Reduce DetectCloaked range on towers, HQ

The detect cloaked range is too high, especially for simple guard towers.

The HQ and Advanced Comm. Ctr.'s range of 8 is also absurdly high, and many players don't know about it. The Stealth Tanks ought to be able to sneak through a gap in a base's defenses. Towers should not have unbeatable detection range.
This commit is contained in:
psydev
2014-04-18 05:38:38 -07:00
parent 9510e9caaf
commit 163b1e2af2

View File

@@ -372,7 +372,7 @@ HQ:
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
Range: 8
Range: 5
AirstrikePower:
Icon: airstrike
ChargeTime: 180
@@ -445,7 +445,7 @@ EYE:
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
Range: 8
Range: 5
IonCannonPower:
Icon: ioncannon
ChargeTime: 180
@@ -543,7 +543,7 @@ GUN:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
Range: 3
SAM:
Inherits: ^Building
@@ -629,7 +629,7 @@ OBLI:
-EmitInfantryOnSell:
RenderDetectionCircle:
DetectCloaked:
Range: 6
Range: 5
GTWR:
Inherits: ^Building
@@ -663,7 +663,7 @@ GTWR:
QuantizedFacings: 8
AutoTarget:
DetectCloaked:
Range: 5
Range: 3
RenderDetectionCircle:
RenderRangeCircle:
WithMuzzleFlash:
@@ -712,7 +712,7 @@ ATWR:
QuantizedFacings: 8
RenderDetectionCircle:
DetectCloaked:
Range: 6
Range: 5
RenderRangeCircle:
SBAG: