Merge pull request #2876 from Mailaender/debug-traits

add the desync-debug traits to the actors of default mods
This commit is contained in:
Matthias Mailänder
2013-03-28 09:34:45 -07:00
18 changed files with 155 additions and 1 deletions

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@@ -90,6 +90,8 @@ HELI:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
@@ -138,6 +140,8 @@ ORCA:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode

View File

@@ -396,6 +396,8 @@ VICE:
TargetTypes: Ground
AutoTarget:
ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
HiddenUnderFog:
GainsExperience:

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@@ -104,6 +104,8 @@
Range: 5
AutoTarget:
ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Mobile:
Crushes: crate
SharesCell: true
@@ -147,6 +149,8 @@
Inherits: ^Infantry
-Buildable:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
-TakeCover:
-RenderInfantryProne:
AppearsOnRadar:

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@@ -169,6 +169,8 @@ E6:
Captures:
CaptureTypes: building, husk
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
RenderInfantryProne:

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@@ -26,6 +26,8 @@ BOAT:
RenderGunboat:
AutoTarget:
AllowMovement: false
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithSmoke:
LST:

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@@ -515,6 +515,8 @@ GUN:
LocalOffset: 0,4,0,-2,0
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
@@ -557,6 +559,8 @@ SAM:
AttackPopupTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-RenderBuilding:
RenderRangeCircle:
@@ -595,6 +599,8 @@ OBLI:
Turreted:
ROT:255
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
RenderRangeCircle:
@@ -628,6 +634,8 @@ GTWR:
LocalOffset: 0,-6,0,-6,0
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
DetectCloaked:
Range: 3
@@ -669,6 +677,8 @@ ATWR:
Turreted:
ROT:255
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked:

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@@ -110,6 +110,8 @@ APC:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo:
Types: Infantry
MaxWeight: 5
@@ -147,6 +149,8 @@ ARTY:
Explodes:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: ARTY.Husk
@@ -177,6 +181,8 @@ FTNK:
AttackFrontal:
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithMuzzleFlash:
Explodes:
Weapon: FlametankExplode
@@ -214,6 +220,8 @@ BGGY:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: BGGY.Husk
@@ -251,6 +259,8 @@ BIKE:
AttackFrontal:
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: BIKE.Husk
@@ -284,6 +294,8 @@ JEEP:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: JEEP.Husk
@@ -318,6 +330,8 @@ LTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: LTNK.Husk
Explodes:
@@ -354,6 +368,8 @@ MTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: MTNK.Husk
Explodes:
@@ -397,6 +413,8 @@ HTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
SelfHealing:
Ticks: 10
HealIfBelow: 50%
@@ -438,6 +456,8 @@ MSAM:
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: MSAM.Husk
@@ -474,6 +494,8 @@ MLRS:
AttackTurreted:
RenderUnitTurretedAim:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -514,6 +536,8 @@ STNK:
AttackFrontal:
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
TargetableUnit:
LeavesHusk:

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@@ -203,6 +203,8 @@ SONICTANK:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall

View File

@@ -142,6 +142,8 @@
RenderInfantry:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
Passenger:
CargoType: Infantry

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@@ -220,6 +220,8 @@ DEVAST:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale

View File

@@ -49,6 +49,8 @@ ENGINEER:
Captures:
#TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
@@ -110,6 +112,8 @@ MEDIC:
Passenger:
PipType: Blue
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
RenderInfantry:
@@ -135,6 +139,8 @@ MEDIC:
# Speed: 4
# Passenger:
# -AutoTarget:
# -DebugRetiliateAgainstAggressor:
# -DebugNextAutoTargetScanTime:
# AttackMove:
# JustMove: true
# Transforms:

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@@ -218,6 +218,8 @@ DEVIATORTANK:
AttackLoyalty:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -258,5 +260,7 @@ SABOTEUR:
C4Demolition:
C4Delay: 45
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true

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@@ -137,6 +137,8 @@ HARVESTER.starport:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
@@ -178,6 +180,8 @@ QUAD:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
@@ -224,6 +228,8 @@ QUAD.starport:
RenderUnitTurreted:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -280,6 +286,8 @@ SIEGETANK:
EmptyWeapon: UnitExplodeScale
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Selectable:
Bounds: 30,30
LeavesHusk:
@@ -337,6 +345,8 @@ MISSILETANK:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale

View File

@@ -97,6 +97,8 @@
TargetTypes: Ground
RenderInfantry:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
Passenger:
CargoType: Infantry

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@@ -170,6 +170,8 @@ E6:
Captures:
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -205,6 +207,8 @@ SPY:
Infiltrates:
InfiltrateTypes: Cash, SupportPower, Exploration
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -324,6 +328,8 @@ MEDI:
AttackMedic:
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -360,6 +366,8 @@ MECH:
AttackMedic:
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -382,6 +390,8 @@ EINSTEIN:
RevealsShroud:
Range: 2
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
ProximityCaptor:
@@ -406,6 +416,8 @@ DELPHI:
RevealsShroud:
Range: 2
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
ProximityCaptor:
@@ -446,6 +458,8 @@ THF:
InfiltrateTypes: Cash
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true

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@@ -43,6 +43,8 @@ SS:
RepairableNear:
-DetectCloaked:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
AttackMove:
@@ -90,6 +92,8 @@ MSUB:
RepairableNear:
-DetectCloaked:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
AttackMove:
@@ -129,6 +133,8 @@ DD:
Bounds: 38,38
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:
@@ -184,6 +190,8 @@ CA:
Bounds: 44,44
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:
@@ -254,6 +262,8 @@ PT:
Bounds: 32,32
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:

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@@ -288,6 +288,8 @@ TSLA:
AttackTesla:
ReloadTime: 120
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
@@ -445,6 +447,8 @@ PBOX.E1:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 0,-11,0,0,0
@@ -468,6 +472,8 @@ PBOX.E3:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 0,-11,0,0,0
@@ -481,6 +487,8 @@ PBOX.E4:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 0,-11,0,0,0
@@ -494,6 +502,8 @@ PBOX.E7:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 0,-11,0,0,0
@@ -507,6 +517,8 @@ PBOX.SHOK:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 0,-11,0,0,0
@@ -520,6 +532,8 @@ PBOX.SNIPER:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 0,-11,0,0,0
@@ -608,6 +622,8 @@ HBOX.E1:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 0,-11,0,0,0
@@ -631,6 +647,8 @@ HBOX.E3:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 0,-11,0,0,0
@@ -644,6 +662,8 @@ HBOX.E4:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 0,-11,0,0,0
@@ -657,6 +677,8 @@ HBOX.E7:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 0,-11,0,0,0
@@ -670,6 +692,8 @@ HBOX.SHOK:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 0,-11,0,0,0
@@ -683,6 +707,8 @@ HBOX.SNIPER:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 0,-11,0,0,0
@@ -718,6 +744,8 @@ GUN:
Weapon: TurretGun
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
@@ -754,6 +782,8 @@ FTUR:
LocalOffset: 0,-12,0,0,0
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
RenderRangeCircle:
-AcceptsSupplies:
@@ -792,6 +822,8 @@ SAM:
AttackTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:

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@@ -24,6 +24,8 @@ V2RL:
AttackFrontal:
RenderUnitReload:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: SCUD
EmptyWeapon:
@@ -57,6 +59,8 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -94,6 +98,8 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -134,6 +140,8 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -178,6 +186,8 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -219,8 +229,10 @@ ARTY:
RenderUnit:
Explodes:
Weapon: UnitExplode
Chance: 75
Chance: 75
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
HARV:
Inherits: ^Vehicle
@@ -333,6 +345,8 @@ JEEP:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo:
Types: Infantry
MaxWeight: 1
@@ -366,6 +380,8 @@ APC:
RenderUnit:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo:
Types: Infantry
MaxWeight: 5
@@ -631,6 +647,8 @@ TTNK:
Selectable:
Bounds: 28,28,0,0
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
FTRK:
Inherits: ^Vehicle
@@ -662,6 +680,8 @@ FTRK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -725,6 +745,8 @@ CTNK:
Range: 6
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament@PRIMARY:
Weapon: ChronoTusk
LocalOffset: -4,0,0,0,0, -4,0,0,0,0