Fix actor naming since those are not Nod soldiers

This commit is contained in:
abcdefg30
2020-10-11 01:50:45 +02:00
committed by Matthias Mailänder
parent 946bf7b9fa
commit 1abd272862
2 changed files with 6 additions and 6 deletions

View File

@@ -21,10 +21,10 @@ LockPreview: True
Players: Players:
PlayerReference@GDI: PlayerReference@GDI:
Name: GDI Name: GDI
Bot: campaign
Faction: gdi Faction: gdi
Color: F5D378 Color: F5D378
Enemies: Nod Enemies: Nod
Bot: campaign
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
OwnsWorld: True OwnsWorld: True
@@ -32,8 +32,8 @@ Players:
Faction: gdi Faction: gdi
PlayerReference@Nod: PlayerReference@Nod:
Name: Nod Name: Nod
Playable: True
AllowBots: False AllowBots: False
Playable: True
Required: True Required: True
LockFaction: True LockFaction: True
Faction: nod Faction: nod
@@ -441,16 +441,16 @@ Actors:
Actor54: t18 Actor54: t18
Location: 11,51 Location: 11,51
Owner: Neutral Owner: Neutral
NodGunner1: e1 GDIGunner1: e1
Location: 41,50 Location: 41,50
Owner: GDI Owner: GDI
Facing: 768 Facing: 768
SubCell: 2 SubCell: 2
NodGunner2: e1 GDIGunner2: e1
Location: 39,50 Location: 39,50
Owner: GDI Owner: GDI
SubCell: 0 SubCell: 0
NodGunner3: e1 GDIGunner3: e1
Location: 40,50 Location: 40,50
Owner: GDI Owner: GDI
Facing: 256 Facing: 256

View File

@@ -18,7 +18,7 @@ Apc1Units = { "c2", "c3", "c4", "c5" }
Civilians = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8 } Civilians = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8 }
TargetActors = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8, CivBuilding1, CivBuilding2, CivBuilding3, CivBuilding4, CivBuilding5, CivBuilding6, CivBuilding7, CivBuilding8, CivBuilding9, CivBuilding10, CivBuilding11, CivBuilding12, CivBuilding13, CivBuilding14 } TargetActors = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8, CivBuilding1, CivBuilding2, CivBuilding3, CivBuilding4, CivBuilding5, CivBuilding6, CivBuilding7, CivBuilding8, CivBuilding9, CivBuilding10, CivBuilding11, CivBuilding12, CivBuilding13, CivBuilding14 }
Apc2Trigger = { NodGunner1, NodGunner2, NodGunner3 } Apc2Trigger = { GDIGunner1, GDIGunner2, GDIGunner3 }
Apc1Waypoints = { waypoint0.Location, waypoint11.Location, waypoint10.Location, waypoint8.Location, waypoint9.Location } Apc1Waypoints = { waypoint0.Location, waypoint11.Location, waypoint10.Location, waypoint8.Location, waypoint9.Location }
Apc2Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4 } Apc2Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4 }