Merge pull request #2876 from Mailaender/debug-traits

add the desync-debug traits to the actors of default mods
This commit is contained in:
Matthias Mailänder
2013-03-28 09:34:45 -07:00
18 changed files with 155 additions and 1 deletions

View File

@@ -90,6 +90,8 @@ HELI:
FallsToEarth: FallsToEarth:
Explosion: HeliCrash Explosion: HeliCrash
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: HeliExplode Weapon: HeliExplode
EmptyWeapon: HeliExplode EmptyWeapon: HeliExplode
@@ -138,6 +140,8 @@ ORCA:
FallsToEarth: FallsToEarth:
Explosion: HeliCrash Explosion: HeliCrash
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: HeliExplode Weapon: HeliExplode
EmptyWeapon: HeliExplode EmptyWeapon: HeliExplode

View File

@@ -396,6 +396,8 @@ VICE:
TargetTypes: Ground TargetTypes: Ground
AutoTarget: AutoTarget:
ScanRadius: 4 ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
HiddenUnderFog: HiddenUnderFog:
GainsExperience: GainsExperience:

View File

@@ -104,6 +104,8 @@
Range: 5 Range: 5
AutoTarget: AutoTarget:
ScanRadius: 4 ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Mobile: Mobile:
Crushes: crate Crushes: crate
SharesCell: true SharesCell: true
@@ -147,6 +149,8 @@
Inherits: ^Infantry Inherits: ^Infantry
-Buildable: -Buildable:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
-TakeCover: -TakeCover:
-RenderInfantryProne: -RenderInfantryProne:
AppearsOnRadar: AppearsOnRadar:

View File

@@ -169,6 +169,8 @@ E6:
Captures: Captures:
CaptureTypes: building, husk CaptureTypes: building, husk
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
RenderInfantryProne: RenderInfantryProne:

View File

@@ -26,6 +26,8 @@ BOAT:
RenderGunboat: RenderGunboat:
AutoTarget: AutoTarget:
AllowMovement: false AllowMovement: false
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithSmoke: WithSmoke:
LST: LST:

View File

@@ -515,6 +515,8 @@ GUN:
LocalOffset: 0,4,0,-2,0 LocalOffset: 0,4,0,-2,0
AttackTurreted: AttackTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore: -AutoTargetIgnore:
-RenderBuilding: -RenderBuilding:
-DeadBuildingState: -DeadBuildingState:
@@ -557,6 +559,8 @@ SAM:
AttackPopupTurreted: AttackPopupTurreted:
WithMuzzleFlash: WithMuzzleFlash:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
@@ -595,6 +599,8 @@ OBLI:
Turreted: Turreted:
ROT:255 ROT:255
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore: -AutoTargetIgnore:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
@@ -628,6 +634,8 @@ GTWR:
LocalOffset: 0,-6,0,-6,0 LocalOffset: 0,-6,0,-6,0
AttackTurreted: AttackTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore: -AutoTargetIgnore:
DetectCloaked: DetectCloaked:
Range: 3 Range: 3
@@ -669,6 +677,8 @@ ATWR:
Turreted: Turreted:
ROT:255 ROT:255
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore: -AutoTargetIgnore:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:

View File

@@ -110,6 +110,8 @@ APC:
WithMuzzleFlash: WithMuzzleFlash:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
@@ -147,6 +149,8 @@ ARTY:
Explodes: Explodes:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: ARTY.Husk HuskActor: ARTY.Husk
@@ -177,6 +181,8 @@ FTNK:
AttackFrontal: AttackFrontal:
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithMuzzleFlash: WithMuzzleFlash:
Explodes: Explodes:
Weapon: FlametankExplode Weapon: FlametankExplode
@@ -214,6 +220,8 @@ BGGY:
WithMuzzleFlash: WithMuzzleFlash:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: BGGY.Husk HuskActor: BGGY.Husk
@@ -251,6 +259,8 @@ BIKE:
AttackFrontal: AttackFrontal:
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: BIKE.Husk HuskActor: BIKE.Husk
@@ -284,6 +294,8 @@ JEEP:
WithMuzzleFlash: WithMuzzleFlash:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: JEEP.Husk HuskActor: JEEP.Husk
@@ -318,6 +330,8 @@ LTNK:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: LTNK.Husk HuskActor: LTNK.Husk
Explodes: Explodes:
@@ -354,6 +368,8 @@ MTNK:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: MTNK.Husk HuskActor: MTNK.Husk
Explodes: Explodes:
@@ -397,6 +413,8 @@ HTNK:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
SelfHealing: SelfHealing:
Ticks: 10 Ticks: 10
HealIfBelow: 50% HealIfBelow: 50%
@@ -438,6 +456,8 @@ MSAM:
AttackFrontal: AttackFrontal:
RenderUnitTurretedAim: RenderUnitTurretedAim:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: MSAM.Husk HuskActor: MSAM.Husk
@@ -474,6 +494,8 @@ MLRS:
AttackTurreted: AttackTurreted:
RenderUnitTurretedAim: RenderUnitTurretedAim:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -514,6 +536,8 @@ STNK:
AttackFrontal: AttackFrontal:
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire InitialStance: HoldFire
TargetableUnit: TargetableUnit:
LeavesHusk: LeavesHusk:

