Change some Destroyed checks to IsDead checks

This commit is contained in:
ScottNZ
2013-06-06 02:08:29 +12:00
parent 82128be9e2
commit 11d8b4e747

View File

@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA.Missions
if (AlliesControlLab()) if (AlliesControlLab())
LabSecured(); LabSecured();
if (lab.Destroyed) if (lab.IsDead())
{ {
findEinstein.Status = ObjectiveStatus.Failed; findEinstein.Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true); OnObjectivesUpdated(true);
@@ -120,7 +120,7 @@ namespace OpenRA.Mods.RA.Missions
} }
if (einsteinChinook != null) if (einsteinChinook != null)
{ {
if (einsteinChinook.Destroyed) if (einsteinChinook.IsDead())
{ {
extractEinstein.Status = ObjectiveStatus.Failed; extractEinstein.Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true); OnObjectivesUpdated(true);
@@ -135,10 +135,10 @@ namespace OpenRA.Mods.RA.Missions
} }
} }
if (tanya != null && tanya.Destroyed) if (tanya != null && tanya.IsDead())
MissionFailed("Tanya was killed."); MissionFailed("Tanya was killed.");
else if (einstein != null && einstein.Destroyed) else if (einstein != null && einstein.IsDead())
MissionFailed("Einstein was killed."); MissionFailed("Einstein was killed.");
MissionUtils.CapOre(soviets); MissionUtils.CapOre(soviets);