don't let MAD tanks run multiple StartDetionationSequence activities

This commit is contained in:
Curtis Shmyr
2014-07-28 15:31:15 -06:00
parent a57c9c5cf3
commit 1afdd4d0ac

View File

@@ -123,6 +123,9 @@ namespace OpenRA.Mods.RA
void StartDetonationSequence()
{
if (deployed)
return;
self.World.AddFrameEndTask(w => EjectDriver());
if (info.ThumpSequence != null)
renderUnit.PlayCustomAnimRepeating(self, info.ThumpSequence);