Upgrade TD maps to format 9.

This commit is contained in:
Paul Chote
2016-03-02 21:08:29 +00:00
parent 505dddcf96
commit 1afa56565c
65 changed files with 545 additions and 461 deletions

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@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: C&C64 Special Ops - GDI 1 Title: C&C64 Special Ops - GDI 1
Description: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility.
Author: Westwood Studios Author: Westwood Studios
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
GameStart: obel.vqa
GameWon: orcabomb.vqa
GameLost: cutout.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 10000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Nod: PlayerReference@Nod:
Name: Nod Name: Nod
@@ -758,10 +740,32 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: aoi StartingMusic: aoi
MissionData:
Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility.
StartVideo: obel.vqa
WinVideo: orcabomb.vqa
LossVideo: cutout.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 10000
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

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@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Strange Behavior Title: Strange Behavior
Description: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings.
Author: Westwood Studios Author: Westwood Studios
Tileset: JUNGLE Tileset: JUNGLE
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: generic.vqa
GameStart: dino.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties: Easy, Normal
ShortGame: False
Players: Players:
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
@@ -361,7 +343,7 @@ Actors:
Location: 21,15 Location: 21,15
Owner: Civilian Owner: Civilian
Actor117: v06 Actor117: v06
Owner: Neutral # TREX can't attack it Owner: Neutral
Location: 21,8 Location: 21,8
Actor100: v07 Actor100: v07
Location: 12,12 Location: 12,12
@@ -443,6 +425,14 @@ Rules:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
EnemyWatcher: EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -453,6 +443,20 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: j1 StartingMusic: j1
MissionData:
Briefing: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings.
BriefingVideo: generic.vqa
StartVideo: dino.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

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@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Storm the Beachhead Title: Storm the Beachhead
Description: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
Author: Westwood Studios Author: Westwood Studios
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
BackgroundInfo: intro2.vqa
Briefing: gdi1.vqa
GameStart: landing.vqa
GameWon: consyard.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Nod: PlayerReference@Nod:
Name: Nod Name: Nod
@@ -442,10 +422,34 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: aoi StartingMusic: aoi
MissionData:
Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
BackgroundVideo: intro2.vqa
BriefingVideo: gdi1.vqa
StartVideo: landing.vqa
WinVideo: consyard.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Knock out the Refinery Title: Knock out the Refinery
Description: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
Author: Westwood Studios Author: Westwood Studios
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: gdi2.vqa
GameWon: flag.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@GDI: PlayerReference@GDI:
Name: GDI Name: GDI
@@ -669,10 +651,32 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: befeared StartingMusic: befeared
MissionData:
Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
BriefingVideo: gdi2.vqa
WinVideo: flag.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Destroy The SAM Sites Title: Destroy The SAM Sites
Description: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective.
Author: Westwood Studios Author: Westwood Studios
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: gdi3.vqa
GameStart: samdie.vqa
GameWon: bombaway.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Nod: PlayerReference@Nod:
Name: Nod Name: Nod
@@ -744,10 +725,33 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: crep226m StartingMusic: crep226m
MissionData:
Briefing: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective.
BriefingVideo: gdi3.vqa
StartVideo: samdie.vqa
WinVideo: bombaway.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Get the Rods back (a) Title: Get the Rods back (a)
Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
Author: Westwood Studios Author: Westwood Studios
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
BackgroundInfo: bkground.vqa
Briefing: gdi4b.vqa
GameStart: nitejump.vqa
GameWon: burdet1.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Nod: PlayerReference@Nod:
Name: Nod Name: Nod
@@ -503,10 +483,34 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: fist226m StartingMusic: fist226m
MissionData:
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4b.vqa
StartVideo: nitejump.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Get the Rods back (b) Title: Get the Rods back (b)
Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
Author: Westwood Studios Author: Westwood Studios
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
BackgroundInfo: bkground.vqa
Briefing: gdi4b.vqa
GameStart: nitejump.vqa
GameWon: burdet1.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Nod: PlayerReference@Nod:
Name: Nod Name: Nod
@@ -574,10 +554,34 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: fist226m StartingMusic: fist226m
MissionData:
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4b.vqa
StartVideo: nitejump.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Take Białystok Title: Take Białystok
Description: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
Author: Westwood Studios Author: Westwood Studios
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
BackgroundInfo: bkground.vqa
Briefing: gdi4a.vqa
GameStart: nodsweep.vqa
GameWon: burdet1.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
@@ -801,10 +781,34 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: ind StartingMusic: ind
MissionData:
Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4a.vqa
StartVideo: nodsweep.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Repair the GDI base (a) Title: Repair the GDI base (a)
Description: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Author: Westwood Studios Author: Westwood Studios
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -18,25 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
BackgroundInfo: podium.vqa
Briefing: gdi5.vqa
GameStart: seige.vqa
GameWon: nodlose.vqa
GameLost: gdilose.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 2000
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players: Players:
PlayerReference@Nod: PlayerReference@Nod:
Name: Nod Name: Nod
@@ -814,11 +793,36 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: rain StartingMusic: rain
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa
WinVideo: nodlose.vqa
LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
EnemyWatcher: EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 2000
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Repair the GDI base (b) Title: Repair the GDI base (b)
Description: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Author: Westwood Studios Author: Westwood Studios
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
BackgroundInfo: podium.vqa
Briefing: gdi5.vqa
GameStart: seige.vqa
GameWon: nodlose.vqa
GameLost: gdilose.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Nod: PlayerReference@Nod:
Name: Nod Name: Nod
@@ -660,6 +640,14 @@ Rules:
EnemyWatcher: EnemyWatcher:
MusicPlaylist: MusicPlaylist:
StartingMusic: rain StartingMusic: rain
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -668,6 +656,22 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
LuaScript: LuaScript:
Scripts: gdi05b.lua Scripts: gdi05b.lua
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa
WinVideo: nodlose.vqa
LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Infiltrate Nod Base Title: Infiltrate Nod Base
Description: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
Author: Westwood Studios Author: Westwood Studios
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: gdi6.vqa
GameStart: nitejump.vqa
GameWon: sabotage.vqa
GameLost: gdilose.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: True
Players: Players:
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
@@ -1085,10 +1065,34 @@ Rules:
Green: 0.85 Green: 0.85
Blue: 1.5 Blue: 1.5
Ambient: 0.35 Ambient: 0.35
MissionData:
Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
BriefingVideo: gdi6.vqa
StartVideo: nitejump.vqa
WinVideo: sabotage.vqa
LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: True
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

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@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Nikoomba's Demise Title: Nikoomba's Demise
Description: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
BackgroundInfo: intro2.vqa
Briefing: nod1.vqa
GameLost: nodlose.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
@@ -295,6 +277,14 @@ Rules:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -306,6 +296,20 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: nomercy StartingMusic: nomercy
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
BackgroundVideo: intro2.vqa
BriefingVideo: nod1.vqa
LossVideo: nodlose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
C10: C10:
Tooltip: Tooltip:
Name: Nikoomba Name: Nikoomba

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Invasion of Egypt (a) Title: Invasion of Egypt (a)
Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: nod2.vqa
GameStart: seige.vqa
GameWon: airstrk.vqa
GameLost: deskill.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@GDI: PlayerReference@GDI:
Name: GDI Name: GDI
@@ -235,6 +216,14 @@ Rules:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -246,6 +235,21 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: ind2 StartingMusic: ind2
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
BriefingVideo: nod2.vqa
StartVideo: seige.vqa
WinVideo: airstrk.vqa
LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Invasion of Egypt (b) Title: Invasion of Egypt (b)
Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: nod2.vqa
GameStart: seige.vqa
GameWon: airstrk.vqa
GameLost: deskill.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@GDI: PlayerReference@GDI:
Name: GDI Name: GDI
@@ -277,6 +258,14 @@ Rules:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -288,6 +277,21 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: ind2 StartingMusic: ind2
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
BriefingVideo: nod2.vqa
StartVideo: seige.vqa
WinVideo: airstrk.vqa
LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Sudanese Prison Break (a) Title: Sudanese Prison Break (a)
Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: nod3.vqa
GameStart: dessweep.vqa
GameWon: desflees.vqa
GameLost: flag.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
@@ -471,6 +452,14 @@ Rules:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -482,6 +471,21 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: chrg226m StartingMusic: chrg226m
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
BriefingVideo: nod3.vqa
StartVideo: dessweep.vqa
WinVideo: desflees.vqa
LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Sudanese Prison Break (b) Title: Sudanese Prison Break (b)
Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: nod3.vqa
GameStart: dessweep.vqa
GameWon: desflees.vqa
GameLost: flag.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
@@ -515,6 +496,14 @@ Rules:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -526,6 +515,21 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: chrg226m StartingMusic: chrg226m
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
BriefingVideo: nod3.vqa
StartVideo: dessweep.vqa
WinVideo: desflees.vqa
LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Mao Civil War (a) Title: Mao Civil War (a)
Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: nod4b.vqa
GameStart: retro.vqa
GameLost: deskill.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
@@ -579,6 +561,14 @@ Rules:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
EnemyWatcher: EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -590,6 +580,20 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: valkyrie StartingMusic: valkyrie
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
BriefingVideo: nod4b.vqa
StartVideo: retro.vqa
LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Oum Hadjer (b) Title: Oum Hadjer (b)
Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,21 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: nod4b.vqa
GameLost: nodlose.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@GDI: PlayerReference@GDI:
Name: GDI Name: GDI
@@ -516,6 +499,14 @@ Rules:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
EnemyWatcher: EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -527,6 +518,19 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: warfare StartingMusic: warfare
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
BriefingVideo: nod4b.vqa
LossVideo: nodlose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Warthog Hunt Title: Warthog Hunt
Description: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
BackgroundInfo: sethpre.vqa
Briefing: nod5.vqa
GameStart: samsite.vqa
GameWon: insites.vqa
GameLost: flag.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@GDI: PlayerReference@GDI:
Name: GDI Name: GDI
@@ -418,6 +398,14 @@ Rules:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -429,6 +417,22 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: airstrik StartingMusic: airstrik
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it.
BackgroundVideo: sethpre.vqa
BriefingVideo: nod5.vqa
StartVideo: samsite.vqa
WinVideo: insites.vqa
LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Steal The Detonator (a) Title: Steal The Detonator (a)
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: nod6.vqa
GameStart: sundial.vqa
GameLost: banner.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
@@ -684,6 +666,14 @@ Rules:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
EnemyWatcher: EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -695,6 +685,20 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: rout StartingMusic: rout
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Steal The Detonator (b) Title: Steal The Detonator (b)
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: nod6.vqa
GameStart: sundial.vqa
GameLost: banner.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@GDI: PlayerReference@GDI:
Name: GDI Name: GDI
@@ -628,6 +610,14 @@ Rules:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -639,6 +629,20 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: rout StartingMusic: rout
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: Steal The Detonator (c) Title: Steal The Detonator (c)
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Author: Westwood Studios Author: Westwood Studios
Tileset: DESERT Tileset: DESERT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign Type: Campaign
Videos:
Briefing: nod6.vqa
GameStart: sundial.vqa
GameLost: banner.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players: Players:
PlayerReference@GDI: PlayerReference@GDI:
Name: GDI Name: GDI
@@ -512,6 +494,14 @@ Rules:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
@@ -523,6 +513,20 @@ Rules:
MusicPlaylist: MusicPlaylist:
StartingMusic: rout StartingMusic: rout
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

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View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: shellmap Title: shellmap
Description: CNC Shellmap
Author: Chris Forbes Author: Chris Forbes
Tileset: WINTER Tileset: WINTER
@@ -18,10 +16,6 @@ Visibility: Shellmap
Type: Shellmap Type: Shellmap
Videos:
Options:
Players: Players:
PlayerReference@Nod: PlayerReference@Nod:
Name: Nod Name: Nod

View File

@@ -1,11 +1,9 @@
MapFormat: 8 MapFormat: 9
RequiresMod: cnc RequiresMod: cnc
Title: The Hot Box Title: The Hot Box
Description: Drop Zone for CnC
Author: Dan9550 Author: Dan9550
Tileset: DESERT Tileset: DESERT
@@ -18,17 +16,6 @@ Visibility: Lobby
Type: Drop Zone Type: Drop Zone
Videos:
Options:
Fog: False
Shroud: False
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Unrestricted
ConfigurableStartingUnits: False
Players: Players:
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
@@ -217,6 +204,12 @@ Rules:
InitialSpawnDelay: 0 InitialSpawnDelay: 0
-SpawnMPUnits: -SpawnMPUnits:
-MPStartLocations: -MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE: UNITCRATE:
Inherits: ^Crate Inherits: ^Crate
GiveUnitCrateAction@stnk: GiveUnitCrateAction@stnk:
@@ -240,6 +233,15 @@ Rules:
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: true RequiredForShortGame: true
-AttackMove: -AttackMove:
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
Sequences: Sequences:

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