View File

@@ -203,6 +203,8 @@ SONICTANK:
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall

View File

@@ -142,6 +142,8 @@
RenderInfantry: RenderInfantry:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
Passenger: Passenger:
CargoType: Infantry CargoType: Infantry

View File

@@ -220,6 +220,8 @@ DEVAST:
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale

View File

@@ -49,6 +49,8 @@ ENGINEER:
Captures: Captures:
#TakeCover: #TakeCover:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
@@ -110,6 +112,8 @@ MEDIC:
Passenger: Passenger:
PipType: Blue PipType: Blue
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
RenderInfantry: RenderInfantry:
@@ -135,6 +139,8 @@ MEDIC:
# Speed: 4 # Speed: 4
# Passenger: # Passenger:
# -AutoTarget: # -AutoTarget:
# -DebugRetiliateAgainstAggressor:
# -DebugNextAutoTargetScanTime:
# AttackMove: # AttackMove:
# JustMove: true # JustMove: true
# Transforms: # Transforms:

View File

@@ -218,6 +218,8 @@ DEVIATORTANK:
AttackLoyalty: AttackLoyalty:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -258,5 +260,7 @@ SABOTEUR:
C4Demolition: C4Demolition:
C4Delay: 45 C4Delay: 45
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true

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@@ -137,6 +137,8 @@ HARVESTER.starport:
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeTiny Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny
@@ -178,6 +180,8 @@ QUAD:
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeTiny Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny
@@ -224,6 +228,8 @@ QUAD.starport:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -280,6 +286,8 @@ SIEGETANK:
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Selectable: Selectable:
Bounds: 30,30 Bounds: 30,30
LeavesHusk: LeavesHusk:
@@ -337,6 +345,8 @@ MISSILETANK:
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale

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@@ -97,6 +97,8 @@
TargetTypes: Ground TargetTypes: Ground
RenderInfantry: RenderInfantry:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
Passenger: Passenger:
CargoType: Infantry CargoType: Infantry

View File

@@ -170,6 +170,8 @@ E6:
Captures: Captures:
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
-RenderInfantry: -RenderInfantry:
@@ -205,6 +207,8 @@ SPY:
Infiltrates: Infiltrates:
InfiltrateTypes: Cash, SupportPower, Exploration InfiltrateTypes: Cash, SupportPower, Exploration
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
-RenderInfantry: -RenderInfantry:
@@ -324,6 +328,8 @@ MEDI:
AttackMedic: AttackMedic:
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
-RenderInfantry: -RenderInfantry:
@@ -360,6 +366,8 @@ MECH:
AttackMedic: AttackMedic:
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
-RenderInfantry: -RenderInfantry:
@@ -382,6 +390,8 @@ EINSTEIN:
RevealsShroud: RevealsShroud:
Range: 2 Range: 2
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
ProximityCaptor: ProximityCaptor:
@@ -406,6 +416,8 @@ DELPHI:
RevealsShroud: RevealsShroud:
Range: 2 Range: 2
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
ProximityCaptor: ProximityCaptor:
@@ -446,6 +458,8 @@ THF:
InfiltrateTypes: Cash InfiltrateTypes: Cash
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true

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@@ -43,6 +43,8 @@ SS:
RepairableNear: RepairableNear:
-DetectCloaked: -DetectCloaked:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire InitialStance: HoldFire
AttackMove: AttackMove:
@@ -90,6 +92,8 @@ MSUB:
RepairableNear: RepairableNear:
-DetectCloaked: -DetectCloaked:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire InitialStance: HoldFire
AttackMove: AttackMove:
@@ -129,6 +133,8 @@ DD:
Bounds: 38,38 Bounds: 38,38
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable: Chronoshiftable:
IronCurtainable: IronCurtainable:
RepairableNear: RepairableNear:
@@ -184,6 +190,8 @@ CA:
Bounds: 44,44 Bounds: 44,44
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable: Chronoshiftable:
IronCurtainable: IronCurtainable:
RepairableNear: RepairableNear:
@@ -254,6 +262,8 @@ PT:
Bounds: 32,32 Bounds: 32,32
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable: Chronoshiftable:
IronCurtainable: IronCurtainable:
RepairableNear: RepairableNear:

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@@ -288,6 +288,8 @@ TSLA:
AttackTesla: AttackTesla:
ReloadTime: 120 ReloadTime: 120
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable: IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
@@ -445,6 +447,8 @@ PBOX.E1:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Vulcan Weapon: Vulcan
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -468,6 +472,8 @@ PBOX.E3:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Dragon Weapon: Dragon
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -481,6 +487,8 @@ PBOX.E4:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Flamer Weapon: Flamer
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -494,6 +502,8 @@ PBOX.E7:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Colt45 Weapon: Colt45
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -507,6 +517,8 @@ PBOX.SHOK:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: PortaTesla Weapon: PortaTesla
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -520,6 +532,8 @@ PBOX.SNIPER:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Sniper Weapon: Sniper
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -608,6 +622,8 @@ HBOX.E1:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Vulcan Weapon: Vulcan
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -631,6 +647,8 @@ HBOX.E3:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Dragon Weapon: Dragon
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -644,6 +662,8 @@ HBOX.E4:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Flamer Weapon: Flamer
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -657,6 +677,8 @@ HBOX.E7:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Colt45 Weapon: Colt45
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -670,6 +692,8 @@ HBOX.SHOK:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: PortaTesla Weapon: PortaTesla
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -683,6 +707,8 @@ HBOX.SNIPER:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Sniper Weapon: Sniper
LocalOffset: 0,-11,0,0,0 LocalOffset: 0,-11,0,0,0
@@ -718,6 +744,8 @@ GUN:
Weapon: TurretGun Weapon: TurretGun
AttackTurreted: AttackTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable: IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
@@ -754,6 +782,8 @@ FTUR:
LocalOffset: 0,-12,0,0,0 LocalOffset: 0,-12,0,0,0
AttackTurreted: AttackTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable: IronCurtainable:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
@@ -792,6 +822,8 @@ SAM:
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable: IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:

View File

@@ -24,6 +24,8 @@ V2RL:
AttackFrontal: AttackFrontal:
RenderUnitReload: RenderUnitReload:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: SCUD Weapon: SCUD
EmptyWeapon: EmptyWeapon:
@@ -57,6 +59,8 @@ V2RL:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -94,6 +98,8 @@ V2RL:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -134,6 +140,8 @@ V2RL:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -178,6 +186,8 @@ V2RL:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -219,8 +229,10 @@ ARTY:
RenderUnit: RenderUnit:
Explodes: Explodes:
Weapon: UnitExplode Weapon: UnitExplode
Chance: 75 Chance: 75
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
HARV: HARV:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -333,6 +345,8 @@ JEEP:
WithMuzzleFlash: WithMuzzleFlash:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
@@ -366,6 +380,8 @@ APC:
RenderUnit: RenderUnit:
WithMuzzleFlash: WithMuzzleFlash:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
@@ -631,6 +647,8 @@ TTNK:
Selectable: Selectable:
Bounds: 28,28,0,0 Bounds: 28,28,0,0
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
FTRK: FTRK:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -662,6 +680,8 @@ FTRK:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -725,6 +745,8 @@ CTNK:
Range: 6 Range: 6
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament@PRIMARY: Armament@PRIMARY:
Weapon: ChronoTusk Weapon: ChronoTusk
LocalOffset: -4,0,0,0,0, -4,0,0,0,0 LocalOffset: -4,0,0,0,0, -4,0,0,0,0