Redo buildpaletteorder for RA vehicles

Restructure RA's vehicle build tab. More streamlined and better looking.
This commit is contained in:
Jonas A. Lind
2019-08-18 17:46:56 +02:00
committed by abcdefg30
parent acea19312d
commit 1557f4c134

View File

@@ -4,7 +4,7 @@ V2RL:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
BuildPaletteOrder: 230
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Valued:
@@ -53,7 +53,7 @@ V2RL:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
BuildPaletteOrder: 120
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued:
@@ -96,7 +96,7 @@ V2RL:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
BuildPaletteOrder: 220
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
@@ -142,7 +142,7 @@ V2RL:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
BuildPaletteOrder: 220
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
@@ -188,7 +188,7 @@ V2RL:
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 180
BuildPaletteOrder: 320
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Valued:
@@ -247,7 +247,7 @@ ARTY:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
BuildPaletteOrder: 230
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Valued:
@@ -289,7 +289,7 @@ HARV:
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
BuildPaletteOrder: 110
Prerequisites: proc, ~techlevel.infonly
Description: Collects Ore and Gems for processing.\n Unarmed
Valued:
@@ -343,7 +343,7 @@ MCV:
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
Buildable:
Queue: Vehicle
BuildPaletteOrder: 90
BuildPaletteOrder: 210
Prerequisites: fix, ~techlevel.medium
BuildDurationModifier: 50
Description: Deploys into another Construction Yard.\n Unarmed
@@ -384,7 +384,7 @@ JEEP:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
BuildPaletteOrder: 130
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
@@ -430,7 +430,7 @@ APC:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
BuildPaletteOrder: 120
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
@@ -470,7 +470,7 @@ MNLY:
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
BuildPaletteOrder: 310
Prerequisites: fix, ~techlevel.medium
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Valued:
@@ -514,7 +514,7 @@ TRUK:
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
Buildable:
Queue: Vehicle
BuildPaletteOrder: 20
BuildPaletteOrder: 410
Prerequisites: ~techlevel.low
Description: Transports cash to other players.\n Unarmed
Valued:
@@ -541,7 +541,7 @@ MGG:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 150
BuildPaletteOrder: 330
Prerequisites: atek, ~vehicles.england, ~techlevel.high
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Valued:
@@ -580,7 +580,7 @@ MRJ:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 140
BuildPaletteOrder: 320
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
Health:
@@ -613,7 +613,7 @@ TTNK:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 170
BuildPaletteOrder: 330
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Valued:
@@ -653,7 +653,7 @@ FTRK:
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
BuildPaletteOrder: 130
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
Valued:
@@ -700,7 +700,7 @@ DTRK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 160
BuildPaletteOrder: 330
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
Description: Truck with actively armed nuclear\nexplosives. Has very weak armor.
Valued:
@@ -741,7 +741,7 @@ CTNK:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 200
BuildPaletteOrder: 330
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
Valued:
@@ -784,7 +784,7 @@ QTNK:
Inherits: ^TrackedVehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 190
BuildPaletteOrder: 420
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Valued:
@@ -826,7 +826,7 @@ STNK:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 130
BuildPaletteOrder: 330
Prerequisites: atek, ~vehicles.france, ~techlevel.high
Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued: