Upgrade TD maps to format 9.

This commit is contained in:
Paul Chote
2016-03-02 21:08:29 +00:00
parent 505dddcf96
commit 1afa56565c
65 changed files with 545 additions and 461 deletions

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Invasion of Egypt (b)
Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
Author: Westwood Studios
Tileset: DESERT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod2.vqa
GameStart: seige.vqa
GameWon: airstrk.vqa
GameLost: deskill.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
@@ -277,6 +258,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -288,6 +277,21 @@ Rules:
MusicPlaylist:
StartingMusic: ind2
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
BriefingVideo: nod2.vqa
StartVideo: seige.vqa
WinVideo: airstrk.vqa
LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy