Add TS base-building hit-shapes
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@@ -2,6 +2,7 @@ NAPOWR:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 20
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@@ -41,6 +42,7 @@ NAAPWR:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
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Inherits@SHAPE: ^2x3Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 120
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@@ -79,6 +81,7 @@ NAAPWR:
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NAHAND:
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Inherits: ^Building
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Inherits@SHAPE: ^3x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 40
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@@ -134,6 +137,7 @@ NAHAND:
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NAWEAP:
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Inherits: ^Building
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Inherits@SHAPE: ^4x3FactoryWithBibShape
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Valued:
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Cost: 2000
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Tooltip:
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@@ -146,7 +150,7 @@ NAWEAP:
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Prerequisites: proc, ~structures.nod, ~techlevel.low
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Description: Produces vehicles.
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Building:
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Footprint: xxx= xxx= xxx=
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Footprint: xxX= xxX= xxX=
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Dimensions: 4,3
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Selectable:
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Bounds: 149, 80, -3, -10
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@@ -193,6 +197,7 @@ NAWEAP:
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NAHPAD:
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Inherits: ^Building
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Inherits@SHAPE: ^2x2Shape
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Valued:
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Cost: 500
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Tooltip:
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@@ -250,6 +255,7 @@ NAHPAD:
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NARADR:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisabledOverlay
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 90
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@@ -298,6 +304,7 @@ NARADR:
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NATECH:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisabledOverlay
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 160
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@@ -334,6 +341,9 @@ NATECH:
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NATMPL:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisabledOverlay
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Inherits@SHAPE: ^4x3Shape
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HitShape:
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TargetableOffsets: -1280,363,0
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Buildable:
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Queue: Building
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BuildPaletteOrder: 180
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@@ -346,7 +356,7 @@ NATMPL:
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Name: Temple of Nod
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Building:
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Adjacent: 3
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Footprint: xxxx xxxx xxxx
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Footprint: xxxx xxxx xxxX
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Dimensions: 4,3
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Selectable:
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Bounds: 134, 120, 12, -12
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