remove traits we don't need in cnc-classic

This commit is contained in:
Matthias Mailänder
2013-01-27 17:42:42 +01:00
parent 82568376a0
commit 190342a2c8
5 changed files with 8 additions and 129 deletions

View File

@@ -21,15 +21,9 @@
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
Repairable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
@@ -61,15 +55,8 @@
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
@@ -92,10 +79,6 @@
LandWhenIdle: false
Buildable:
Queue: Aircraft
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
@@ -136,11 +119,7 @@
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
PoisonedByTiberium:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
SpawnViceroid:
@@ -178,7 +157,7 @@
Notification: civdead1.aud
NotifyAll: true
ScaredyCat:
RenderInfantryPanic:
RenderInfantryPanic:
AttackMove:
JustMove: yes
CrushableInfantry:
@@ -191,10 +170,6 @@
Voice: GenericVoice
TargetableUnit:
TargetTypes: Air
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
@@ -209,10 +184,6 @@
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground, Water
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
@@ -248,7 +219,6 @@
ValuePercent: 40
ActorTypes: e6,e1
MustBeDestroyed:
GivesExperience:
CaptureNotification@GDI:
Race: gdi
Notification: gdicapt1.aud
@@ -344,7 +314,6 @@
RenderBuildingWall:
HasMakeAnimation: false
Palette: staticterrain
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
@@ -371,7 +340,6 @@
RenderBuildingWall:
HasMakeAnimation: false
Palette: staticterrain
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
@@ -390,7 +358,7 @@
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
^Rock:
Tooltip:
Name: Rock
@@ -405,24 +373,6 @@
EditorAppearance:
RelativeToTopLeft: yes
^Husk:
Health:
HP: 140
Armor:
Type: Light
Husk:
HiddenUnderFog:
AppearsOnRadar:
Burns:
TargetableUnit:
TransformOnCapture:
ForceHealthPercentage: 25
# Capturable:
# Type: husk
# AllowAllies: true
# AllowNeutral: true
# AllowEnemies: true
^Bridge:
Tooltip:
Name: Bridge

View File

@@ -208,22 +208,3 @@ RMBO:
IdleAnimations: idle1,idle2,idle3
AnnounceOnBuild:
AnnounceOnKill:
PVICE:
Inherits:VICE
-AttackWander
Mobile:
Crushes: crate
Buildable:
Queue: Biolab
BuildPaletteOrder: 40
Owner: gdi, nod
Prerequisites: bio
Tooltip:
Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Icon: viceicnh
DrawLineToTarget:
Selectable:
Voice: DinoVoice
ActorLostNotification:
Notification: unitlost.aud

View File

@@ -23,20 +23,6 @@ FACT:
IntoActor: mcv
Offset:1,1
Facing: 108
ProductionQueue@Building:
Type: Building
Group: Building
BuildSpeed: .5
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ProductionQueue@Defense:
Type: Defense
Group: Defense
BuildSpeed: .5
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
BaseBuilding:
ProductionBar:
Bib:
@@ -102,6 +88,8 @@ PROC:
Bounds: 73,72
CustomSellValue:
Value: 600
CustomBuildTimeValue:
Value: 80
FreeActor:
Actor: HARV
InitialActivity: FindResources
@@ -354,11 +342,6 @@ HPADGDI:
Reservable:
RepairsUnits:
RallyPoint:
ProductionQueue:
Type: Aircraft
Group: Aircraft
BuildSpeed: .5
LowPowerSlowdown: 3
ProductionBar:
Bib:
@@ -399,11 +382,6 @@ HPADNOD:
Reservable:
RepairsUnits:
RallyPoint:
ProductionQueue:
Type: Aircraft
Group: Aircraft
BuildSpeed: .5
LowPowerSlowdown: 3
ProductionBar:
Bib:

View File

@@ -84,7 +84,7 @@ Player:
BaseAttackNotifier:
PlayerStatistics:
World:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT

View File

@@ -33,9 +33,6 @@ MCV:
AttackMove:
JustMove:true
BaseBuilding:
LeavesHusk:
HuskActor: MCV.Husk
-GainsExperience:
-AcceptsCloakCrate:
Explodes:
Weapon: McvExplode
@@ -74,9 +71,6 @@ HARV:
RenderUnit:
AttackMove:
JustMove:true
#LeavesHusk:
# HuskActor: HARV.Husk
-GainsExperience:
Explodes:
Weapon: McvExplode
@@ -111,8 +105,6 @@ JEEP:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
#LeavesHusk:
# HuskActor: JEEP.Husk
APC:
Inherits: ^Tank
@@ -150,8 +142,6 @@ APC:
MaxWeight: 5
PipCount: 5
UnloadFacing: 220
#LeavesHusk:
# HuskActor: APC.Husk
BGGY:
Inherits: ^Vehicle
@@ -184,8 +174,6 @@ BGGY:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
#LeavesHusk:
# HuskActor: BGGY.Husk
BIKE:
Inherits: ^Vehicle
@@ -216,8 +204,6 @@ BIKE:
PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
RenderUnit:
AutoTarget:
#LeavesHusk:
# HuskActor: BIKE.Husk
ARTY:
Inherits: ^Tank
@@ -250,8 +236,6 @@ ARTY:
Explodes:
Weapon: UnitExplode
EmptyWeapon: UnitExplode
#LeavesHusk:
# HuskActor: ARTY.Husk
FTNK:
Inherits: ^Tank
@@ -286,8 +270,6 @@ FTNK:
Explodes:
Weapon: BigNapalmExplode
EmptyWeapon: BigNapalmExplode
#LeavesHusk:
# HuskActor: FTNK.Husk
LTNK:
Inherits: ^Tank
@@ -320,8 +302,6 @@ LTNK:
PrimaryLocalOffset: 0,3,0,-2,0
RenderUnitTurreted:
AutoTarget:
#LeavesHusk:
# HuskActor: LTNK.Husk
MTNK:
Inherits: ^Tank
@@ -355,8 +335,6 @@ MTNK:
PrimaryLocalOffset: 0,0,0,-1,0
RenderUnitTurreted:
AutoTarget:
#LeavesHusk:
# HuskActor: MTNK.Husk
Selectable:
Bounds: 34,34
@@ -398,8 +376,6 @@ HTNK:
SelfHealing:
Ticks: 10
DamageCooldown: 200
#LeavesHusk:
# HuskActor: HTNK.Husk
Explodes:
Weapon: MammothExplode
Selectable:
@@ -437,8 +413,6 @@ MSAM:
AutoTarget:
Explodes:
Weapon: MammothExplode
#LeavesHusk:
# HuskActor: MSAM.Husk
MLRS:
Inherits: ^Tank
@@ -476,8 +450,6 @@ MLRS:
Explodes:
Weapon: BigNapalmExplode
EmptyWeapon: BigNapalmExplode
#LeavesHusk:
# HuskActor: MLRS.Husk
STNK:
Inherits: ^Tank
@@ -514,5 +486,3 @@ STNK:
AutoTarget:
InitialStance: HoldFire
TargetableUnit:
#LeavesHusk:
# HuskActor: STNK.Husk