added extra d2k buildings for creeps/neutral

new SHPs, needs update for d2k-packages.zip
This commit is contained in:
Matthias Mailänder
2012-07-17 14:02:22 +02:00
parent db8f22cdbf
commit 1355a9f837
4 changed files with 62 additions and 3 deletions

View File

@@ -164,6 +164,13 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] {"--r8", PathToDataR8, PathToPalette, "2991", "2992", Path.Combine(PathToSHPs, "starporto"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2993", "2995", Path.Combine(PathToSHPs, "lighto"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2996", "2997", Path.Combine(PathToSHPs, "palaceo"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2998", "2998", Path.Combine(PathToSHPs, "sietch"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2999", "3000", Path.Combine(PathToSHPs, "starportc"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "3001", "3003", Path.Combine(PathToSHPs, "heavyc"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "3004", "3005", Path.Combine(PathToSHPs, "palacec"), "--building"},
//conyardc repetition
new string[] {"--r8", PathToDataR8, PathToPalette, "3008", "3013", Path.Combine(PathToSHPs, "plates")},
//projectiles
new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--projectile"},
//explosions
new string[] {"--r8", PathToDataR8, PathToPalette, "3549", "3564", Path.Combine(PathToSHPs, "wormjaw")},
@@ -474,6 +481,11 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] {"--shp", Path.Combine(PathToSHPs, "missile_launch.png"), "96"},
new string[] {"--shp", Path.Combine(PathToSHPs, "mouse.png"), "48"},
new string[] {"--shp", Path.Combine(PathToSHPs, "spice0.png"), "32"},
new string[] {"--shp", Path.Combine(PathToSHPs, "sietch.png"), "64"},
new string[] {"--shp", Path.Combine(PathToSHPs, "starportc.png"), "96"},
new string[] {"--shp", Path.Combine(PathToSHPs, "heavyc.png"), "96"},
new string[] {"--shp", Path.Combine(PathToSHPs, "palacec.png"), "96"},
new string[] {"--shp", Path.Combine(PathToSHPs, "plates.png"), "32"},
};
var SHPsToTranspose = new string[][]

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@@ -14,7 +14,6 @@
# add game logic for concrete plates (use terrain overlay from bridges/ressources)
# allow placing turrets on walls
# make sandworm behave like a moving anti-everything mine (currently not attacking anything)
# add neutral buildings: emperor palace, fremen siech, smugglers factory
# allow upgrades
# add muzzles and explosions (currently falls back to RA)
# create a shellmap (currently just a blank placeholder)

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@@ -86,7 +86,7 @@ Movies:
LoadScreen: D2kLoadScreen
InstallerMenuWidget: INSTALL_PANEL
TestFile: carryall.shp
TestFile: plates.shp
PackageURL: http://open-ra.org/get-dependency.php?file=d2k-packages
ServerTraits:

View File

@@ -492,4 +492,52 @@
Reservable:
RepairsUnits:
Interval: 10
RallyPoint:
RallyPoint:
SIETCH:
Inherits: ^Building
Tooltip:
Name: Fremen Sietch
Building:
Power: 0
Footprint: xx xx
Dimensions: 2,2
TerrainTypes: Cliff
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 10
-GivesBuildableArea:
-Sellable:
-Capturable:
-CapturableBar:
STARPORTC:
Inherits: ^STARPORT
ProductionAirdrop:
ReadyAudio:
ProductionQueue@Vehicle:
QueuedAudio:
ReadyAudio:
OnHoldAudio:
CancelledAudio:
BlockedAudio:
-Buildable:
PALACEC:
Inherits: ^PALACE
-Buildable:
HEAVYC:
Inherits: ^HEAVY
-Buildable:
RenderBuildingWarFactory:
Image: HEAVYC
ProductionQueue@Vehicle:
ReadyAudio:
QueuedAudio:
OnHoldAudio:
CancelledAudio:
BlockedAudio: