Update CHANGELOG.

This commit is contained in:
Paul Chote
2013-12-11 20:54:40 +13:00
parent 4d70996012
commit 186cc55d6e

View File

@@ -17,6 +17,7 @@ NEW:
Added a new hotkey to select all units on screen (default: CTRL + A).
Added a new hotkey to jump to production buildings (default: TAB).
Changed default hotkey (PageUp/Down) for build palette cycling and made reverse user configurable.
Improved shroud/fog rendering.
Asset Browser:
Fixed crashes when trying to load invalid filenames or sprites with just 1 frame.
Added support for all sprite types.
@@ -73,6 +74,7 @@ NEW:
Disabled the main menu target reticle showing when a window is open.
Added a display of the faction logos when the shellmap is disabled.
Visceriods now heal on Tiberium and move faster there.
Implemented the original shroud artwork.
Dune 2000:
Added buildable concrete walls.
Fixed some cliffs being passable.
@@ -80,6 +82,7 @@ NEW:
Fixed A* debug overlay.
Fixed R8 offsets for sprites with embedded palettes.
Implemented proper spice rendering.
Implemented the original shroud artwork.
Engine:
Replays are now saved in per-mod and per-version folders.
Added password protection support for servers.
@@ -99,6 +102,7 @@ NEW:
Rewritten shp(ts) parser makes more efficient use of texture space.
Added support for the dune 2 shp and pak formats.
Map format 6 requires the RequiresMod to be defined.
Added a multiplicitive blend mode.
Build system and packages:
Added GeoIP to Makefile so it is installed properly.
Added desktop shortcut creation support to the Makefile and Windows installer.
@@ -137,7 +141,8 @@ NEW:
Added OpenRA.Utility --map-upgrade for updating maps from format 5 to format 6.
The map format has been changed. All user-installed maps will be upgraded on the first mod launch, or using OpenRA.Utility --map-upgrade.
Unified sprite loading allows any sprite type to be used anywhere: shp can now be used for terrain, and tmp for units.
Harvestable resource definitions (ResourceTypes) have changed, and now specify their artwork using via sequences.
Harvestable resource definitions (ResourceTypes) have changed, and now specify their artwork using sequences.
Shroud definitions (ShroudRenderer / ShroudPalette) have changed, and now specifies its artwork using sequences.
20130915:
All mods: