Merge pull request #2876 from Mailaender/debug-traits
add the desync-debug traits to the actors of default mods
This commit is contained in:
@@ -90,6 +90,8 @@ HELI:
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FallsToEarth:
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Explosion: HeliCrash
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -138,6 +140,8 @@ ORCA:
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FallsToEarth:
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Explosion: HeliCrash
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -396,6 +396,8 @@ VICE:
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TargetTypes: Ground
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AutoTarget:
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ScanRadius: 4
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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@@ -104,6 +104,8 @@
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Range: 5
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AutoTarget:
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ScanRadius: 4
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Mobile:
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Crushes: crate
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SharesCell: true
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@@ -147,6 +149,8 @@
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Inherits: ^Infantry
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-Buildable:
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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-TakeCover:
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-RenderInfantryProne:
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AppearsOnRadar:
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@@ -169,6 +169,8 @@ E6:
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Captures:
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CaptureTypes: building, husk
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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RenderInfantryProne:
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@@ -26,6 +26,8 @@ BOAT:
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RenderGunboat:
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AutoTarget:
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AllowMovement: false
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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WithSmoke:
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LST:
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@@ -515,6 +515,8 @@ GUN:
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LocalOffset: 0,4,0,-2,0
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AttackTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-RenderBuilding:
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-DeadBuildingState:
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@@ -557,6 +559,8 @@ SAM:
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AttackPopupTurreted:
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WithMuzzleFlash:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -595,6 +599,8 @@ OBLI:
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Turreted:
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ROT:255
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -628,6 +634,8 @@ GTWR:
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LocalOffset: 0,-6,0,-6,0
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AttackTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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DetectCloaked:
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Range: 3
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@@ -669,6 +677,8 @@ ATWR:
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Turreted:
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ROT:255
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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RenderDetectionCircle:
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DetectCloaked:
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@@ -110,6 +110,8 @@ APC:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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@@ -147,6 +149,8 @@ ARTY:
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Explodes:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: ARTY.Husk
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@@ -177,6 +181,8 @@ FTNK:
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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WithMuzzleFlash:
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Explodes:
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Weapon: FlametankExplode
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@@ -214,6 +220,8 @@ BGGY:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: BGGY.Husk
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@@ -251,6 +259,8 @@ BIKE:
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: BIKE.Husk
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@@ -284,6 +294,8 @@ JEEP:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: JEEP.Husk
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@@ -318,6 +330,8 @@ LTNK:
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: LTNK.Husk
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Explodes:
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@@ -354,6 +368,8 @@ MTNK:
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: MTNK.Husk
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Explodes:
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@@ -397,6 +413,8 @@ HTNK:
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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SelfHealing:
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Ticks: 10
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HealIfBelow: 50%
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@@ -438,6 +456,8 @@ MSAM:
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AttackFrontal:
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RenderUnitTurretedAim:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: MSAM.Husk
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@@ -474,6 +494,8 @@ MLRS:
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AttackTurreted:
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RenderUnitTurretedAim:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -514,6 +536,8 @@ STNK:
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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InitialStance: HoldFire
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TargetableUnit:
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LeavesHusk:
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