remove traits we don't need in cnc-classic
This commit is contained in:
@@ -21,15 +21,9 @@
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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Repairable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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@@ -61,15 +55,8 @@
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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@@ -92,10 +79,6 @@
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LandWhenIdle: false
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Buildable:
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Queue: Aircraft
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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@@ -136,11 +119,7 @@
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AttackMove:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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PoisonedByTiberium:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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SpawnViceroid:
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@@ -178,7 +157,7 @@
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Notification: civdead1.aud
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NotifyAll: true
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ScaredyCat:
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RenderInfantryPanic:
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RenderInfantryPanic:
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AttackMove:
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JustMove: yes
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CrushableInfantry:
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@@ -191,10 +170,6 @@
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Air
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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@@ -209,10 +184,6 @@
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground, Water
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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@@ -248,7 +219,6 @@
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ValuePercent: 40
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ActorTypes: e6,e1
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MustBeDestroyed:
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GivesExperience:
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CaptureNotification@GDI:
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Race: gdi
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Notification: gdicapt1.aud
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@@ -344,7 +314,6 @@
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: staticterrain
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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@@ -371,7 +340,6 @@
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: staticterrain
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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@@ -390,7 +358,7 @@
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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^Rock:
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Tooltip:
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Name: Rock
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@@ -405,24 +373,6 @@
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EditorAppearance:
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RelativeToTopLeft: yes
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^Husk:
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Health:
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HP: 140
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Armor:
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Type: Light
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Husk:
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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TargetableUnit:
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TransformOnCapture:
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ForceHealthPercentage: 25
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# Capturable:
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# Type: husk
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# AllowAllies: true
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# AllowNeutral: true
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# AllowEnemies: true
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^Bridge:
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Tooltip:
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Name: Bridge
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@@ -208,22 +208,3 @@ RMBO:
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IdleAnimations: idle1,idle2,idle3
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AnnounceOnBuild:
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AnnounceOnKill:
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PVICE:
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Inherits:VICE
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-AttackWander
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Mobile:
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Crushes: crate
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Buildable:
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Queue: Biolab
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BuildPaletteOrder: 40
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Owner: gdi, nod
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Prerequisites: bio
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Tooltip:
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Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Icon: viceicnh
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DrawLineToTarget:
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Selectable:
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Voice: DinoVoice
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ActorLostNotification:
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Notification: unitlost.aud
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@@ -23,20 +23,6 @@ FACT:
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IntoActor: mcv
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Offset:1,1
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Facing: 108
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ProductionQueue@Building:
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Type: Building
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Group: Building
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BuildSpeed: .5
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@Defense:
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Type: Defense
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Group: Defense
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BuildSpeed: .5
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BaseBuilding:
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ProductionBar:
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Bib:
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@@ -102,6 +88,8 @@ PROC:
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Bounds: 73,72
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CustomSellValue:
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Value: 600
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CustomBuildTimeValue:
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Value: 80
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FreeActor:
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Actor: HARV
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InitialActivity: FindResources
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@@ -354,11 +342,6 @@ HPADGDI:
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Reservable:
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RepairsUnits:
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RallyPoint:
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ProductionQueue:
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Type: Aircraft
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Group: Aircraft
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BuildSpeed: .5
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LowPowerSlowdown: 3
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ProductionBar:
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Bib:
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@@ -399,11 +382,6 @@ HPADNOD:
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Reservable:
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RepairsUnits:
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RallyPoint:
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ProductionQueue:
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Type: Aircraft
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Group: Aircraft
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BuildSpeed: .5
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LowPowerSlowdown: 3
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ProductionBar:
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Bib:
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@@ -84,7 +84,7 @@ Player:
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BaseAttackNotifier:
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PlayerStatistics:
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World:
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World:
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OpenWidgetAtGameStart:
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Widget: INGAME_ROOT
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ObserverWidget: OBSERVER_ROOT
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@@ -33,9 +33,6 @@ MCV:
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AttackMove:
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JustMove:true
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BaseBuilding:
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LeavesHusk:
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HuskActor: MCV.Husk
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-GainsExperience:
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-AcceptsCloakCrate:
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Explodes:
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Weapon: McvExplode
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@@ -74,9 +71,6 @@ HARV:
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RenderUnit:
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AttackMove:
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JustMove:true
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#LeavesHusk:
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# HuskActor: HARV.Husk
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-GainsExperience:
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Explodes:
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Weapon: McvExplode
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@@ -111,8 +105,6 @@ JEEP:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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#LeavesHusk:
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# HuskActor: JEEP.Husk
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APC:
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Inherits: ^Tank
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@@ -150,8 +142,6 @@ APC:
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MaxWeight: 5
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PipCount: 5
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UnloadFacing: 220
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#LeavesHusk:
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# HuskActor: APC.Husk
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BGGY:
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Inherits: ^Vehicle
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@@ -184,8 +174,6 @@ BGGY:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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#LeavesHusk:
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# HuskActor: BGGY.Husk
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BIKE:
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Inherits: ^Vehicle
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@@ -216,8 +204,6 @@ BIKE:
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PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
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RenderUnit:
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AutoTarget:
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#LeavesHusk:
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# HuskActor: BIKE.Husk
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ARTY:
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Inherits: ^Tank
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@@ -250,8 +236,6 @@ ARTY:
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Explodes:
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Weapon: UnitExplode
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EmptyWeapon: UnitExplode
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#LeavesHusk:
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# HuskActor: ARTY.Husk
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FTNK:
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Inherits: ^Tank
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@@ -286,8 +270,6 @@ FTNK:
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Explodes:
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Weapon: BigNapalmExplode
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EmptyWeapon: BigNapalmExplode
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#LeavesHusk:
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# HuskActor: FTNK.Husk
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LTNK:
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Inherits: ^Tank
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@@ -320,8 +302,6 @@ LTNK:
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PrimaryLocalOffset: 0,3,0,-2,0
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RenderUnitTurreted:
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AutoTarget:
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#LeavesHusk:
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# HuskActor: LTNK.Husk
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MTNK:
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Inherits: ^Tank
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@@ -355,8 +335,6 @@ MTNK:
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PrimaryLocalOffset: 0,0,0,-1,0
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RenderUnitTurreted:
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AutoTarget:
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#LeavesHusk:
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# HuskActor: MTNK.Husk
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Selectable:
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Bounds: 34,34
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@@ -398,8 +376,6 @@ HTNK:
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SelfHealing:
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Ticks: 10
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DamageCooldown: 200
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#LeavesHusk:
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# HuskActor: HTNK.Husk
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Explodes:
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Weapon: MammothExplode
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Selectable:
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@@ -437,8 +413,6 @@ MSAM:
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AutoTarget:
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Explodes:
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Weapon: MammothExplode
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#LeavesHusk:
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# HuskActor: MSAM.Husk
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MLRS:
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Inherits: ^Tank
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@@ -476,8 +450,6 @@ MLRS:
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Explodes:
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Weapon: BigNapalmExplode
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EmptyWeapon: BigNapalmExplode
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#LeavesHusk:
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# HuskActor: MLRS.Husk
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STNK:
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Inherits: ^Tank
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@@ -514,5 +486,3 @@ STNK:
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AutoTarget:
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InitialStance: HoldFire
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TargetableUnit:
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#LeavesHusk:
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# HuskActor: STNK.Husk
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