Remove PPos from TeslaZapRenderable.
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@@ -128,14 +128,15 @@ namespace OpenRA.Mods.RA
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var c = -float2.Dot(from, q);
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var rs = new List<IRenderable>();
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var z = from;
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var pal = wr.Palette("effect");
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while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5)
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{
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var step = steps.Where(t => (to - (z + new float2(t[0], t[1]))).LengthSquared < (to - z).LengthSquared)
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.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
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var pos = new PPos((int)(z.X + step[2]), (int)(z.Y + step[3])).ToWPos(0);
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rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, wr.Palette("effect"), 1f, true));
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var pos = wr.Position((z + new float2(step[2], step[3])).ToInt2());
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rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true));
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z += new float2(step[0], step[1]);
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if (rs.Count >= 1000)
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