Increase ZOffset of RA explosions
To make sure they play on top of actors.
This commit is contained in:
@@ -18,15 +18,18 @@ powerdown:
|
|||||||
explosion:
|
explosion:
|
||||||
Defaults:
|
Defaults:
|
||||||
Length: *
|
Length: *
|
||||||
ZOffset: 511
|
ZOffset: 2047
|
||||||
piff: piff
|
piff: piff
|
||||||
piffs: piffpiff
|
piffs: piffpiff
|
||||||
water_piff: wpiff
|
water_piff: wpiff
|
||||||
water_piffs: wpifpif
|
water_piffs: wpifpif
|
||||||
small_explosion: veh-hit3
|
small_explosion: veh-hit3
|
||||||
med_explosion: veh-hit2
|
med_explosion: veh-hit2
|
||||||
|
flak_explosion_ground: flak
|
||||||
small_explosion_air: flak
|
small_explosion_air: flak
|
||||||
|
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
|
||||||
med_explosion_air: veh-hit1
|
med_explosion_air: veh-hit1
|
||||||
|
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
|
||||||
large_splash: h2o_exp1
|
large_splash: h2o_exp1
|
||||||
napalm: napalm2
|
napalm: napalm2
|
||||||
building_napalm: napalm2
|
building_napalm: napalm2
|
||||||
|
|||||||
@@ -49,6 +49,7 @@ FLAK-23-AG:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
ValidTargets: Air, Ground, Water
|
ValidTargets: Air, Ground, Water
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosions: flak_explosion_ground
|
||||||
InvalidImpactTypes: Water
|
InvalidImpactTypes: Water
|
||||||
Warhead@3EffWater: CreateEffect
|
Warhead@3EffWater: CreateEffect
|
||||||
Explosions: small_splash
|
Explosions: small_splash
|
||||||
|
|||||||
Reference in New Issue
Block a user