Merge pull request #2876 from Mailaender/debug-traits

add the desync-debug traits to the actors of default mods
This commit is contained in:
Matthias Mailänder
2013-03-28 09:34:45 -07:00
18 changed files with 155 additions and 1 deletions

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@@ -90,6 +90,8 @@ HELI:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
@@ -138,6 +140,8 @@ ORCA:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode

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@@ -396,6 +396,8 @@ VICE:
TargetTypes: Ground
AutoTarget:
ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
HiddenUnderFog:
GainsExperience:

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@@ -104,6 +104,8 @@
Range: 5
AutoTarget:
ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Mobile:
Crushes: crate
SharesCell: true
@@ -147,6 +149,8 @@
Inherits: ^Infantry
-Buildable:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
-TakeCover:
-RenderInfantryProne:
AppearsOnRadar:

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@@ -169,6 +169,8 @@ E6:
Captures:
CaptureTypes: building, husk
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
RenderInfantryProne:

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@@ -26,6 +26,8 @@ BOAT:
RenderGunboat:
AutoTarget:
AllowMovement: false
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithSmoke:
LST:

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@@ -515,6 +515,8 @@ GUN:
LocalOffset: 0,4,0,-2,0
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
@@ -557,6 +559,8 @@ SAM:
AttackPopupTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-RenderBuilding:
RenderRangeCircle:
@@ -595,6 +599,8 @@ OBLI:
Turreted:
ROT:255
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
RenderRangeCircle:
@@ -628,6 +634,8 @@ GTWR:
LocalOffset: 0,-6,0,-6,0
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
DetectCloaked:
Range: 3
@@ -669,6 +677,8 @@ ATWR:
Turreted:
ROT:255
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked:

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@@ -110,6 +110,8 @@ APC:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo:
Types: Infantry
MaxWeight: 5
@@ -147,6 +149,8 @@ ARTY:
Explodes:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: ARTY.Husk
@@ -177,6 +181,8 @@ FTNK:
AttackFrontal:
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithMuzzleFlash:
Explodes:
Weapon: FlametankExplode
@@ -214,6 +220,8 @@ BGGY:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: BGGY.Husk
@@ -251,6 +259,8 @@ BIKE:
AttackFrontal:
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: BIKE.Husk
@@ -284,6 +294,8 @@ JEEP:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: JEEP.Husk
@@ -318,6 +330,8 @@ LTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: LTNK.Husk
Explodes:
@@ -354,6 +368,8 @@ MTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: MTNK.Husk
Explodes:
@@ -397,6 +413,8 @@ HTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
SelfHealing:
Ticks: 10
HealIfBelow: 50%
@@ -438,6 +456,8 @@ MSAM:
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: MSAM.Husk
@@ -474,6 +494,8 @@ MLRS:
AttackTurreted:
RenderUnitTurretedAim:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -514,6 +536,8 @@ STNK:
AttackFrontal:
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
TargetableUnit:
LeavesHusk: