Issue #4650: Abort Mission Confirmation
Adapted the confirmation dialog from the CnC mod and wired it to the "Abort" and "Surrender" buttons.
This commit is contained in:
@@ -497,6 +497,7 @@
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="StartGameNotification.cs" />
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<Compile Include="Widgets\ConfirmationDialogs.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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42
OpenRA.Mods.RA/Widgets/ConfirmationDialogs.cs
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42
OpenRA.Mods.RA/Widgets/ConfirmationDialogs.cs
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@@ -0,0 +1,42 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets
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{
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public static class ConfirmationDialogs
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{
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public static void PromptConfirmAction(string title, string text, Action onConfirm, Action onCancel = null, string confirmText = null, string cancelText = null)
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{
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var prompt = Ui.OpenWindow("CONFIRM_PROMPT");
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prompt.Get<LabelWidget>("PROMPT_TITLE").GetText = () => title;
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prompt.Get<LabelWidget>("PROMPT_TEXT").GetText = () => text;
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if (!string.IsNullOrEmpty(confirmText))
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prompt.Get<ButtonWidget>("CONFIRM_BUTTON").GetText = () => confirmText;
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if (!string.IsNullOrEmpty(cancelText))
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prompt.Get<ButtonWidget>("CANCEL_BUTTON").GetText = () => cancelText;
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prompt.Get<ButtonWidget>("CONFIRM_BUTTON").OnClick = () =>
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{
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Ui.CloseWindow();
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onConfirm();
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};
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prompt.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () =>
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{
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Ui.CloseWindow();
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if (onCancel != null)
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onCancel();
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};
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}
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}
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}
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@@ -21,8 +21,16 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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widget.Get<ButtonWidget>("DISCONNECT").OnClick = () =>
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{
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onExit();
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LeaveGame(world);
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ConfirmationDialogs.PromptConfirmAction(
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"Abort Mission",
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"Leave this game and return to the menu?",
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() =>
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{
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onExit();
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LeaveGame(world);
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},
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null,
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"Abort");
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};
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widget.Get<ButtonWidget>("SETTINGS").OnClick = () =>
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@@ -44,8 +52,16 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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widget.Get<ButtonWidget>("SURRENDER").OnClick = () =>
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{
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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onExit();
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ConfirmationDialogs.PromptConfirmAction(
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"Surrender",
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"Are you sure you want to surrender?",
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() =>
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{
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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onExit();
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},
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null,
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"Surrender");
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};
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widget.Get("SURRENDER").IsVisible = () => world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
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}
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