Merge pull request #2876 from Mailaender/debug-traits
add the desync-debug traits to the actors of default mods
This commit is contained in:
@@ -90,6 +90,8 @@ HELI:
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FallsToEarth:
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Explosion: HeliCrash
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -138,6 +140,8 @@ ORCA:
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FallsToEarth:
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Explosion: HeliCrash
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -396,6 +396,8 @@ VICE:
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TargetTypes: Ground
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AutoTarget:
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ScanRadius: 4
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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@@ -104,6 +104,8 @@
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Range: 5
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AutoTarget:
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ScanRadius: 4
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Mobile:
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Crushes: crate
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SharesCell: true
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@@ -147,6 +149,8 @@
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Inherits: ^Infantry
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-Buildable:
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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-TakeCover:
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-RenderInfantryProne:
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AppearsOnRadar:
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@@ -169,6 +169,8 @@ E6:
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Captures:
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CaptureTypes: building, husk
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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RenderInfantryProne:
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@@ -26,6 +26,8 @@ BOAT:
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RenderGunboat:
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AutoTarget:
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AllowMovement: false
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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WithSmoke:
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LST:
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@@ -515,6 +515,8 @@ GUN:
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LocalOffset: 0,4,0,-2,0
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AttackTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-RenderBuilding:
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-DeadBuildingState:
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@@ -557,6 +559,8 @@ SAM:
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AttackPopupTurreted:
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WithMuzzleFlash:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -595,6 +599,8 @@ OBLI:
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Turreted:
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ROT:255
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -628,6 +634,8 @@ GTWR:
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LocalOffset: 0,-6,0,-6,0
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AttackTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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DetectCloaked:
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Range: 3
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@@ -669,6 +677,8 @@ ATWR:
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Turreted:
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ROT:255
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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RenderDetectionCircle:
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DetectCloaked:
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@@ -110,6 +110,8 @@ APC:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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@@ -147,6 +149,8 @@ ARTY:
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Explodes:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: ARTY.Husk
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@@ -177,6 +181,8 @@ FTNK:
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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WithMuzzleFlash:
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Explodes:
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Weapon: FlametankExplode
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@@ -214,6 +220,8 @@ BGGY:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: BGGY.Husk
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@@ -251,6 +259,8 @@ BIKE:
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: BIKE.Husk
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@@ -284,6 +294,8 @@ JEEP:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: JEEP.Husk
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@@ -318,6 +330,8 @@ LTNK:
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: LTNK.Husk
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Explodes:
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@@ -354,6 +368,8 @@ MTNK:
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: MTNK.Husk
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Explodes:
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@@ -397,6 +413,8 @@ HTNK:
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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SelfHealing:
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Ticks: 10
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HealIfBelow: 50%
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@@ -438,6 +456,8 @@ MSAM:
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AttackFrontal:
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RenderUnitTurretedAim:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: MSAM.Husk
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@@ -474,6 +494,8 @@ MLRS:
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AttackTurreted:
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RenderUnitTurretedAim:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -514,6 +536,8 @@ STNK:
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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InitialStance: HoldFire
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TargetableUnit:
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LeavesHusk:
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@@ -203,6 +203,8 @@ SONICTANK:
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -142,6 +142,8 @@
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RenderInfantry:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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AttackMove:
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Passenger:
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CargoType: Infantry
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@@ -220,6 +220,8 @@ DEVAST:
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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@@ -49,6 +49,8 @@ ENGINEER:
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Captures:
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#TakeCover:
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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@@ -110,6 +112,8 @@ MEDIC:
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Passenger:
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PipType: Blue
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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RenderInfantry:
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@@ -135,6 +139,8 @@ MEDIC:
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# Speed: 4
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# Passenger:
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# -AutoTarget:
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# -DebugRetiliateAgainstAggressor:
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# -DebugNextAutoTargetScanTime:
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# AttackMove:
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# JustMove: true
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# Transforms:
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@@ -218,6 +218,8 @@ DEVIATORTANK:
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AttackLoyalty:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -258,5 +260,7 @@ SABOTEUR:
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C4Demolition:
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C4Delay: 45
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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@@ -137,6 +137,8 @@ HARVESTER.starport:
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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@@ -178,6 +180,8 @@ QUAD:
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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@@ -224,6 +228,8 @@ QUAD.starport:
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RenderUnitTurreted:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -280,6 +286,8 @@ SIEGETANK:
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EmptyWeapon: UnitExplodeScale
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Selectable:
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Bounds: 30,30
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LeavesHusk:
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@@ -337,6 +345,8 @@ MISSILETANK:
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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@@ -97,6 +97,8 @@
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TargetTypes: Ground
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RenderInfantry:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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AttackMove:
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Passenger:
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CargoType: Infantry
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@@ -170,6 +170,8 @@ E6:
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Captures:
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TakeCover:
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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@@ -205,6 +207,8 @@ SPY:
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Infiltrates:
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InfiltrateTypes: Cash, SupportPower, Exploration
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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@@ -324,6 +328,8 @@ MEDI:
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AttackMedic:
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TakeCover:
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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@@ -360,6 +366,8 @@ MECH:
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AttackMedic:
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TakeCover:
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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@@ -382,6 +390,8 @@ EINSTEIN:
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RevealsShroud:
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Range: 2
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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ProximityCaptor:
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@@ -406,6 +416,8 @@ DELPHI:
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RevealsShroud:
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Range: 2
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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ProximityCaptor:
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@@ -446,6 +458,8 @@ THF:
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InfiltrateTypes: Cash
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TakeCover:
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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@@ -43,6 +43,8 @@ SS:
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RepairableNear:
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-DetectCloaked:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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InitialStance: HoldFire
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AttackMove:
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@@ -90,6 +92,8 @@ MSUB:
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RepairableNear:
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-DetectCloaked:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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InitialStance: HoldFire
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AttackMove:
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@@ -129,6 +133,8 @@ DD:
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Bounds: 38,38
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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||||
DebugNextAutoTargetScanTime:
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||||
Chronoshiftable:
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||||
IronCurtainable:
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||||
RepairableNear:
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||||
@@ -184,6 +190,8 @@ CA:
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||||
Bounds: 44,44
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||||
RenderUnitTurreted:
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||||
AutoTarget:
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||||
DebugRetiliateAgainstAggressor:
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||||
DebugNextAutoTargetScanTime:
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||||
Chronoshiftable:
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||||
IronCurtainable:
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||||
RepairableNear:
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||||
@@ -254,6 +262,8 @@ PT:
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||||
Bounds: 32,32
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||||
RenderUnitTurreted:
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||||
AutoTarget:
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||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Chronoshiftable:
|
||||
IronCurtainable:
|
||||
RepairableNear:
|
||||
|
||||
@@ -288,6 +288,8 @@ TSLA:
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||||
AttackTesla:
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||||
ReloadTime: 120
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||||
AutoTarget:
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||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
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||||
IronCurtainable:
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||||
-RenderBuilding:
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||||
RenderRangeCircle:
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||||
@@ -445,6 +447,8 @@ PBOX.E1:
|
||||
Image: PBOX
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||||
RenderRangeCircle:
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||||
AutoTarget:
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||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
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||||
Weapon: Vulcan
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||||
LocalOffset: 0,-11,0,0,0
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||||
@@ -468,6 +472,8 @@ PBOX.E3:
|
||||
Image: PBOX
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||||
RenderRangeCircle:
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||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
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||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
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||||
Weapon: Dragon
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||||
LocalOffset: 0,-11,0,0,0
|
||||
@@ -481,6 +487,8 @@ PBOX.E4:
|
||||
Image: PBOX
|
||||
RenderRangeCircle:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
|
||||
Weapon: Flamer
|
||||
LocalOffset: 0,-11,0,0,0
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||||
@@ -494,6 +502,8 @@ PBOX.E7:
|
||||
Image: PBOX
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||||
RenderRangeCircle:
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||||
AutoTarget:
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||||
DebugRetiliateAgainstAggressor:
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||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
|
||||
Weapon: Colt45
|
||||
LocalOffset: 0,-11,0,0,0
|
||||
@@ -507,6 +517,8 @@ PBOX.SHOK:
|
||||
Image: PBOX
|
||||
RenderRangeCircle:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
|
||||
Weapon: PortaTesla
|
||||
LocalOffset: 0,-11,0,0,0
|
||||
@@ -520,6 +532,8 @@ PBOX.SNIPER:
|
||||
Image: PBOX
|
||||
RenderRangeCircle:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
|
||||
Weapon: Sniper
|
||||
LocalOffset: 0,-11,0,0,0
|
||||
@@ -608,6 +622,8 @@ HBOX.E1:
|
||||
Image: HBOX
|
||||
RenderRangeCircle:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
|
||||
Weapon: Vulcan
|
||||
LocalOffset: 0,-11,0,0,0
|
||||
@@ -631,6 +647,8 @@ HBOX.E3:
|
||||
Image: HBOX
|
||||
RenderRangeCircle:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
|
||||
Weapon: Dragon
|
||||
LocalOffset: 0,-11,0,0,0
|
||||
@@ -644,6 +662,8 @@ HBOX.E4:
|
||||
Image: HBOX
|
||||
RenderRangeCircle:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
|
||||
Weapon: Flamer
|
||||
LocalOffset: 0,-11,0,0,0
|
||||
@@ -657,6 +677,8 @@ HBOX.E7:
|
||||
Image: HBOX
|
||||
RenderRangeCircle:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
|
||||
Weapon: Colt45
|
||||
LocalOffset: 0,-11,0,0,0
|
||||
@@ -670,6 +692,8 @@ HBOX.SHOK:
|
||||
Image: HBOX
|
||||
RenderRangeCircle:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
|
||||
Weapon: PortaTesla
|
||||
LocalOffset: 0,-11,0,0,0
|
||||
@@ -683,6 +707,8 @@ HBOX.SNIPER:
|
||||
Image: HBOX
|
||||
RenderRangeCircle:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament:
|
||||
Weapon: Sniper
|
||||
LocalOffset: 0,-11,0,0,0
|
||||
@@ -718,6 +744,8 @@ GUN:
|
||||
Weapon: TurretGun
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
IronCurtainable:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
@@ -754,6 +782,8 @@ FTUR:
|
||||
LocalOffset: 0,-12,0,0,0
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
IronCurtainable:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
@@ -792,6 +822,8 @@ SAM:
|
||||
AttackTurreted:
|
||||
WithMuzzleFlash:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
IronCurtainable:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
|
||||
@@ -24,6 +24,8 @@ V2RL:
|
||||
AttackFrontal:
|
||||
RenderUnitReload:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Explodes:
|
||||
Weapon: SCUD
|
||||
EmptyWeapon:
|
||||
@@ -57,6 +59,8 @@ V2RL:
|
||||
AttackTurreted:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
@@ -94,6 +98,8 @@ V2RL:
|
||||
AttackTurreted:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
@@ -134,6 +140,8 @@ V2RL:
|
||||
AttackTurreted:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
@@ -178,6 +186,8 @@ V2RL:
|
||||
AttackTurreted:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
@@ -219,8 +229,10 @@ ARTY:
|
||||
RenderUnit:
|
||||
Explodes:
|
||||
Weapon: UnitExplode
|
||||
Chance: 75
|
||||
Chance: 75
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
|
||||
HARV:
|
||||
Inherits: ^Vehicle
|
||||
@@ -333,6 +345,8 @@ JEEP:
|
||||
WithMuzzleFlash:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 1
|
||||
@@ -366,6 +380,8 @@ APC:
|
||||
RenderUnit:
|
||||
WithMuzzleFlash:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
@@ -631,6 +647,8 @@ TTNK:
|
||||
Selectable:
|
||||
Bounds: 28,28,0,0
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
|
||||
FTRK:
|
||||
Inherits: ^Vehicle
|
||||
@@ -662,6 +680,8 @@ FTRK:
|
||||
AttackTurreted:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
@@ -725,6 +745,8 @@ CTNK:
|
||||
Range: 6
|
||||
RenderUnit:
|
||||
AutoTarget:
|
||||
DebugRetiliateAgainstAggressor:
|
||||
DebugNextAutoTargetScanTime:
|
||||
Armament@PRIMARY:
|
||||
Weapon: ChronoTusk
|
||||
LocalOffset: -4,0,0,0,0, -4,0,0,0,0
|
||||
|
||||
Reference in New Issue
Block a user