Upgrade TD maps to format 9.
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@@ -1,11 +1,9 @@
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MapFormat: 8
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MapFormat: 9
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RequiresMod: cnc
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Title: Steal The Detonator (b)
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Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
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Author: Westwood Studios
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Tileset: DESERT
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@@ -18,22 +16,6 @@ Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: nod6.vqa
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GameStart: sundial.vqa
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GameLost: banner.vqa
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Options:
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Crates: False
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Creeps: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 0
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ConfigurableStartingUnits: False
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ShortGame: False
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Players:
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PlayerReference@GDI:
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Name: GDI
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@@ -628,6 +610,14 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 0
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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@@ -639,6 +629,20 @@ Rules:
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MusicPlaylist:
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StartingMusic: rout
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
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BriefingVideo: nod6.vqa
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StartVideo: sundial.vqa
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LossVideo: banner.vqa
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MapCreeps:
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Locked: True
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Enabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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