Reorganize Mods.D2k
This commit is contained in:
72
OpenRA.Mods.D2k/Traits/Buildings/DamagedWithoutFoundation.cs
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72
OpenRA.Mods.D2k/Traits/Buildings/DamagedWithoutFoundation.cs
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@@ -0,0 +1,72 @@
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#region Copyright & License Information
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||||
/*
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||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Reduces health points over time when the actor is placed on unsafe terrain.")]
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class DamagedWithoutFoundationInfo : ITraitInfo, Requires<HealthInfo>
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{
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[WeaponReference]
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public readonly string Weapon = "weathering";
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public readonly string[] SafeTerrain = { "Concrete" };
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public readonly int DamageThreshold = 50;
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public object Create(ActorInitializer init) { return new DamagedWithoutFoundation(init.self, this); }
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}
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class DamagedWithoutFoundation : ITick, ISync, INotifyAddedToWorld
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{
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readonly DamagedWithoutFoundationInfo info;
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readonly Health health;
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readonly WeaponInfo weapon;
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[Sync] int damageThreshold = 100;
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[Sync] int damageTicks;
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public DamagedWithoutFoundation(Actor self, DamagedWithoutFoundationInfo info)
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{
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this.info = info;
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health = self.Trait<Health>();
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weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
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}
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public void AddedToWorld(Actor self)
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{
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var safeTiles = 0;
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var totalTiles = 0;
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foreach (var kv in self.OccupiesSpace.OccupiedCells())
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{
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totalTiles++;
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if (info.SafeTerrain.Contains(self.World.Map.GetTerrainInfo(kv.First).Type))
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safeTiles++;
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}
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damageThreshold = (info.DamageThreshold * health.MaxHP + (100 - info.DamageThreshold) * safeTiles * health.MaxHP / totalTiles) / 100;
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// Actors start with maximum damage applied
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var delta = health.HP - damageThreshold;
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if (delta > 0)
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health.InflictDamage(self, self.World.WorldActor, delta, null, false);
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}
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public void Tick(Actor self)
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{
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if (health.HP <= damageThreshold || --damageTicks > 0)
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return;
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weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
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damageTicks = weapon.ReloadDelay;
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}
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}
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}
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78
OpenRA.Mods.D2k/Traits/Render/WithBuildingPlacedOverlay.cs
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78
OpenRA.Mods.D2k/Traits/Render/WithBuildingPlacedOverlay.cs
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@@ -0,0 +1,78 @@
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#region Copyright & License Information
|
||||
/*
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||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Rendered when the actor constructed a building.")]
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public class WithBuildingPlacedOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "crane-overlay";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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public object Create(ActorInitializer init) { return new WithBuildingPlacedOverlay(init.self, this); }
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}
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public class WithBuildingPlacedOverlay : INotifyBuildComplete, INotifySold, INotifyDamageStateChanged, INotifyBuildingPlaced
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{
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Animation overlay;
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bool buildComplete;
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public WithBuildingPlacedOverlay(Actor self, WithBuildingPlacedOverlayInfo info)
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{
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<IBodyOrientation>();
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay.Play(info.Sequence);
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rs.Add("crane_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !buildComplete),
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info.Palette, info.IsPlayerPalette);
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}
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public void BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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public void Sold(Actor self) { }
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public void Selling(Actor self)
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{
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buildComplete = false;
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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{
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overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
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}
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public void BuildingPlaced(Actor self)
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{
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overlay.Play(overlay.CurrentSequence.Name);
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}
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}
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}
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60
OpenRA.Mods.D2k/Traits/Render/WithCrumbleOverlay.cs
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60
OpenRA.Mods.D2k/Traits/Render/WithCrumbleOverlay.cs
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@@ -0,0 +1,60 @@
|
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Mods.RA;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Rendered together with the \"make\" animation.")]
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public class WithCrumbleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "crumble-overlay";
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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public object Create(ActorInitializer init) { return new WithCrumbleOverlay(init, this); }
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}
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public class WithCrumbleOverlay : INotifyBuildComplete
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{
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bool buildComplete = false;
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public WithCrumbleOverlay(ActorInitializer init, WithCrumbleOverlayInfo info)
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{
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if (init.Contains<SkipMakeAnimsInit>())
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return;
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var key = "make_overlay_{0}".F(info.Sequence);
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var rs = init.self.Trait<RenderSprites>();
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var overlay = new Animation(init.world, rs.GetImage(init.self));
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// Remove the animation once it is complete
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overlay.PlayThen(info.Sequence, () => init.world.AddFrameEndTask(w => rs.Remove(key)));
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rs.Add(key, new AnimationWithOffset(overlay, null, () => !buildComplete),
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info.Palette, info.IsPlayerPalette);
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}
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public void BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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}
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}
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82
OpenRA.Mods.D2k/Traits/Render/WithDeliveryOverlay.cs
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82
OpenRA.Mods.D2k/Traits/Render/WithDeliveryOverlay.cs
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@@ -0,0 +1,82 @@
|
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
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#endregion
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Rendered when ProductionAirdrop is in progress.")]
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public class WithDeliveryOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "active";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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public object Create(ActorInitializer init) { return new WithDeliveryOverlay(init.self, this); }
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}
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public class WithDeliveryOverlay : INotifyBuildComplete, INotifySold, INotifyDelivery
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{
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WithDeliveryOverlayInfo info;
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Animation overlay;
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bool buildComplete, delivering;
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public WithDeliveryOverlay(Actor self, WithDeliveryOverlayInfo info)
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{
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this.info = info;
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<IBodyOrientation>();
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay.Play(info.Sequence);
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rs.Add("delivery_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !buildComplete),
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info.Palette, info.IsPlayerPalette);
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}
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void PlayDeliveryOverlay()
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{
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if (delivering)
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overlay.PlayThen(info.Sequence, PlayDeliveryOverlay);
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}
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public void BuildingComplete(Actor self)
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{
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
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buildComplete = true)));
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}
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public void Sold(Actor self) { }
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public void Selling(Actor self)
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{
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buildComplete = false;
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}
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public void IncomingDelivery(Actor self) { delivering = true; PlayDeliveryOverlay(); }
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public void Delivered(Actor self) { delivering = false; }
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}
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}
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82
OpenRA.Mods.D2k/Traits/Render/WithDockingOverlay.cs
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82
OpenRA.Mods.D2k/Traits/Render/WithDockingOverlay.cs
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@@ -0,0 +1,82 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits.Render;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("Rendered when a harvester is docked.")]
|
||||
public class WithDockingOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
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public readonly string Sequence = "docking-overlay";
|
||||
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
[Desc("Custom palette is a player palette BaseName")]
|
||||
public readonly bool IsPlayerPalette = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithDockingOverlay(init.self, this); }
|
||||
}
|
||||
|
||||
public class WithDockingOverlay : INotifyDocking, INotifyBuildComplete, INotifySold
|
||||
{
|
||||
WithDockingOverlayInfo info;
|
||||
Animation overlay;
|
||||
bool buildComplete, docked;
|
||||
|
||||
public WithDockingOverlay(Actor self, WithDockingOverlayInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
var body = self.Trait<IBodyOrientation>();
|
||||
|
||||
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
|
||||
|
||||
overlay = new Animation(self.World, rs.GetImage(self));
|
||||
overlay.Play(info.Sequence);
|
||||
rs.Add("docking_overlay_{0}".F(info.Sequence),
|
||||
new AnimationWithOffset(overlay,
|
||||
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
||||
() => !buildComplete),
|
||||
info.Palette, info.IsPlayerPalette);
|
||||
}
|
||||
|
||||
void PlayDockingOverlay()
|
||||
{
|
||||
if (docked)
|
||||
overlay.PlayThen(info.Sequence, PlayDockingOverlay);
|
||||
}
|
||||
|
||||
public void BuildingComplete(Actor self)
|
||||
{
|
||||
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
|
||||
buildComplete = true)));
|
||||
}
|
||||
|
||||
public void Sold(Actor self) { }
|
||||
public void Selling(Actor self)
|
||||
{
|
||||
buildComplete = false;
|
||||
}
|
||||
|
||||
public void Docked(Actor self, Actor harvester) { docked = true; PlayDockingOverlay(); }
|
||||
public void Undocked(Actor self, Actor harvester) { docked = false; }
|
||||
}
|
||||
}
|
||||
104
OpenRA.Mods.D2k/Traits/Render/WithProductionOverlay.cs
Normal file
104
OpenRA.Mods.D2k/Traits/Render/WithProductionOverlay.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits.Render;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("Renders an animation when the Production trait of the actor is activated.",
|
||||
"Works both with per player ClassicProductionQueue and per building ProductionQueue, but needs any of these.")]
