Upgrade RA maps to format 9.

This commit is contained in:
Paul Chote
2016-03-02 21:07:54 +00:00
parent 5516557515
commit 505dddcf96
89 changed files with 506 additions and 492 deletions

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 01: In the thick of it
Description: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.
Author: Westwood Studios
Tileset: SNOW
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: prolog.vqa
Briefing: ally1.vqa
GameStart: landing.vqa
GameWon: snowbomb.vqa
GameLost: bmap.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Players:
PlayerReference@USSR:
Name: USSR
@@ -470,6 +452,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -478,6 +468,16 @@ Rules:
Scripts: allies01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.
BackgroundVideo: prolog.vqa
BriefingVideo: ally1.vqa
StartVideo: landing.vqa
WinVideo: snowbomb.vqa
LossVideo: bmap.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
TRAN.Extraction:
Inherits: TRAN
WithFacingSpriteBody:

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 02: Five to one
Description: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
Author: Westwood Studios
Tileset: SNOW
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: ally2.vqa
GameStart: mcv.vqa
GameWon: montpass.vqa
GameLost: frozen.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5700
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGame: False
Players:
PlayerReference@USSR:
Name: USSR
@@ -698,6 +679,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5700
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -706,6 +695,19 @@ Rules:
Scripts: allies02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
BriefingVideo: ally2.vqa
StartVideo: mcv.vqa
WinVideo: montpass.vqa
LossVideo: frozen.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 03a: Dead End
Description: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
Author: Westwood Studios
Tileset: SNOW
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
GameStart: brdgtilt.vqa
GameWon: toofar.vqa
GameLost: sovtstar.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties: Easy, Normal
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1331,6 +1313,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -1339,6 +1329,18 @@ Rules:
Scripts: allies03a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
StartVideo: brdgtilt.vqa
WinVideo: toofar.vqa
LossVideo: sovtstar.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 03b: Dead End
Description: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
Author: Westwood Studios
Tileset: SNOW
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
GameStart: brdgtilt.vqa
GameWon: toofar.vqa
GameLost: sovtstar.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties: Easy, Normal
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1226,6 +1208,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -1234,6 +1224,18 @@ Rules:
Scripts: allies03b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
StartVideo: brdgtilt.vqa
WinVideo: toofar.vqa
LossVideo: sovtstar.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 05a: Tanya's Tale
Description: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: ally5.vqa
GameStart: tanya1.vqa
GameWon: tanya2.vqa
GameLost: grvestne.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
TechLevel: Medium
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1587,6 +1567,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -1595,6 +1583,21 @@ Rules:
Scripts: allies05a.lua, allies05a-AI.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
BriefingVideo: ally5.vqa
StartVideo: tanya1.vqa
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Medium
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Bomber John
Description: Lay mines, wait for them to explode, kill your enemies.
Author: Holloweye
Tileset: TEMPERAT
@@ -18,18 +16,6 @@ Visibility: Lobby
Type: Minigame
Videos:
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 60
TechLevel: Unrestricted
ConfigurableStartingUnits: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -772,6 +758,12 @@ Rules:
World:
-CrateSpawner:
-SpawnMPUnits:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
APWR:
Buildable:
Prerequisites: ~disabled
@@ -808,6 +800,14 @@ Rules:
Player:
ClassicProductionQueue@Building:
BuildSpeed: 0.4
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 60
MNLYR:
Inherits: ^Tank
Buildable:

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@@ -1,4 +1,4 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
@@ -16,10 +16,6 @@ Visibility: Lobby
Type: Conquest
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral

View File

@@ -1,4 +1,4 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
@@ -16,10 +16,6 @@ Visibility: Lobby
Type: Conquest
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Desert Shellmap
Description: Desert Shellmap
Author: Scott_NZ
Tileset: DESERT
@@ -18,10 +16,6 @@ Visibility: Shellmap
Type: Shellmap
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Drop Zone - Battle of Tikiaki
Description: Pick up the crates with the APC to get units to kill the other players; Using Holloweye's .yaml
Author: Knivesron
Tileset: TEMPERAT
@@ -18,18 +16,6 @@ Visibility: Lobby
Type: Drop Zone
Videos:
Options:
Crates: True
Fog: False
Shroud: False
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Unrestricted
ConfigurableStartingUnits: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -299,6 +285,12 @@ Rules:
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@ttnk:
@@ -351,6 +343,15 @@ Rules:
HP: 120
Mobile:
Speed: 99
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
Sequences:

