Change some Destroyed checks to IsDead checks

This commit is contained in:
ScottNZ
2013-06-06 02:08:29 +12:00
parent 82128be9e2
commit 11d8b4e747

View File

@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA.Missions
if (AlliesControlLab())
LabSecured();
if (lab.Destroyed)
if (lab.IsDead())
{
findEinstein.Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
@@ -120,7 +120,7 @@ namespace OpenRA.Mods.RA.Missions
}
if (einsteinChinook != null)
{
if (einsteinChinook.Destroyed)
if (einsteinChinook.IsDead())
{
extractEinstein.Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
@@ -135,10 +135,10 @@ namespace OpenRA.Mods.RA.Missions
}
}
if (tanya != null && tanya.Destroyed)
if (tanya != null && tanya.IsDead())
MissionFailed("Tanya was killed.");
else if (einstein != null && einstein.Destroyed)
else if (einstein != null && einstein.IsDead())
MissionFailed("Einstein was killed.");
MissionUtils.CapOre(soviets);