Update CHANGELOG.
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@@ -17,6 +17,7 @@ NEW:
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Added a new hotkey to select all units on screen (default: CTRL + A).
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Added a new hotkey to jump to production buildings (default: TAB).
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Changed default hotkey (PageUp/Down) for build palette cycling and made reverse user configurable.
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Improved shroud/fog rendering.
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Asset Browser:
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Fixed crashes when trying to load invalid filenames or sprites with just 1 frame.
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Added support for all sprite types.
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@@ -73,6 +74,7 @@ NEW:
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Disabled the main menu target reticle showing when a window is open.
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Added a display of the faction logos when the shellmap is disabled.
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Visceriods now heal on Tiberium and move faster there.
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Implemented the original shroud artwork.
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Dune 2000:
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Added buildable concrete walls.
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Fixed some cliffs being passable.
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@@ -80,6 +82,7 @@ NEW:
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Fixed A* debug overlay.
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Fixed R8 offsets for sprites with embedded palettes.
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Implemented proper spice rendering.
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Implemented the original shroud artwork.
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Engine:
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Replays are now saved in per-mod and per-version folders.
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Added password protection support for servers.
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@@ -99,6 +102,7 @@ NEW:
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Rewritten shp(ts) parser makes more efficient use of texture space.
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Added support for the dune 2 shp and pak formats.
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Map format 6 requires the RequiresMod to be defined.
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Added a multiplicitive blend mode.
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Build system and packages:
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Added GeoIP to Makefile so it is installed properly.
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Added desktop shortcut creation support to the Makefile and Windows installer.
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@@ -137,7 +141,8 @@ NEW:
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Added OpenRA.Utility --map-upgrade for updating maps from format 5 to format 6.
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The map format has been changed. All user-installed maps will be upgraded on the first mod launch, or using OpenRA.Utility --map-upgrade.
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Unified sprite loading allows any sprite type to be used anywhere: shp can now be used for terrain, and tmp for units.
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Harvestable resource definitions (ResourceTypes) have changed, and now specify their artwork using via sequences.
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Harvestable resource definitions (ResourceTypes) have changed, and now specify their artwork using sequences.
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Shroud definitions (ShroudRenderer / ShroudPalette) have changed, and now specifies its artwork using sequences.
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20130915:
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All mods:
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