update cnc to work with updated engine (AttackBase -> AttackDefault)

This commit is contained in:
Chris Forbes
2010-10-25 08:45:49 +13:00
parent 291899de8a
commit 1cde37f32b
3 changed files with 12 additions and 12 deletions

View File

@@ -135,7 +135,7 @@
HP: 20 HP: 20
RevealsShroud: RevealsShroud:
Range: 2 Range: 2
AttackBase: AttackDefault:
PrimaryWeapon: Pistol PrimaryWeapon: Pistol
# ActorLostNotification: # ActorLostNotification:
# Notification: civdead1.aud # Notification: civdead1.aud

View File

@@ -15,7 +15,7 @@ E1:
Speed: 4 Speed: 4
Health: Health:
HP: 50 HP: 50
AttackBase: AttackDefault:
PrimaryWeapon: M16 PrimaryWeapon: M16
TakeCover: TakeCover:
IdleAnimation: IdleAnimation:
@@ -38,7 +38,7 @@ E2:
Speed: 4 Speed: 4
Health: Health:
HP: 50 HP: 50
AttackBase: AttackDefault:
PrimaryWeapon: Grenade PrimaryWeapon: Grenade
PrimaryOffset: 0,0,0,-10 PrimaryOffset: 0,0,0,-10
FireDelay: 15 FireDelay: 15
@@ -63,7 +63,7 @@ E3:
Speed: 3 Speed: 3
Health: Health:
HP: 45 HP: 45
AttackBase: AttackDefault:
PrimaryWeapon: Rockets PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-10 PrimaryOffset: 0,0,0,-10
FireDelay: 5 FireDelay: 5
@@ -89,7 +89,7 @@ E4:
Speed: 4 Speed: 4
Health: Health:
HP: 90 HP: 90
AttackBase: AttackDefault:
PrimaryWeapon: Flamethrower PrimaryWeapon: Flamethrower
PrimaryOffset: 0,0,0,-5 PrimaryOffset: 0,0,0,-5
FireDelay: 3 FireDelay: 3
@@ -118,7 +118,7 @@ E5:
Speed: 4 Speed: 4
Health: Health:
HP: 90 HP: 90
AttackBase: AttackDefault:
PrimaryWeapon: Chemspray PrimaryWeapon: Chemspray
PrimaryOffset: 0,0,0,-5 PrimaryOffset: 0,0,0,-5
FireDelay: 3 FireDelay: 3
@@ -179,7 +179,7 @@ RMBO:
HP: 200 HP: 200
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
AttackBase: AttackDefault:
PrimaryWeapon: Sniper PrimaryWeapon: Sniper
TakeCover: TakeCover:
C4Demolition: C4Demolition:

View File

@@ -83,7 +83,7 @@ APC:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
AttackBase: AttackDefault:
PrimaryWeapon: MachineGun PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-4 PrimaryOffset: 0,0,0,-4
MuzzleFlash: yes MuzzleFlash: yes
@@ -116,7 +116,7 @@ ARTY:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
AttackBase: AttackDefault:
PrimaryWeapon: Ballistic PrimaryWeapon: Ballistic
RenderUnit: RenderUnit:
Explodes: Explodes:
@@ -143,7 +143,7 @@ FTNK:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
AttackBase: AttackDefault:
PrimaryWeapon: BigFlamer PrimaryWeapon: BigFlamer
PrimaryOffset: 2,-8,0,-2 PrimaryOffset: 2,-8,0,-2
SecondaryWeapon: BigFlamer SecondaryWeapon: BigFlamer
@@ -202,7 +202,7 @@ BIKE:
Armor: none Armor: none
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
AttackBase: AttackDefault:
PrimaryWeapon: Rockets.Bike PrimaryWeapon: Rockets.Bike
PrimaryOffset: 0,0,0,-2 PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,25,4,0,-25 PrimaryLocalOffset: -4,0,25,4,0,-25
@@ -442,7 +442,7 @@ STNK:
CloakDelay: 2.0 CloakDelay: 2.0
CloakSound: appear1.aud CloakSound: appear1.aud
UncloakSound: appear1.aud UncloakSound: appear1.aud
AttackBase: AttackDefault:
PrimaryWeapon: 227mm PrimaryWeapon: 227mm
RenderUnit: RenderUnit:
AutoTarget: AutoTarget: