Merge remote-tracking branch 'matt/bleed'
This commit is contained in:
@@ -465,6 +465,18 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
|
||||
new string[] {"--shp", Path.Combine(PathToSHPs, "spice0.png"), "32"},
|
||||
};
|
||||
|
||||
var SHPsToTranspose = new string[][]
|
||||
{
|
||||
new string[] {"--transpose", Path.Combine(PathToSHPs, "orni.shp"), Path.Combine(PathToSHPs, "orni.shp"), "0", "32", "3"},
|
||||
new string[] {"--transpose", Path.Combine(PathToSHPs, "rifle.shp"), Path.Combine(PathToSHPs, "rifle.shp"), "8", "8", "6", "56", "8", "5", "112", "8", "3", "136", "8", "5"},
|
||||
new string[] {"--transpose", Path.Combine(PathToSHPs, "bazooka.shp"), Path.Combine(PathToSHPs, "bazooka.shp"), "8", "8", "6", "56", "8", "5", "112", "8", "3", "136", "8", "5"},
|
||||
new string[] {"--transpose", Path.Combine(PathToSHPs, "fremen.shp"), Path.Combine(PathToSHPs, "fremen.shp"), "8", "8", "6", "56", "8", "5", "112", "8", "3", "136", "8", "5"},
|
||||
new string[] {"--transpose", Path.Combine(PathToSHPs, "sardaukar.shp"), Path.Combine(PathToSHPs, "sardaukar.shp"), "8", "8", "6", "56", "8", "5", "112", "8", "3", "136", "8", "5"},
|
||||
new string[] {"--transpose", Path.Combine(PathToSHPs, "thumper.shp"), Path.Combine(PathToSHPs, "thumper.shp"), "8", "8", "6"},
|
||||
new string[] {"--transpose", Path.Combine(PathToSHPs, "engineer.shp"), Path.Combine(PathToSHPs, "engineer.shp"), "8", "8", "6"},
|
||||
new string[] {"--transpose", Path.Combine(PathToSHPs, "saboteur.shp"), Path.Combine(PathToSHPs, "saboteur.shp"), "8", "8", "4"},
|
||||
};
|
||||
|
||||
var onError = (Action<string>)(s => Game.RunAfterTick(() =>
|
||||
{
|
||||
statusLabel.GetText = () => "Error: "+s;
|
||||
@@ -491,6 +503,13 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
|
||||
File.Delete(SHPsToCreate[i][1]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < SHPsToTranspose.Length; i++)
|
||||
{
|
||||
progressBar.Percentage = i*100/SHPsToTranspose.Count();
|
||||
statusLabel.GetText = () => "Transposing...";
|
||||
Utility.Command.TransposeShp(SHPsToTranspose[i]);
|
||||
}
|
||||
|
||||
statusLabel.GetText = () => "Building tilesets...";
|
||||
int c = 0;
|
||||
string[] TilesetArray = new string[] { "BASE", "BAT", "BGBS", "ICE", "TREE", "WAST" };
|
||||
|
||||
@@ -18,6 +18,7 @@ using System.Runtime.InteropServices;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Utility
|
||||
{
|
||||
@@ -371,9 +372,19 @@ namespace OpenRA.Utility
|
||||
for (var i = 0; i < 4; i++)
|
||||
remap[i] = i;
|
||||
|
||||
// TODO: should read that from mods/*/system.yaml
|
||||
var srcRemapIndex = Enum<int[]>.Parse(args[1].Split(':')[0]);
|
||||
var destRemapIndex = Enum<int[]>.Parse(args[2].Split(':')[0]);
|
||||
var srcMod = Enum<string>.Parse(args[1].Split(':')[0]);
|
||||
Game.modData = new ModData(srcMod);
|
||||
FileSystem.LoadFromManifest(Game.modData.Manifest);
|
||||
Rules.LoadRules(Game.modData.Manifest, new Map());
|
||||
var srcPaletteInfo = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
|
||||
int[] srcRemapIndex = srcPaletteInfo.RemapIndex;
|
||||
|
||||
var destMod = Enum<string>.Parse(args[2].Split(':')[0]);
|
||||
Game.modData = new ModData(destMod);
|
||||
FileSystem.LoadFromManifest(Game.modData.Manifest);
|
||||
Rules.LoadRules(Game.modData.Manifest, new Map());
|
||||
var destPaletteInfo = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
|
||||
int[] destRemapIndex = destPaletteInfo.RemapIndex;
|
||||
|
||||
// the remap range is always 16 entries, but their location and order changes
|
||||
for (var i = 0; i < 16; i++)
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Utility
|
||||
Console.WriteLine(" --png SHPFILE PALETTE [--transparent] Convert a SHP to a PNG containing all of its frames, optionally setting up transparency");
|
||||
Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages");
|
||||
Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
|
||||
Console.WriteLine(" --remap SRCREMAPINDEX:PAL DESTREMAPINDEX:PAL SRCSHP DESTSHP Remap SHPs to another palette");
|
||||
Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
|
||||
Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--transparent] [--infrantry] [--vehicle] [--projectile] [--building] [--wall] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally setting up transparency.");
|
||||
Console.WriteLine(" --transpose SRCSHP DESTSHP START N M [START N M ...] Transpose the N*M block of frames starting at START.");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user