Leary Traveller Inn
Building:
@@ -508,6 +559,7 @@ CA0010:
CA0011:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Water Tank
Building:
@@ -520,6 +572,7 @@ CA0011:
CA0012:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Greenhouse
Building:
@@ -532,6 +585,7 @@ CA0012:
CA0013:
Inherits: ^CivBuilding
Inherits@shape: ^2x1Shape
Tooltip:
Name: Water Purifier
Building:
@@ -592,6 +646,10 @@ CA0017:
CA0018:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, -512,-512,0
Tooltip:
Name: Solar Panel
Building:
@@ -604,6 +662,10 @@ CA0018:
CA0019:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, -512,-512,0
Tooltip:
Name: Solar Panel
Building:
@@ -616,6 +678,10 @@ CA0019:
CA0020:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 512,512,0
Tooltip:
Name: Solar Panel
Building:
@@ -628,6 +694,10 @@ CA0020:
CA0021:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 512,512,0
Tooltip:
Name: Solar Panel
Building:
@@ -640,6 +710,7 @@ CA0021:
CAARAY:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Civilian Array
Building:
@@ -658,6 +729,7 @@ CAARAY:
CAARMR:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Civilian Armory
Building:
@@ -696,10 +768,11 @@ CACRSH05:
CAHOSP:
Inherits: ^BasicBuilding
Inherits@shape: ^3x4Shape
Tooltip:
Name: Civilian Hospital
Building:
Footprint: xxx xxx xxx xxx
Footprint: XxX xxx xxx xxx
Dimensions: 3, 4
Armor:
Type: concrete
@@ -719,6 +792,7 @@ CAHOSP:
CAPYR01:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Pyramid
Building:
@@ -733,6 +807,7 @@ CAPYR01:
CAPYR02:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Pyramid
Building:
@@ -751,6 +826,7 @@ CAPYR02:
CAPYR03:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Pyramid
Building:
@@ -769,10 +845,11 @@ CAPYR03:
CITY01:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: Connelly Court Apts.
Building:
Footprint: xxxx xxxx
Footprint: xxxX XxxX
Dimensions: 4, 2
Armor:
Type: wood
@@ -787,6 +864,7 @@ CITY01:
CITY02:
Inherits: ^CivBuilding
Inherits@shape: ^2x3Shape
Tooltip:
Name: Lightner's Luxury Suites
Building:
@@ -805,6 +883,7 @@ CITY02:
CITY03:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Tooltip:
Name: Office Building
Building:
@@ -823,6 +902,7 @@ CITY03:
CITY04:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Tooltip:
Name: Westwood Stock Exchange
Building:
@@ -841,6 +921,7 @@ CITY04:
CITY05:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Tooltip:
Name: Daily Sun Times
Building:
@@ -859,10 +940,11 @@ CITY05:
CITY06:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: YEO-CA Cola Corp.
Building:
Footprint: xxxx xxxx
Footprint: xxxx XxxX
Dimensions: 4, 2
Armor:
Type: concrete
@@ -877,6 +959,7 @@ CITY06:
CITY07:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: Urban Housing
Building:
@@ -895,6 +978,7 @@ CITY07:
CITY08:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Yee's Discount Liquor
Building:
@@ -909,6 +993,7 @@ CITY08:
CITY09:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Abandoned Warehouse
Building:
@@ -923,6 +1008,7 @@ CITY09:
CITY10:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Urban Storefront
Building:
@@ -937,6 +1023,7 @@ CITY10:
