Increase ZOffset of RA explosions
To make sure they play on top of actors.
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@@ -18,15 +18,18 @@ powerdown:
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explosion:
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Defaults:
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Length: *
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ZOffset: 511
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ZOffset: 2047
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piff: piff
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piffs: piffpiff
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water_piff: wpiff
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water_piffs: wpifpif
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small_explosion: veh-hit3
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med_explosion: veh-hit2
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flak_explosion_ground: flak
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small_explosion_air: flak
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ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
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med_explosion_air: veh-hit1
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ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
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large_splash: h2o_exp1
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napalm: napalm2
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building_napalm: napalm2
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@@ -49,6 +49,7 @@ FLAK-23-AG:
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Warhead@1Dam: SpreadDamage
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ValidTargets: Air, Ground, Water
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Warhead@2Eff: CreateEffect
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Explosions: flak_explosion_ground
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_splash
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