|
||||
public class WithProductionOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "production-overlay";
|
||||
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
[Desc("Custom palette is a player palette BaseName")]
|
||||
public readonly bool IsPlayerPalette = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithProductionOverlay(init.self, this); }
|
||||
}
|
||||
|
||||
public class WithProductionOverlay : INotifyDamageStateChanged, ITick, INotifyBuildComplete, INotifySold
|
||||
{
|
||||
Animation overlay;
|
||||
ProductionQueue queue;
|
||||
bool buildComplete;
|
||||
|
||||
bool IsProducing
|
||||
{
|
||||
get { return queue != null && queue.CurrentItem() != null && !queue.CurrentPaused; }
|
||||
}
|
||||
|
||||
public WithProductionOverlay(Actor self, WithProductionOverlayInfo info)
|
||||
{
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
var body = self.Trait<IBodyOrientation>();
|
||||
|
||||
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
|
||||
|
||||
overlay = new Animation(self.World, rs.GetImage(self));
|
||||
overlay.PlayRepeating(info.Sequence);
|
||||
rs.Add("production_overlay_{0}".F(info.Sequence),
|
||||
new AnimationWithOffset(overlay,
|
||||
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
||||
() => !IsProducing || !buildComplete),
|
||||
info.Palette, info.IsPlayerPalette);
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
// search for the queue here once so we don't rely on order of trait initialization
|
||||
if (queue == null)
|
||||
{
|
||||
var production = self.TraitOrDefault<Production>();
|
||||
|
||||
var perBuildingQueues = self.TraitsImplementing<ProductionQueue>();
|
||||
queue = perBuildingQueues.FirstOrDefault(q => q.Enabled && production.Info.Produces.Contains(q.Info.Type));
|
||||
|
||||
if (queue == null)
|
||||
{
|
||||
var perPlayerQueues = self.Owner.PlayerActor.TraitsImplementing<ProductionQueue>();
|
||||
queue = perPlayerQueues.FirstOrDefault(q => q.Enabled && production.Info.Produces.Contains(q.Info.Type));
|
||||
}
|
||||
|
||||
if (queue == null)
|
||||
throw new InvalidOperationException("Can't find production queues.");
|
||||
}
|
||||
}
|
||||
|
||||
public void BuildingComplete(Actor self)
|
||||
{
|
||||
buildComplete = true;
|
||||
}
|
||||
|
||||
public void Sold(Actor self) { }
|
||||
public void Selling(Actor self)
|
||||
{
|
||||
buildComplete = false;
|
||||
}
|
||||
|
||||
public void DamageStateChanged(Actor self, AttackInfo e)
|
||||
{
|
||||
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
|
||||
}
|
||||
}
|
||||
}
|
||||
79
OpenRA.Mods.D2k/Traits/ThrowsShrapnel.cs
Normal file
79
OpenRA.Mods.D2k/Traits/ThrowsShrapnel.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("Throws particles when the actor is destroyed that do damage on impact.")]
