Reorganize Mods.D2k

This commit is contained in:
reaperrr
2014-11-16 17:03:52 +01:00
parent 80279dc304
commit 1a032d6f6c
13 changed files with 24 additions and 24 deletions

View File

@@ -68,24 +68,24 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ThrowsShrapnel.cs" />
<Compile Include="DamagedWithoutFoundation.cs" />
<Compile Include="SpriteLoaders\R8Loader.cs" />
<Compile Include="Render\WithBuildingPlacedOverlay.cs" />
<Compile Include="Render\WithCrumbleOverlay.cs" />
<Compile Include="Render\WithProductionOverlay.cs" />
<Compile Include="Render\WithDockingOverlay.cs" />
<Compile Include="Render\WithDeliveryOverlay.cs" />
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
<Compile Include="Traits\Render\WithDockingOverlay.cs" />
<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\ChooseBuildTabOnSelect.cs" />
<Compile Include="Traits\World\PaletteFromR8.cs" />
<Compile Include="Traits\World\FogPaletteFromR8.cs" />
<Compile Include="Traits\World\D2kResourceLayer.cs" />
<Compile Include="Traits\World\PaletteFromScaledPalette.cs" />
<Compile Include="Widgets\MoneyBinWidget.cs" />
<Compile Include="Widgets\SupportPowerBinWidget.cs" />
<Compile Include="Widgets\BuildPaletteWidget.cs" />
<Compile Include="Widgets\SlidingContainerWidget.cs" />
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
<Compile Include="World\ChooseBuildTabOnSelect.cs" />
<Compile Include="World\PaletteFromR8.cs" />
<Compile Include="World\FogPaletteFromR8.cs" />
<Compile Include="World\D2kResourceLayer.cs" />
<Compile Include="World\PaletteFromScaledPalette.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

View File

@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Reduces health points over time when the actor is placed on unsafe terrain.")]
class DamagedWithoutFoundationInfo : ITraitInfo, Requires<HealthInfo>

View File

@@ -13,7 +13,7 @@ using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Render
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Rendered when the actor constructed a building.")]
public class WithBuildingPlacedOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>

View File

@@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Render
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Rendered together with the \"make\" animation.")]
public class WithCrumbleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>

View File

@@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Render
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Rendered when ProductionAirdrop is in progress.")]
public class WithDeliveryOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>

View File

@@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Render
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Rendered when a harvester is docked.")]
public class WithDockingOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>

View File

@@ -16,7 +16,7 @@ using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Render
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Renders an animation when the Production trait of the actor is activated.",
"Works both with per player ClassicProductionQueue and per building ProductionQueue, but needs any of these.")]

View File

@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Throws particles when the actor is destroyed that do damage on impact.")]
public class ThrowsShrapnelInfo : ITraitInfo

View File

@@ -14,7 +14,7 @@ using OpenRA.Mods.RA;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.D2k
namespace OpenRA.Mods.D2k.Traits
{
class ChooseBuildTabOnSelectInfo : ITraitInfo
{

View File

@@ -14,7 +14,7 @@ using System.Linq;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Used to render spice with round borders.")]
public class D2kResourceLayerInfo : TraitInfo<D2kResourceLayer> { }

View File

@@ -13,7 +13,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
namespace OpenRA.Mods.D2k.Traits
{
class FogPaletteFromR8Info : ITraitInfo
{

View File

@@ -13,7 +13,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
namespace OpenRA.Mods.D2k.Traits
{
class PaletteFromR8Info : ITraitInfo
{

View File

@@ -12,7 +12,7 @@ using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Create a palette by applying a scale and offset to the colors in another palette.")]
class PaletteFromScaledPaletteInfo : ITraitInfo