Change some Destroyed checks to IsDead checks
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA.Missions
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if (AlliesControlLab())
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if (AlliesControlLab())
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LabSecured();
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LabSecured();
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if (lab.Destroyed)
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if (lab.IsDead())
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{
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{
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findEinstein.Status = ObjectiveStatus.Failed;
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findEinstein.Status = ObjectiveStatus.Failed;
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OnObjectivesUpdated(true);
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OnObjectivesUpdated(true);
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@@ -120,7 +120,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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if (einsteinChinook != null)
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if (einsteinChinook != null)
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{
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{
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if (einsteinChinook.Destroyed)
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if (einsteinChinook.IsDead())
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{
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{
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extractEinstein.Status = ObjectiveStatus.Failed;
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extractEinstein.Status = ObjectiveStatus.Failed;
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OnObjectivesUpdated(true);
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OnObjectivesUpdated(true);
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@@ -135,10 +135,10 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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}
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}
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if (tanya != null && tanya.Destroyed)
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if (tanya != null && tanya.IsDead())
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MissionFailed("Tanya was killed.");
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MissionFailed("Tanya was killed.");
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else if (einstein != null && einstein.Destroyed)
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else if (einstein != null && einstein.IsDead())
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MissionFailed("Einstein was killed.");
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MissionFailed("Einstein was killed.");
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MissionUtils.CapOre(soviets);
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MissionUtils.CapOre(soviets);
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