CITY11:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Ambrose Lounge
Building:
@@ -951,10 +1038,11 @@ CITY11:
CITY12:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Bostic Tower
Building:
Footprint: xx xx
Footprint: xX xx
Dimensions: 2, 2
Armor:
Type: concrete
@@ -965,10 +1053,11 @@ CITY12:
CITY13:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Hewitt Hair Salon
Building:
Footprint: xx xx
Footprint: xX Xx
Dimensions: 2, 2
Armor:
Type: wood
@@ -993,10 +1082,11 @@ CITY14:
CITY15:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: 2nd National Bank
Building:
Footprint: xxxx xxxx
Footprint: xxxX xxxX
Dimensions: 4, 2
Armor:
Type: heavy
@@ -1011,6 +1101,7 @@ CITY15:
CITY16:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: Highrise Hotel
Building:
@@ -1029,10 +1120,11 @@ CITY16:
CITY17:
Inherits: ^CivBuilding
Inherits@shape: ^4x3Shape
Tooltip:
Name: The Projects
Building:
Footprint: xxxx xxxx xxxx
Footprint: XxxX xxxx xxxX
Dimensions: 4, 3
Armor:
Type: wood
@@ -1047,10 +1139,11 @@ CITY17:
CITY18:
Inherits: ^CivBuilding
Inherits@shape: ^3x5Shape
Tooltip:
Name: Archer Asylum
Building:
Footprint: xxx xxx xxx xxx xxx
Footprint: xxx xxx xxx xxx xxX
Dimensions: 3, 5
Armor:
Type: concrete
@@ -1065,10 +1158,11 @@ CITY18:
CITY19:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Fill'er Up-Pump'N'Go
Building:
Footprint: xx xx
Footprint: xx xX
Dimensions: 2, 2
Armor:
Type: wood
@@ -1107,6 +1201,7 @@ CITY21:
CITY22:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Church
Building:
@@ -1121,6 +1216,7 @@ CITY22:
CTDAM:
Inherits: ^CivBuilding
Inherits@shape: ^2x5Shape
Tooltip:
Name: Hydroelectric Dam
Building:
@@ -1148,6 +1244,7 @@ CTDAM:
CTVEGA:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Vega's Pyramid
Building:
@@ -1166,10 +1263,13 @@ CTVEGA:
GAKODK:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
HitShape:
TargetableOffsets: 0,0,0, -512,512,0, -950,1024,0
Tooltip:
Name: GDI Kodiak
Building:
Footprint: xxxx xxxx
Footprint: xxXX xxXX
Dimensions: 4, 2
Armor:
Type: heavy
@@ -1193,6 +1293,8 @@ GAOLDCC2:
Inherits: ^OldBase
Tooltip:
Name: Old Temple
Building:
Footprint: xx xX
GAOLDCC3:
Inherits: ^OldBase
@@ -1213,6 +1315,8 @@ GAOLDCC6:
Inherits: ^OldBase
Tooltip:
Name: Old Silos
Building:
Footprint: xX Xx
GASAND:
Inherits: ^Wall
@@ -1333,6 +1437,7 @@ GAICBM:
NAMNTK:
Inherits: ^CivBuilding
Inherits@shape: ^1x3Shape
Tooltip:
Name: NOD Montauk
Building:
@@ -1349,6 +1454,7 @@ NAMNTK:
NTPYRA:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Nod Pyramid
Building:
@@ -1371,6 +1477,7 @@ NTPYRA:
UFO:
Inherits: ^CivBuilding
Inherits@shape: ^6x4Shape
Building:
Dimensions: 6, 4
Footprint: xxxxxx xxxxxx xxxxxx xxxxxx

View File

@@ -362,6 +362,7 @@
^OldBase:
Inherits: ^CivBuilding
Inherits@SHAPE: ^2x2Shape
Building:
Footprint: xx xx
Dimensions: 2, 2

View File

@@ -359,9 +359,9 @@ cacrsh05:
cahosp:
Defaults:
DepthSprite: isodepth.shp
DepthSpriteOffset: 12, 0
DepthSpriteOffset: 15, 0
UseTilesetCode: true
Offset: 12, -42, 42
Offset: 15, -36, 36
idle:
ShadowStart: 3
damaged-idle:
@@ -677,7 +677,7 @@ namntk:
ntpyra:
Defaults:
DepthSprite: isodepth.shp
Offset: 0, -48, 48
Offset: 0, -42, 42
idle:
ShadowStart: 3
damaged-idle: