Upgrade TD maps to format 9.

This commit is contained in:
Paul Chote
2016-03-02 21:08:29 +00:00
parent 505dddcf96
commit 1afa56565c
65 changed files with 545 additions and 461 deletions

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Take Białystok
Description: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: bkground.vqa
Briefing: gdi4a.vqa
GameStart: nodsweep.vqa
GameWon: burdet1.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -801,10 +781,34 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: ind
MissionData:
Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4a.vqa
StartVideo: nodsweep.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy