Merge pull request #2876 from Mailaender/debug-traits

add the desync-debug traits to the actors of default mods
This commit is contained in:
Matthias Mailänder
2013-03-28 09:34:45 -07:00
18 changed files with 155 additions and 1 deletions

View File

@@ -97,6 +97,8 @@
TargetTypes: Ground
RenderInfantry:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
Passenger:
CargoType: Infantry

View File

@@ -170,6 +170,8 @@ E6:
Captures:
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -205,6 +207,8 @@ SPY:
Infiltrates:
InfiltrateTypes: Cash, SupportPower, Exploration
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -324,6 +328,8 @@ MEDI:
AttackMedic:
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -360,6 +366,8 @@ MECH:
AttackMedic:
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -382,6 +390,8 @@ EINSTEIN:
RevealsShroud:
Range: 2
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
ProximityCaptor:
@@ -406,6 +416,8 @@ DELPHI:
RevealsShroud:
Range: 2
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
ProximityCaptor:
@@ -446,6 +458,8 @@ THF:
InfiltrateTypes: Cash
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true

View File

@@ -43,6 +43,8 @@ SS:
RepairableNear:
-DetectCloaked:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
AttackMove:
@@ -90,6 +92,8 @@ MSUB:
RepairableNear:
-DetectCloaked:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
AttackMove:
@@ -129,6 +133,8 @@ DD:
Bounds: 38,38
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:
@@ -184,6 +190,8 @@ CA:
Bounds: 44,44
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:
@@ -254,6 +262,8 @@ PT:
Bounds: 32,32
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:

View File

@@ -288,6 +288,8 @@ TSLA:
AttackTesla:
ReloadTime: 120
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
@@ -445,6 +447,8 @@ PBOX.E1:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 0,-11,0,0,0
@@ -468,6 +472,8 @@ PBOX.E3:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 0,-11,0,0,0
@@ -481,6 +487,8 @@ PBOX.E4:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 0,-11,0,0,0
@@ -494,6 +502,8 @@ PBOX.E7:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 0,-11,0,0,0
@@ -507,6 +517,8 @@ PBOX.SHOK:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 0,-11,0,0,0
@@ -520,6 +532,8 @@ PBOX.SNIPER:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 0,-11,0,0,0
@@ -608,6 +622,8 @@ HBOX.E1:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 0,-11,0,0,0
@@ -631,6 +647,8 @@ HBOX.E3:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 0,-11,0,0,0
@@ -644,6 +662,8 @@ HBOX.E4:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 0,-11,0,0,0
@@ -657,6 +677,8 @@ HBOX.E7:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 0,-11,0,0,0
@@ -670,6 +692,8 @@ HBOX.SHOK:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 0,-11,0,0,0
@@ -683,6 +707,8 @@ HBOX.SNIPER:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 0,-11,0,0,0
@@ -718,6 +744,8 @@ GUN:
Weapon: TurretGun
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
@@ -754,6 +782,8 @@ FTUR:
LocalOffset: 0,-12,0,0,0
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
RenderRangeCircle:
-AcceptsSupplies:
@@ -792,6 +822,8 @@ SAM:
AttackTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:

View File

@@ -24,6 +24,8 @@ V2RL:
AttackFrontal:
RenderUnitReload:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: SCUD
EmptyWeapon:
@@ -57,6 +59,8 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -94,6 +98,8 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -134,6 +140,8 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -178,6 +186,8 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -219,8 +229,10 @@ ARTY:
RenderUnit:
Explodes:
Weapon: UnitExplode
Chance: 75
Chance: 75
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
HARV:
Inherits: ^Vehicle
@@ -333,6 +345,8 @@ JEEP:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo:
Types: Infantry
MaxWeight: 1
@@ -366,6 +380,8 @@ APC:
RenderUnit:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo:
Types: Infantry
MaxWeight: 5
@@ -631,6 +647,8 @@ TTNK:
Selectable:
Bounds: 28,28,0,0
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
FTRK:
Inherits: ^Vehicle
@@ -662,6 +680,8 @@ FTRK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -725,6 +745,8 @@ CTNK:
Range: 6
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament@PRIMARY:
Weapon: ChronoTusk
LocalOffset: -4,0,0,0,0, -4,0,0,0,0