Merge pull request #3323 from psydev/cnc

cnc balance - orca tweaked (improved), sam fix, viceroid
This commit is contained in:
Paul Chote
2013-05-28 03:01:30 -07:00
3 changed files with 8 additions and 8 deletions

View File

@@ -130,8 +130,8 @@ ORCA:
Ammo: 6
PipCount: 6
Reloads:
Count: 1
Period: 150
Count: 2
Period: 200
RenderUnit:
WithShadow:
FallsToEarth:

View File

@@ -415,7 +415,7 @@ VICE:
Armor:
Type: Wood
RevealsShroud:
Range: 4
Range: 6
Mobile:
Speed: 5
TerrainSpeeds:
@@ -430,7 +430,7 @@ VICE:
TargetableUnit:
TargetTypes: Ground
AutoTarget:
ScanRadius: 4
ScanRadius: 5
AttackMove:
HiddenUnderFog:
GainsExperience:
@@ -444,4 +444,4 @@ VICE:
AttackFrontal:
AttackWander:
RenderUnit:
WithMuzzleFlash:
WithMuzzleFlash:

View File

@@ -281,7 +281,7 @@ OrcaAGMissiles:
ROF: 15
Burst: 1
BurstDelay: 0
Range: 4
Range: 5
Report: BAZOOK1
ValidTargets: Ground
Projectile: Missile
@@ -312,7 +312,7 @@ OrcaAAMissiles:
ROF: 15
Burst: 1
BurstDelay: 0
Range: 4
Range: 5
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
@@ -786,7 +786,7 @@ SAMMissile:
RangeLimit: 35
Trail: smokey
Warhead: AP
Spread: 3
Spread: 16
Versus:
None: 100%
Wood: 100%