Reduce DetectCloaked range on towers, HQ
The detect cloaked range is too high, especially for simple guard towers. The HQ and Advanced Comm. Ctr.'s range of 8 is also absurdly high, and many players don't know about it. The Stealth Tanks ought to be able to sneak through a gap in a base's defenses. Towers should not have unbeatable detection range.
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@@ -372,7 +372,7 @@ HQ:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 8
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Range: 5
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AirstrikePower:
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Icon: airstrike
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ChargeTime: 180
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@@ -445,7 +445,7 @@ EYE:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 8
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Range: 5
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IonCannonPower:
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Icon: ioncannon
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ChargeTime: 180
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@@ -543,7 +543,7 @@ GUN:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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Range: 3
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SAM:
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Inherits: ^Building
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@@ -629,7 +629,7 @@ OBLI:
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-EmitInfantryOnSell:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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Range: 5
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GTWR:
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Inherits: ^Building
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@@ -663,7 +663,7 @@ GTWR:
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QuantizedFacings: 8
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AutoTarget:
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DetectCloaked:
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Range: 5
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Range: 3
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RenderDetectionCircle:
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RenderRangeCircle:
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WithMuzzleFlash:
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@@ -712,7 +712,7 @@ ATWR:
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QuantizedFacings: 8
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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Range: 5
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RenderRangeCircle:
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SBAG:
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