Merge pull request #3323 from psydev/cnc
cnc balance - orca tweaked (improved), sam fix, viceroid
This commit is contained in:
@@ -130,8 +130,8 @@ ORCA:
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Ammo: 6
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PipCount: 6
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Reloads:
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Count: 1
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Period: 150
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Count: 2
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Period: 200
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RenderUnit:
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WithShadow:
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FallsToEarth:
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@@ -415,7 +415,7 @@ VICE:
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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Range: 6
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Mobile:
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Speed: 5
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TerrainSpeeds:
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@@ -430,7 +430,7 @@ VICE:
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TargetableUnit:
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TargetTypes: Ground
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AutoTarget:
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ScanRadius: 4
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ScanRadius: 5
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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@@ -444,4 +444,4 @@ VICE:
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AttackFrontal:
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AttackWander:
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RenderUnit:
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WithMuzzleFlash:
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WithMuzzleFlash:
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@@ -281,7 +281,7 @@ OrcaAGMissiles:
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ROF: 15
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Burst: 1
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BurstDelay: 0
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Range: 4
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Range: 5
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Report: BAZOOK1
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ValidTargets: Ground
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Projectile: Missile
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@@ -312,7 +312,7 @@ OrcaAAMissiles:
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ROF: 15
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Burst: 1
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BurstDelay: 0
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Range: 4
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Range: 5
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Report: BAZOOK1
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ValidTargets: Air
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Projectile: Missile
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@@ -786,7 +786,7 @@ SAMMissile:
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RangeLimit: 35
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Trail: smokey
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Warhead: AP
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Spread: 3
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Spread: 16
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Versus:
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None: 100%
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Wood: 100%
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