Increase ZOffset of RA explosions

To make sure they play on top of actors.
This commit is contained in:
reaperrr
2017-06-06 22:32:41 +02:00
committed by Paul Chote
parent 7cadbcb8f6
commit 16e260e69f
2 changed files with 5 additions and 1 deletions

View File

@@ -18,15 +18,18 @@ powerdown:
explosion:
Defaults:
Length: *
ZOffset: 511
ZOffset: 2047
piff: piff
piffs: piffpiff
water_piff: wpiff
water_piffs: wpifpif
small_explosion: veh-hit3
med_explosion: veh-hit2
flak_explosion_ground: flak
small_explosion_air: flak
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
med_explosion_air: veh-hit1
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
large_splash: h2o_exp1
napalm: napalm2
building_napalm: napalm2

View File

@@ -49,6 +49,7 @@ FLAK-23-AG:
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
Warhead@2Eff: CreateEffect
Explosions: flak_explosion_ground
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_splash