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Drop Zone W
Description: Pick up the crates with the naval mobile HQ to get units to kill the other players. v0.2
Author: riderr3
Tileset: SNOW
@@ -18,18 +16,6 @@ Visibility: Lobby
Type: Drop Zone
Videos:
Options:
Crates: True
Fog: False
Shroud: False
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Unrestricted
ConfigurableStartingUnits: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -205,6 +191,12 @@ Rules:
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@pt:
@@ -253,6 +245,15 @@ Rules:
-GivesBounty:
MSUB:
-GivesBounty:
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
Sequences:
lst:

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Drop Zone
Description: Pick up the crates with the APC to get units to kill the other players.
Author: Holloweye
Tileset: TEMPERAT
@@ -18,18 +16,6 @@ Visibility: Lobby
Type: Drop Zone
Videos:
Options:
Crates: True
Fog: False
Shroud: False
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Unrestricted
ConfigurableStartingUnits: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -194,6 +180,12 @@ Rules:
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@ttnk:
@@ -246,6 +238,15 @@ Rules:
HP: 120
Mobile:
Speed: 99
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
Sequences:

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Fort Lonestar
Description: Survive multiple waves of attacking enemies.
Author: Nuke'm Bro, abcdefg30
Tileset: TEMPERAT
@@ -18,20 +16,6 @@ Visibility: Lobby
Type: Minigame
Videos:
Options:
Fog: True
Shroud: True
AllyBuildRadius: True
FragileAlliances: False
StartingCash: 50
TechLevel: Unrestricted
StartingUnitsClass: none
ConfigurableStartingUnits: False
ShortGame: False
Difficulties: Hard (4P), Normal (3P), Easy (2P), Very Easy (1P), Real tough guy, Endless mode
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -516,6 +500,17 @@ Rules:
Scripts: fort-lonestar.lua
ScriptUpgradesCache:
Upgrades: invulnerability
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: True
SpawnMPUnits:
Locked: True
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
Difficulties: Hard (4P), Normal (3P), Easy (2P), Very Easy (1P), Real tough guy, Endless mode
ShortGameLocked: True
ShortGameEnabled: False
FORTCRATE:
Inherits: ^Crate
SupportPowerCrateAction@parabombs:
@@ -551,6 +546,14 @@ Rules:
ClassicProductionQueue@Infantry:
BuildSpeed: 1
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 50
^Infantry:
Inherits@IC: ^IronCurtainable
^Husk:
@@ -895,7 +898,7 @@ Weapons:
Range: 5c0
Projectile: GravityBomb
Image: BOMBLET
OpenSequence: idle # TODO: This crashes otherwise
OpenSequence: idle
Warhead@1Dam: SpreadDamage
Spread: 426
Versus:

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Intervention!
Description: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
Author: Antares79
Tileset: TEMPERAT
@@ -18,19 +16,6 @@ Visibility: MissionSelector
Type: Mission
Videos:
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 2000
ConfigurableStartingUnits: False
Difficulties: Medium, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -2220,6 +2205,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 2000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -2228,6 +2221,15 @@ Rules:
Scripts: intervention.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Medium, Hard
ShortGameLocked: True
ShortGameEnabled: False
CAMERA:
RevealsShroud:
Range: 18c0

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Hopes Anchor
Description: KOTH
Author: Nuke'm Bro.
Tileset: TEMPERAT
@@ -18,10 +16,6 @@ Visibility: Lobby
Type: KotH
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Monster Tank Madness
Description: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n
Author: Westwood Studios
Tileset: SNOW
@@ -18,18 +16,6 @@ Visibility: MissionSelector
Type: Mission
Videos:
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Greece:
Name: Greece
@@ -2107,6 +2093,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -2116,6 +2110,14 @@ Rules:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
-StartGameNotification:
MissionData:
Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Poland Raid
Description: Great FFA map. There is lot of resources to control.
Author: s1w
Tileset: TEMPERAT
@@ -18,10 +16,6 @@ Visibility: Lobby
Type: Conquest
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Snow Town
Description: 3v3
Author: MicroBit
Tileset: SNOW
@@ -18,10 +16,6 @@ Visibility: Lobby
Type: Conquest
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 01: Lesson in Blood
Description: A pitiful excuse for resistance has blockaded itself in this village.\n\nStalin has decided to make an example of them. Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson.
Author: Westwood Studios
Tileset: SNOW
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: prolog.vqa
Briefing: soviet1.vqa
GameStart: flare.vqa
GameWon: snstrafe.vqa
GameLost: sfrozen.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@France:
Name: France
@@ -610,6 +591,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -618,6 +607,19 @@ Rules:
Scripts: soviet01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: A pitiful excuse for resistance has blockaded itself in this village.\n\nStalin has decided to make an example of them. Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson.
BackgroundVideo: prolog.vqa
BriefingVideo: soviet1.vqa
StartVideo: flare.vqa
WinVideo: snstrafe.vqa
LossVideo: sfrozen.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
V01:
SpawnActorOnDeath:
Actor: healcrate