|
||||
public class ThrowsShrapnelInfo : ITraitInfo
|
||||
{
|
||||
[WeaponReference]
|
||||
public string[] Weapons = { };
|
||||
public int[] Pieces = { 3, 10 };
|
||||
public WRange[] Range = { WRange.FromCells(2), WRange.FromCells(5) };
|
||||
public object Create(ActorInitializer actor) { return new ThrowsShrapnel(this); }
|
||||
}
|
||||
|
||||
class ThrowsShrapnel : INotifyKilled
|
||||
{
|
||||
readonly ThrowsShrapnelInfo info;
|
||||
|
||||
public ThrowsShrapnel(ThrowsShrapnelInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void Killed(Actor self, AttackInfo attack)
|
||||
{
|
||||
foreach (var name in info.Weapons)
|
||||
{
|
||||
var wep = self.World.Map.Rules.Weapons[name.ToLowerInvariant()];
|
||||
var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]);
|
||||
var range = self.World.SharedRandom.Next(info.Range[0].Range, info.Range[1].Range);
|
||||
|
||||
for (var i = 0; pieces > i; i++)
|
||||
{
|
||||
var rotation = WRot.FromFacing(self.World.SharedRandom.Next(1024));
|
||||
var args = new ProjectileArgs
|
||||
{
|
||||
Weapon = wep,
|
||||
Facing = self.World.SharedRandom.Next(-1, 255),
|
||||
|
||||
DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
|
||||
.Select(a => a.GetFirepowerModifier()),
|
||||
|
||||
InaccuracyModifiers = self.TraitsImplementing<IInaccuracyModifier>()
|
||||
.Select(a => a.GetInaccuracyModifier()),
|
||||
|
||||
Source = self.CenterPosition,
|
||||
SourceActor = self,
|
||||
PassiveTarget = self.CenterPosition + new WVec(range, 0, 0).Rotate(rotation)
|
||||
};
|
||||
|
||||
self.World.AddFrameEndTask(x =>
|
||||
{
|
||||
if (args.Weapon.Projectile != null)
|
||||
{
|
||||
var projectile = args.Weapon.Projectile.Create(args);
|
||||
if (projectile != null)
|
||||
self.World.Add(projectile);
|
||||
|
||||
if (args.Weapon.Report != null && args.Weapon.Report.Any())
|
||||
Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
66
OpenRA.Mods.D2k/Traits/World/ChooseBuildTabOnSelect.cs
Normal file
66
OpenRA.Mods.D2k/Traits/World/ChooseBuildTabOnSelect.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.D2k.Widgets;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
class ChooseBuildTabOnSelectInfo : ITraitInfo
|
||||
{
|
||||
public readonly string BuildPaletteWidgetName = "INGAME_BUILD_PALETTE";
|
||||
|
||||
public object Create(ActorInitializer init) { return new ChooseBuildTabOnSelect(init, this); }
|
||||
}
|
||||
|
||||
class ChooseBuildTabOnSelect : INotifySelection
|
||||
{
|
||||
readonly World world;
|
||||
readonly ChooseBuildTabOnSelectInfo info;
|
||||
|
||||
public ChooseBuildTabOnSelect(ActorInitializer init, ChooseBuildTabOnSelectInfo info)
|
||||
{
|
||||
world = init.world;
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void SelectionChanged()
|
||||
{
|
||||
var palette = Ui.Root.GetOrNull<BuildPaletteWidget>(info.BuildPaletteWidgetName);
|
||||
if (palette == null)
|
||||
return;
|
||||
|
||||
// Queue-per-structure
|
||||
var perqueue = world.Selection.Actors.FirstOrDefault(a => a.IsInWorld && a.World.LocalPlayer == a.Owner
|
||||
&& a.TraitsImplementing<ProductionQueue>().Any(q => q.Enabled));
|
||||
|
||||
if (perqueue != null)
|
||||
{
|
||||
palette.SetCurrentTab(perqueue.TraitsImplementing<ProductionQueue>().First(q => q.Enabled));
|
||||
return;
|
||||
}
|
||||
|
||||
// Queue-per-player
|
||||
var types = world.Selection.Actors.Where(a => a.IsInWorld && (a.World.LocalPlayer == a.Owner))
|
||||
.SelectMany(a => a.TraitsImplementing<Production>())
|
||||
.SelectMany(t => t.Info.Produces)
|
||||
.ToArray();
|
||||
|
||||
if (types.Length == 0)
|
||||
return;
|
||||
|
||||
palette.SetCurrentTab(world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>()
|
||||
.FirstOrDefault(q => q.Enabled && types.Contains(q.Info.Type)));
|
||||
}
|
||||
}
|
||||
}
|
||||
173
OpenRA.Mods.D2k/Traits/World/D2kResourceLayer.cs
Normal file
173
OpenRA.Mods.D2k/Traits/World/D2kResourceLayer.cs
Normal file
@@ -0,0 +1,173 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("Used to render spice with round borders.")]
|
||||
public class D2kResourceLayerInfo : TraitInfo<D2kResourceLayer> { }
|
||||
|
||||
public class D2kResourceLayer : ResourceLayer
|
||||
{
|
||||
[Flags] enum ClearSides : byte
|
||||
{
|
||||
None = 0x0,
|
||||
Left = 0x1,
|
||||
Top = 0x2,
|
||||
Right = 0x4,
|
||||
Bottom = 0x8,
|
||||
|
||||
TopLeft = 0x10,
|
||||
TopRight = 0x20,
|
||||
BottomLeft = 0x40,
|
||||
BottomRight = 0x80,
|
||||
|
||||
All = 0xFF
|
||||
}
|
||||
|
||||
static readonly Dictionary<string, int[]> Variants = new Dictionary<string, int[]>()
|
||||
{
|
||||
{ "cleara", new[] { 0, 50 } },
|
||||
{ "clearb", new[] { 1, 51 } },
|
||||
{ "clearc", new[] { 43, 52 } },
|
||||
{ "cleard", new[] { 0, 53 } },
|
||||
};
|
||||
|
||||
static readonly Dictionary<ClearSides, int> SpriteMap = new Dictionary<ClearSides, int>()
|
||||
{
|
||||
{ ClearSides.None, 0 },
|
||||
{ ClearSides.Left | ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 2 },
|
||||
{ ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 3 },
|
||||
{ ClearSides.Left | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 4 },
|
||||
{ ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 5 },
|
||||
{ ClearSides.Left | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 6 },
|
||||
{ ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 7 },
|
||||
{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 8 },
|
||||
{ ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 9 },
|
||||
{ ClearSides.Left | ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 10 },
|
||||
{ ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 11 },
|
||||
{ ClearSides.Left | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 12 },
|
||||
{ ClearSides.Right | ClearSides.Bottom | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 13 },
|
||||
{ ClearSides.Left | ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 14 },
|
||||
{ ClearSides.Left | ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 15 },
|
||||
{ ClearSides.Left | ClearSides.Top | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 16 },
|
||||
{ ClearSides.Top | ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 17 },
|
||||
{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight, 18 },
|
||||
{ ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight, 19 },
|
||||
{ ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft, 20 },
|
||||
{ ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight, 21 },
|
||||
{ ClearSides.TopLeft, 22 },
|
||||
{ ClearSides.TopRight, 23 },
|
||||
{ ClearSides.BottomLeft, 24 },
|
||||
{ ClearSides.BottomRight, 25 },
|
||||
{ ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 26 },
|
||||
{ ClearSides.Right | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 27 },
|
||||
{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 28 },
|
||||
{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 29 },
|
||||
{ ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 30 },
|
||||
{ ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 31 },
|
||||
{ ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 32 },
|
||||
{ ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 33 },
|
||||
{ ClearSides.TopRight | ClearSides.BottomRight, 34 },
|
||||
{ ClearSides.TopLeft | ClearSides.TopRight, 35 },
|
||||
{ ClearSides.TopRight | ClearSides.BottomLeft, 36 },
|
||||
{ ClearSides.TopLeft | ClearSides.BottomLeft, 37 },
|
||||
{ ClearSides.BottomLeft | ClearSides.BottomRight, 38 },
|
||||
{ ClearSides.TopLeft | ClearSides.BottomRight, 39 },
|
||||
{ ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 40 },
|
||||
{ ClearSides.Left | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 41 },
|
||||
{ ClearSides.Top | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 42 },
|
||||
{ ClearSides.All, 44 },
|
||||
{ ClearSides.Left | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 46 },
|
||||
{ ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 47 },
|
||||
{ ClearSides.Bottom | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 48 },
|
||||
{ ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 49 },
|
||||
};
|
||||
|
||||
ClearSides FindClearSides(ResourceType t, CPos p)
|
||||
{
|
||||
var ret = ClearSides.None;
|
||||
if (render[p + new CVec(0, -1)].Type != t)
|
||||
ret |= ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight;
|
||||
|
||||
if (render[p + new CVec(-1, 0)].Type != t)
|
||||
ret |= ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft;
|
||||
|
||||
if (render[p + new CVec(1, 0)].Type != t)
|
||||
ret |= ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight;
|
||||
|
||||
if (render[p + new CVec(0, 1)].Type != t)
|
||||
ret |= ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight;
|
||||
|
||||
if (render[p + new CVec(-1, -1)].Type != t)
|
||||
ret |= ClearSides.TopLeft;
|
||||
|
||||
if (render[p + new CVec(1, -1)].Type != t)
|
||||
ret |= ClearSides.TopRight;
|
||||
|
||||
if (render[p + new CVec(-1, 1)].Type != t)
|
||||
ret |= ClearSides.BottomLeft;
|
||||
|
||||
if (render[p + new CVec(1, 1)].Type != t)
|
||||
ret |= ClearSides.BottomRight;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void UpdateRenderedTileInner(CPos p)
|
||||
{
|
||||
var t = render[p];
|
||||
if (t.Density > 0)
|
||||
{
|
||||
var clear = FindClearSides(t.Type, p);
|
||||
int index;
|
||||
|
||||
if (clear == ClearSides.None)
|
||||
{
|
||||
var sprites = Variants[t.Variant];
|
||||
var frame = t.Density > t.Type.Info.MaxDensity / 2 ? 1 : 0;
|
||||
t.Sprite = t.Type.Variants.First().Value[sprites[frame]];
|
||||
}
|
||||
else if (SpriteMap.TryGetValue(clear, out index))
|
||||
t.Sprite = t.Type.Variants.First().Value[index];
|
||||
else
|
||||
t.Sprite = null;
|
||||
}
|
||||
else
|
||||
t.Sprite = null;
|
||||
|
||||
render[p] = t;
|
||||
}
|
||||
|
||||
protected override void UpdateRenderedSprite(CPos p)
|
||||
{
|
||||
// Need to update neighbouring tiles too
|
||||
UpdateRenderedTileInner(p);
|
||||
UpdateRenderedTileInner(p + new CVec(-1, -1));
|
||||
UpdateRenderedTileInner(p + new CVec(0, -1));
|
||||
UpdateRenderedTileInner(p + new CVec(1, -1));
|
||||
UpdateRenderedTileInner(p + new CVec(-1, 0));
|
||||
UpdateRenderedTileInner(p + new CVec(1, 0));
|
||||
UpdateRenderedTileInner(p + new CVec(-1, 1));
|
||||
UpdateRenderedTileInner(p + new CVec(0, 1));
|
||||
UpdateRenderedTileInner(p + new CVec(1, 1));
|
||||
}
|
||||
|
||||
protected override string ChooseRandomVariant(ResourceType t)
|
||||
{
|
||||
return Variants.Keys.Random(Game.CosmeticRandom);
|
||||
}
|
||||
}
|
||||
}
|
||||
59
OpenRA.Mods.D2k/Traits/World/FogPaletteFromR8.cs
Normal file
59
OpenRA.Mods.D2k/Traits/World/FogPaletteFromR8.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.IO;
|
||||
using OpenRA.FileSystem;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
class FogPaletteFromR8Info : ITraitInfo
|
||||
{
|
||||
[Desc("Internal palette name")]
|
||||
public readonly string Name = null;
|
||||
[Desc("Filename to load")]
|
||||
public readonly string Filename = null;
|
||||
[Desc("Palette byte offset")]
|
||||
public readonly long Offset = 0;
|
||||
public readonly bool AllowModifiers = true;
|
||||
public readonly bool InvertColor = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new FogPaletteFromR8(this); }
|
||||
}
|
||||
|
||||
class FogPaletteFromR8 : ILoadsPalettes
|
||||
{
|
||||
readonly FogPaletteFromR8Info info;
|
||||
public FogPaletteFromR8(FogPaletteFromR8Info info) { this.info = info; }
|
||||
|
||||
public void LoadPalettes(WorldRenderer wr)
|
||||
{
|
||||
var colors = new uint[Palette.Size];
|
||||
using (var s = GlobalFileSystem.Open(info.Filename))
|
||||
{
|
||||
s.Seek(info.Offset, SeekOrigin.Begin);
|
||||
|
||||
for (var i = 0; i < Palette.Size; i++)
|
||||
{
|
||||
var packed = s.ReadUInt16();
|
||||
|
||||
// Fog is rendered with half opacity
|
||||
colors[i] = (uint)((255 << 24) | ((packed & 0xF800) << 7) | ((packed & 0x7E0) << 4) | ((packed & 0x1f) << 2));
|
||||
|
||||
if (info.InvertColor)
|
||||
colors[i] ^= 0x00FFFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(colors), info.AllowModifiers);
|
||||
}
|
||||
}
|
||||
}
|
||||
57
OpenRA.Mods.D2k/Traits/World/PaletteFromR8.cs
Normal file
57
OpenRA.Mods.D2k/Traits/World/PaletteFromR8.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.IO;
|
||||
using OpenRA.FileSystem;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
class PaletteFromR8Info : ITraitInfo
|
||||
{
|
||||
[Desc("Internal palette name")]
|
||||
public readonly string Name = null;
|
||||
[Desc("Filename to load")]
|
||||
public readonly string Filename = null;
|
||||
[Desc("Palette byte offset")]
|
||||
public readonly long Offset = 0;
|
||||
public readonly bool AllowModifiers = true;
|
||||
public readonly bool InvertColor = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new PaletteFromR8(this); }
|
||||
}
|
||||
|
||||
class PaletteFromR8 : ILoadsPalettes
|
||||
{
|
||||
readonly PaletteFromR8Info info;
|
||||
public PaletteFromR8(PaletteFromR8Info info) { this.info = info; }
|
||||
|
||||
public void LoadPalettes(WorldRenderer wr)
|
||||
{
|
||||
var colors = new uint[Palette.Size];
|
||||
using (var s = GlobalFileSystem.Open(info.Filename))
|
||||
{
|
||||
s.Seek(info.Offset, SeekOrigin.Begin);
|
||||
|
||||
for (var i = 0; i < Palette.Size; i++)
|
||||
{
|
||||
var packed = s.ReadUInt16();
|
||||
colors[i] = (uint)((255 << 24) | ((packed & 0xF800) << 8) | ((packed & 0x7E0) << 5) | ((packed & 0x1f) << 3));
|
||||
|
||||
if (info.InvertColor)
|
||||
colors[i] ^= 0x00FFFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(colors), info.AllowModifiers);
|
||||
}
|
||||
}
|
||||
}
|
||||
69
OpenRA.Mods.D2k/Traits/World/PaletteFromScaledPalette.cs
Normal file
69
OpenRA.Mods.D2k/Traits/World/PaletteFromScaledPalette.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("Create a palette by applying a scale and offset to the colors in another palette.")]
|
||||
class PaletteFromScaledPaletteInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Internal palette name")]
|
||||
public readonly string Name = null;
|
||||
|
||||
[Desc("The name of the palette to base off.")]
|
||||
public readonly string BasePalette = null;
|
||||
|
||||
[Desc("Allow palette modifiers to change the palette.")]
|
||||
public readonly bool AllowModifiers = true;
|
||||
|
||||
[Desc("Amount to scale the base palette colors by.")]
|
||||
public readonly float Scale = 1.0f;
|
||||
|
||||
[Desc("Amount to offset the base palette colors by.")]
|
||||
public readonly int Offset = 0;
|
||||
|
||||
public object Create(ActorInitializer init) { return new PaletteFromScaledPalette(this); }
|
||||
}
|
||||
|
||||
class PaletteFromScaledPalette : ILoadsPalettes
|
||||
{
|
||||
readonly PaletteFromScaledPaletteInfo info;
|
||||
public PaletteFromScaledPalette(PaletteFromScaledPaletteInfo info) { this.info = info; }
|
||||
|
||||
public void LoadPalettes(WorldRenderer wr)
|
||||
{
|
||||
var remap = new ScaledPaletteRemap(info.Scale, info.Offset);
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
|
||||
}
|
||||
}
|
||||
|
||||
class ScaledPaletteRemap : IPaletteRemap
|
||||
{
|
||||
readonly float scale;
|
||||
readonly int offset;
|
||||
|
||||
public ScaledPaletteRemap(float scale, int offset)
|
||||
{
|
||||
this.scale = scale;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
public Color GetRemappedColor(Color original, int index)
|
||||
{
|
||||
return Color.FromArgb(original.A,
|
||||
(int)Exts.Clamp((int)(scale * original.R + offset), 0, 255),
|
||||
(int)Exts.Clamp((int)(scale * original.G + offset), 0, 255),
|
||||
(int)Exts.Clamp((int)(scale * original.B + offset), 0, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user