Move ContrailRenderable into Mods.RA.

This commit is contained in:
Paul Chote
2014-07-22 16:25:25 +12:00
parent 6005262992
commit 1cb6026c38
8 changed files with 8 additions and 2 deletions

View File

@@ -200,7 +200,6 @@
<Compile Include="Graphics\VoxelAnimation.cs" /> <Compile Include="Graphics\VoxelAnimation.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" /> <Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="Graphics\TextRenderable.cs" /> <Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\ContrailRenderable.cs" />
<Compile Include="Widgets\ViewportControllerWidget.cs" /> <Compile Include="Widgets\ViewportControllerWidget.cs" />
<Compile Include="Traits\Player\FrozenActorLayer.cs" /> <Compile Include="Traits\Player\FrozenActorLayer.cs" />
<Compile Include="Graphics\Theater.cs" /> <Compile Include="Graphics\Theater.cs" />

View File

@@ -15,6 +15,7 @@ using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects namespace OpenRA.Mods.RA.Effects

View File

@@ -11,6 +11,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA

View File

@@ -11,6 +11,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
namespace OpenRA.Mods.RA.Effects namespace OpenRA.Mods.RA.Effects
{ {

View File

@@ -13,6 +13,7 @@ using System.Drawing;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
namespace OpenRA.Mods.RA.Effects namespace OpenRA.Mods.RA.Effects
{ {

View File

@@ -14,6 +14,7 @@ using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects namespace OpenRA.Mods.RA.Effects

View File

@@ -10,8 +10,9 @@
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Graphics namespace OpenRA.Mods.RA.Graphics
{ {
public struct ContrailRenderable : IRenderable public struct ContrailRenderable : IRenderable
{ {

View File

@@ -523,6 +523,7 @@
<Compile Include="Render\RenderSimple.cs" /> <Compile Include="Render\RenderSimple.cs" />
<Compile Include="Render\RenderSprites.cs" /> <Compile Include="Render\RenderSprites.cs" />
<Compile Include="Graphics\BeamRenderable.cs" /> <Compile Include="Graphics\BeamRenderable.cs" />
<Compile Include="Graphics\ContrailRenderable.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj"> <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">