Fix actor naming since those are not Nod soldiers
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committed by
Matthias Mailänder
parent
946bf7b9fa
commit
1abd272862
@@ -21,10 +21,10 @@ LockPreview: True
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Players:
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PlayerReference@GDI:
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Name: GDI
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Bot: campaign
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Faction: gdi
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Color: F5D378
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Enemies: Nod
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Bot: campaign
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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@@ -32,8 +32,8 @@ Players:
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Faction: gdi
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PlayerReference@Nod:
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Name: Nod
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Playable: True
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AllowBots: False
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Playable: True
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Required: True
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LockFaction: True
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Faction: nod
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@@ -441,16 +441,16 @@ Actors:
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Actor54: t18
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Location: 11,51
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Owner: Neutral
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NodGunner1: e1
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GDIGunner1: e1
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Location: 41,50
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Owner: GDI
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Facing: 768
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SubCell: 2
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NodGunner2: e1
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GDIGunner2: e1
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Location: 39,50
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Owner: GDI
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SubCell: 0
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NodGunner3: e1
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GDIGunner3: e1
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Location: 40,50
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Owner: GDI
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Facing: 256
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@@ -18,7 +18,7 @@ Apc1Units = { "c2", "c3", "c4", "c5" }
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Civilians = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8 }
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TargetActors = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8, CivBuilding1, CivBuilding2, CivBuilding3, CivBuilding4, CivBuilding5, CivBuilding6, CivBuilding7, CivBuilding8, CivBuilding9, CivBuilding10, CivBuilding11, CivBuilding12, CivBuilding13, CivBuilding14 }
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Apc2Trigger = { NodGunner1, NodGunner2, NodGunner3 }
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Apc2Trigger = { GDIGunner1, GDIGunner2, GDIGunner3 }
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Apc1Waypoints = { waypoint0.Location, waypoint11.Location, waypoint10.Location, waypoint8.Location, waypoint9.Location }
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Apc2Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4 }
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