Redo buildpaletteorder for RA vehicles
Restructure RA's vehicle build tab. More streamlined and better looking.
This commit is contained in:
@@ -4,7 +4,7 @@ V2RL:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 80
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BuildPaletteOrder: 230
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Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
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Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
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Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Valued:
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Valued:
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@@ -53,7 +53,7 @@ V2RL:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 50
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BuildPaletteOrder: 120
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Valued:
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Valued:
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@@ -96,7 +96,7 @@ V2RL:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 110
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BuildPaletteOrder: 220
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Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
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Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
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Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Valued:
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Valued:
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@@ -142,7 +142,7 @@ V2RL:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 120
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BuildPaletteOrder: 220
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Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
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Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
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Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Valued:
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Valued:
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@@ -188,7 +188,7 @@ V2RL:
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 180
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BuildPaletteOrder: 320
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Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
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Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
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Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
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Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
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Valued:
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Valued:
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@@ -247,7 +247,7 @@ ARTY:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 70
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BuildPaletteOrder: 230
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Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
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Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Valued:
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Valued:
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@@ -289,7 +289,7 @@ HARV:
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 10
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BuildPaletteOrder: 110
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Prerequisites: proc, ~techlevel.infonly
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Prerequisites: proc, ~techlevel.infonly
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Description: Collects Ore and Gems for processing.\n Unarmed
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Description: Collects Ore and Gems for processing.\n Unarmed
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Valued:
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Valued:
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@@ -343,7 +343,7 @@ MCV:
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 90
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BuildPaletteOrder: 210
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Prerequisites: fix, ~techlevel.medium
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Prerequisites: fix, ~techlevel.medium
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BuildDurationModifier: 50
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BuildDurationModifier: 50
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Description: Deploys into another Construction Yard.\n Unarmed
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Description: Deploys into another Construction Yard.\n Unarmed
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@@ -384,7 +384,7 @@ JEEP:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 30
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BuildPaletteOrder: 130
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Valued:
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@@ -430,7 +430,7 @@ APC:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 40
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BuildPaletteOrder: 120
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Prerequisites: ~vehicles.soviet, ~techlevel.low
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Prerequisites: ~vehicles.soviet, ~techlevel.low
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Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Valued:
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@@ -470,7 +470,7 @@ MNLY:
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 100
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BuildPaletteOrder: 310
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Prerequisites: fix, ~techlevel.medium
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Prerequisites: fix, ~techlevel.medium
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Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
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Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
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Valued:
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Valued:
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@@ -514,7 +514,7 @@ TRUK:
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 20
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BuildPaletteOrder: 410
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Prerequisites: ~techlevel.low
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Prerequisites: ~techlevel.low
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Description: Transports cash to other players.\n Unarmed
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Description: Transports cash to other players.\n Unarmed
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Valued:
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Valued:
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@@ -541,7 +541,7 @@ MGG:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 150
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BuildPaletteOrder: 330
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Prerequisites: atek, ~vehicles.england, ~techlevel.high
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Prerequisites: atek, ~vehicles.england, ~techlevel.high
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Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
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Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
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Valued:
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Valued:
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@@ -580,7 +580,7 @@ MRJ:
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AddToArmyValue: true
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AddToArmyValue: true
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 140
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BuildPaletteOrder: 320
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Prerequisites: atek, ~vehicles.allies, ~techlevel.high
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Prerequisites: atek, ~vehicles.allies, ~techlevel.high
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Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
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Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
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Health:
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Health:
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@@ -613,7 +613,7 @@ TTNK:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 170
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BuildPaletteOrder: 330
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Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
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Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
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Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
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Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
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Valued:
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Valued:
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@@ -653,7 +653,7 @@ FTRK:
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 60
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BuildPaletteOrder: 130
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Prerequisites: ~vehicles.soviet, ~techlevel.low
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Prerequisites: ~vehicles.soviet, ~techlevel.low
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Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
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Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
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Valued:
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Valued:
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@@ -700,7 +700,7 @@ DTRK:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 160
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BuildPaletteOrder: 330
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Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
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Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
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Description: Truck with actively armed nuclear\nexplosives. Has very weak armor.
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Description: Truck with actively armed nuclear\nexplosives. Has very weak armor.
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Valued:
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Valued:
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@@ -741,7 +741,7 @@ CTNK:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 200
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BuildPaletteOrder: 330
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Prerequisites: atek, ~vehicles.germany, ~techlevel.high
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Prerequisites: atek, ~vehicles.germany, ~techlevel.high
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Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
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Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
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Valued:
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Valued:
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@@ -784,7 +784,7 @@ QTNK:
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Inherits: ^TrackedVehicle
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Inherits: ^TrackedVehicle
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 190
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BuildPaletteOrder: 420
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Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
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Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
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Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
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Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
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Valued:
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Valued:
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@@ -826,7 +826,7 @@ STNK:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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BuildPaletteOrder: 130
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BuildPaletteOrder: 330
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Prerequisites: atek, ~vehicles.france, ~techlevel.high
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Prerequisites: atek, ~vehicles.france, ~techlevel.high
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Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Valued:
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Valued:
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