Fix offset not being dynamic on each activation
This commit is contained in:
committed by
Matthias Mailänder
parent
c2ca0a1545
commit
15824ef70f
@@ -67,8 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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public class FloatingSpriteEmitter : ConditionalTrait<FloatingSpriteEmitterInfo>, ITick, INotifyDamage
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{
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readonly WVec offset;
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WVec offset;
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IFacing facing;
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int ticks;
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int duration;
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@@ -82,7 +81,12 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyDamage.Damaged(Actor self, AttackInfo e)
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{
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if (Info.ResetOnDamaged)
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{
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if (duration < 0)
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offset = Util.RandomVector(self.World.SharedRandom, Info.Offset);
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duration = Info.Duration;
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}
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}
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protected override void Created(Actor self)
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@@ -97,6 +101,7 @@ namespace OpenRA.Mods.Common.Traits
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base.TraitEnabled(self);
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duration = Info.Duration;
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offset = Util.RandomVector(self.World.SharedRandom, Info.Offset);
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}
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void ITick.Tick(Actor self)
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