Fix shroud outside map bounds being transparent

This commit is contained in:
abcdefg30
2015-08-09 18:55:13 +02:00
parent c9837280b9
commit 1a1e1e08d7

View File

@@ -226,7 +226,7 @@ namespace OpenRA.Renderer.Sdl2
public void Clear()
{
GL.ClearColor(0, 0, 0, 0);
GL.ClearColor(0, 0, 0, 1);
ErrorHandler.CheckGlError();
GL.Clear(ClearBufferMask.ColorBufferBit);
ErrorHandler.CheckGlError();