flying off map simplification
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@@ -44,21 +44,33 @@ namespace OpenRA.Traits.Activities
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var unit = self.traits.Get<Unit>();
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var desiredFacing = Util.GetFacing(d, unit.Facing);
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if (unit.Altitude == CruiseAltitude)
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Util.TickFacing(ref unit.Facing, desiredFacing,
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self.Info.Traits.Get<UnitInfo>().ROT);
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if (unit.Altitude < CruiseAltitude)
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++unit.Altitude;
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var desiredFacing = Util.GetFacing(d, unit.Facing);
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if (unit.Altitude == CruiseAltitude)
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
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FlyUtil.Fly(self, CruiseAltitude);
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return this;
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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}
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public static class FlyUtil
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{
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public static void Fly(Actor self, int desiredAltitude )
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{
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var unit = self.traits.Get<Unit>();
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var speed = .2f * Util.GetEffectiveSpeed(self);
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var angle = unit.Facing / 128f * Math.PI;
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self.CenterLocation += speed * -float2.FromAngle((float)angle);
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self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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return this;
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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unit.Altitude += Math.Sign(desiredAltitude - unit.Altitude);
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}
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}
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}
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@@ -22,7 +22,7 @@ using System;
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namespace OpenRA.Traits.Activities
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{
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class FlyTimed : IActivity
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public class FlyTimed : IActivity
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{
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public IActivity NextActivity { get; set; }
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int remainingTicks;
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@@ -32,22 +32,30 @@ namespace OpenRA.Traits.Activities
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public IActivity Tick(Actor self)
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{
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if (remainingTicks == 0)
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return NextActivity;
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--remainingTicks;
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var unit = self.traits.Get<Unit>();
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var speed = .2f * Util.GetEffectiveSpeed(self);
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var angle = unit.Facing / 128f * Math.PI;
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self.CenterLocation += speed * -float2.FromAngle((float)angle);
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self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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unit.Altitude += Math.Sign(targetAltitude - unit.Altitude);
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if (remainingTicks-- == 0) return NextActivity;
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FlyUtil.Fly(self, targetAltitude);
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return this;
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}
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public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; }
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}
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public class FlyOffMap : IActivity
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{
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public IActivity NextActivity { get; set; }
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readonly int targetAltitude;
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bool isCanceled;
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public FlyOffMap(int targetAltitude) { this.targetAltitude = targetAltitude; }
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public IActivity Tick(Actor self)
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{
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if (isCanceled || !self.World.Map.IsInMap(self.Location)) return NextActivity;
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FlyUtil.Fly(self, targetAltitude);
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return this;
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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}
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}
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@@ -73,9 +73,8 @@ namespace OpenRA.Mods.RA
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void FinishedDropping(Actor self)
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{
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// this kindof sucks, actually.
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self.CancelActivity();
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self.QueueActivity(new Fly(Util.CenterOfCell(self.World.ChooseRandomEdgeCell())));
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self.QueueActivity(new FlyOffMap(20));
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self.QueueActivity(new RemoveSelf());
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}
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}
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@@ -51,7 +51,6 @@ namespace OpenRA.Mods.RA
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Game.controller.CancelInputMode();
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var enterCell = self.World.ChooseRandomEdgeCell();
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var exitCell = self.World.ChooseRandomEdgeCell();
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var plane = self.World.CreateActor("U2", enterCell, self.Owner);
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plane.CancelActivity();
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@@ -59,7 +58,7 @@ namespace OpenRA.Mods.RA
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plane.QueueActivity(new CallFunc(
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() => Owner.Shroud.Explore(Owner.World, order.TargetLocation,
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(Info as SpyPlanePowerInfo).Range)));
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plane.QueueActivity(new Fly(Util.CenterOfCell(exitCell)));
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plane.QueueActivity(new FlyOffMap(20));
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plane.QueueActivity(new RemoveSelf());
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}
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}
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