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 02a: The thin red line
Description: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet2.vqa
GameStart: spotter.vqa
GameWon: sovtstar.vqa
GameLost: sovcemet.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@USSR:
Name: USSR
@@ -588,6 +570,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -596,6 +586,18 @@ Rules:
Scripts: soviet02a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
BriefingVideo: soviet2.vqa
StartVideo: spotter.vqa
WinVideo: sovtstar.vqa
LossVideo: sovcemet.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 02b: The thin red line
Description: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet2.vqa
GameStart: spotter.vqa
GameWon: sovtstar.vqa
GameLost: sovcemet.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -511,6 +493,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -519,6 +509,18 @@ Rules:
Scripts: soviet02b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
BriefingVideo: soviet2.vqa
StartVideo: spotter.vqa
WinVideo: sovtstar.vqa
LossVideo: sovcemet.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 03: Covert cleanup
Description: A spy who has compromised the security of one of the northern sarin gas sites has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops was dispatched to the location to hunt him down.
Author: Westwood Studios
Tileset: SNOW
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet3.vqa
GameStart: search.vqa
GameWon: execute.vqa
GameLost: take_off.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1192,6 +1173,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -1200,6 +1189,19 @@ Rules:
Scripts: soviet03.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: A spy who has compromised the security of one of the northern sarin gas sites has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops was dispatched to the location to hunt him down.
BriefingVideo: soviet3.vqa
StartVideo: search.vqa
WinVideo: execute.vqa
LossVideo: take_off.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 04a: Behind the lines
Description: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
Author: Westwood Studios
Tileset: SNOW
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet4.vqa
GameStart: sovmcv.vqa
GameWon: radrraid.vqa
GameLost: allymorf.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Medium
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -647,6 +627,14 @@ Rules:
-EnemyWatcher:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -655,6 +643,21 @@ Rules:
Scripts: soviet04a.lua, soviet04a-AI.lua, soviet04a-reinforcements_teams.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
BriefingVideo: soviet4.vqa
StartVideo: sovmcv.vqa
WinVideo: radrraid.vqa
LossVideo: allymorf.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Medium
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 04b: Behind the lines
Description: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
Author: Westwood Studios
Tileset: SNOW
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet4.vqa
GameStart: sovmcv.vqa
GameWon: radrraid.vqa
GameLost: allymorf.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Medium
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -675,6 +655,14 @@ Rules:
-EnemyWatcher:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -683,6 +671,21 @@ Rules:
Scripts: soviet04b.lua, soviet04b-AI.lua, soviet04b-reinforcements_teams.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
BriefingVideo: soviet4.vqa
StartVideo: sovmcv.vqa
WinVideo: radrraid.vqa
LossVideo: allymorf.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Medium
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 05: Distant Thunder
Description: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet5.vqa
GameStart: double.vqa
GameWon: strafe.vqa
GameLost: sovbatl.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Medium
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -629,6 +609,14 @@ Rules:
-EnemyWatcher:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -637,6 +625,21 @@ Rules:
Scripts: soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area.
BriefingVideo: soviet5.vqa
StartVideo: double.vqa
WinVideo: strafe.vqa
LossVideo: sovbatl.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Medium
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 06a: Bridge over the River Grotzny
Description: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet6.vqa
GameStart: onthprwl.vqa
GameWon: sitduck.vqa
GameLost: dpthchrg.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 11500
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -855,6 +836,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 11500
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -863,6 +852,19 @@ Rules:
Scripts: soviet06a.lua, soviet06a-AI.lua, soviet06a-reinforcements_teams.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
BriefingVideo: soviet6.vqa
StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa
LossVideo: dpthchrg.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 06b: Bridge over the River VizchGoi
Description: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet6.vqa
GameStart: onthprwl.vqa
GameWon: sitduck.vqa
GameLost: dpthchrg.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 11500
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -547,6 +528,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 11500
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -555,6 +544,19 @@ Rules:
Scripts: soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
BriefingVideo: soviet6.vqa
StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa
LossVideo: dpthchrg.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 07: Core of the matter
Description: The Allies have infiltrated one of our nuclear reactors! They have tampered with the core so that a meltdown is imminent within 30 minutes. They must not succeed!\n\nEnter the base and find any remaining technicians. Guide them to the 4 coolant stations so they can activate them, then activate the main computer. The security systems have been armed so beware.\n\nKill any Allies you find.
Author: Westwood Studios
Tileset: INTERIOR
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet7.vqa
GameStart: countdwn.vqa
GameWon: averted.vqa
GameLost: nukestok.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -814,6 +795,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -822,6 +811,19 @@ Rules:
Scripts: soviet07.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: The Allies have infiltrated one of our nuclear reactors! They have tampered with the core so that a meltdown is imminent within 30 minutes. They must not succeed!\n\nEnter the base and find any remaining technicians. Guide them to the 4 coolant stations so they can activate them, then activate the main computer. The security systems have been armed so beware.\n\nKill any Allies you find.
BriefingVideo: soviet7.vqa
StartVideo: countdwn.vqa
WinVideo: averted.vqa
LossVideo: nukestok.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
-GivesBounty:
Tooltip:

Binary file not shown.

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Survival 01
Description: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS.
Author: Nuke'm Bro
Tileset: TEMPERAT
@@ -18,19 +16,6 @@ Visibility: MissionSelector
Type: Mission
Videos:
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
Difficulties: Easy, Medium, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1217,6 +1202,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -1225,6 +1218,15 @@ Rules:
Scripts: survival01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS.
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Medium, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Survival 02
Description: INCOMING REPORT:\n\nCommander! The Soviets have rendered us useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n
Author: Nuke'm Bro.
Tileset: SNOW
@@ -18,18 +16,6 @@ Visibility: MissionSelector
Type: Mission
Videos:
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1026,6 +1012,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -1034,6 +1028,14 @@ Rules:
Scripts: survival02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: INCOMING REPORT:\n\nCommander! The Soviets have rendered us useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy

Binary file not shown.

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View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: Training camp
Description: Defeat your enemys by capturing their buildings.
Author: Holloweye
Tileset: TEMPERAT
@@ -18,18 +16,6 @@ Visibility: Lobby
Type: Minigame
Videos:
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 100
TechLevel: Unrestricted
ConfigurableStartingUnits: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -811,11 +797,25 @@ Rules:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
Player:
ClassicProductionQueue@Infantry:
BuildSpeed: 1
ClassicProductionQueue@Vehicle:
BuildSpeed: 1
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 100
OILB:
Health:
HP: 6000

Binary file not shown.