161
mods/d2k/maps/atreides-04/atreides04-AI.lua
Normal file
161
mods/d2k/maps/atreides-04/atreides04-AI.lua
Normal file
@@ -0,0 +1,161 @@
|
||||
IdlingUnits = { }
|
||||
|
||||
AttackGroupSize =
|
||||
{
|
||||
easy = 6,
|
||||
normal = 8,
|
||||
hard = 10
|
||||
}
|
||||
|
||||
AttackDelays =
|
||||
{
|
||||
easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
|
||||
normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
|
||||
hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
|
||||
}
|
||||
|
||||
HarkonnenInfantryTypes = { "light_inf", "light_inf", "trooper", "trooper", "trooper" }
|
||||
HarkonnenTankType = { "combat_tank_h" }
|
||||
|
||||
HarvesterKilled = true
|
||||
|
||||
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||
|
||||
SetupAttackGroup = function()
|
||||
local units = { }
|
||||
|
||||
for i = 0, AttackGroupSize[Difficulty] do
|
||||
if #IdlingUnits == 0 then
|
||||
return units
|
||||
end
|
||||
|
||||
local number = Utils.RandomInteger(1, #IdlingUnits + 1)
|
||||
|
||||
if IdlingUnits[number] and not IdlingUnits[number].IsDead then
|
||||
units[i] = IdlingUnits[number]
|
||||
table.remove(IdlingUnits, number)
|
||||
end
|
||||
end
|
||||
|
||||
return units
|
||||
end
|
||||
|
||||
SendAttack = function()
|
||||
if Attacking then
|
||||
return
|
||||
end
|
||||
Attacking = true
|
||||
HoldProduction = true
|
||||
|
||||
local units = SetupAttackGroup()
|
||||
Utils.Do(units, IdleHunt)
|
||||
|
||||
if #units > 0 then
|
||||
Media.DisplayMessage("Harkonnen units approaching!", "Fremen Leader")
|
||||
end
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(units, function()
|
||||
Attacking = false
|
||||
HoldProduction = false
|
||||
end)
|
||||
end
|
||||
|
||||
ProtectHarvester = function(unit)
|
||||
DefendActor(unit)
|
||||
Trigger.OnKilled(unit, function() HarvesterKilled = true end)
|
||||
end
|
||||
|
||||
DefendActor = function(unit)
|
||||
Trigger.OnDamaged(unit, function(self, attacker)
|
||||
if Defending then
|
||||
return
|
||||
end
|
||||
Defending = true
|
||||
|
||||
-- Don't try to attack spiceblooms
|
||||
if attacker and attacker.Type == "spicebloom" then
|
||||
return
|
||||
end
|
||||
|
||||
local Guards = SetupAttackGroup()
|
||||
|
||||
if #Guards <= 0 then
|
||||
Defending = false
|
||||
return
|
||||
end
|
||||
|
||||
Utils.Do(Guards, function(unit)
|
||||
if not self.IsDead then
|
||||
unit.AttackMove(self.Location)
|
||||
end
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(Guards, function() Defending = false end)
|
||||
end)
|
||||
end
|
||||
|
||||
InitAIUnits = function()
|
||||
IdlingUnits = Reinforcements.Reinforce(harkonnen, InitialHarkonnenReinforcements, HarkonnenPaths[1])
|
||||
|
||||
Utils.Do(HarkonnenBase, function(actor)
|
||||
DefendActor(actor)
|
||||
Trigger.OnDamaged(actor, function(building)
|
||||
if building.Owner == harkonnen and building.Health < building.MaxHealth * 3/4 then
|
||||
building.StartBuildingRepairs()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
ProduceInfantry = function()
|
||||
if HarkonnenBarracks.IsDead then
|
||||
return
|
||||
end
|
||||
|
||||
if HoldProduction then
|
||||
Trigger.AfterDelay(DateTime.Seconds(30), ProduceInfantry)
|
||||
return
|
||||
end
|
||||
|
||||
local delay = Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1)
|
||||
local toBuild = { Utils.Random(HarkonnenInfantryTypes) }
|
||||
harkonnen.Build(toBuild, function(unit)
|
||||
IdlingUnits[#IdlingUnits + 1] = unit[1]
|
||||
Trigger.AfterDelay(delay, ProduceInfantry)
|
||||
|
||||
if #IdlingUnits >= (AttackGroupSize[Difficulty] * 2.5) then
|
||||
SendAttack()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
ProduceTanks = function()
|
||||
if HarkonnenHeavyFact.IsDead then
|
||||
return
|
||||
end
|
||||
|
||||
if HoldProduction then
|
||||
Trigger.AfterDelay(DateTime.Seconds(30), ProduceTanks)
|
||||
return
|
||||
end
|
||||
|
||||
local delay = Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1)
|
||||
harkonnen.Build(HarkonnenTankType, function(unit)
|
||||
IdlingUnits[#IdlingUnits + 1] = unit[1]
|
||||
Trigger.AfterDelay(delay, ProduceTanks)
|
||||
|
||||
if #IdlingUnits >= (AttackGroupSize[Difficulty] * 2.5) then
|
||||
SendAttack()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
ActivateAI = function()
|
||||
InitAIUnits()
|
||||
FremenProduction()
|
||||
|
||||
ProduceInfantry()
|
||||
ProduceTanks()
|
||||
end
|
||||
240
mods/d2k/maps/atreides-04/atreides04.lua
Normal file
240
mods/d2k/maps/atreides-04/atreides04.lua
Normal file
@@ -0,0 +1,240 @@
|
||||
HarkonnenBase = { HarkonnenOutpost, HarkonnenRefinery, HarkonnenHeavyFact, HarkonnenTurret1, HarkonnenTurret2, HarkonnenBarracks, HarkonnenSilo1, HarkonnenSilo2, HarkonnenWindTrap1, HarkonnenWindTrap2, HarkonnenWindTrap3, HarkonnenWindTrap4, HarkonnenWindTrap5 }
|
||||
|
||||
HarkonnenReinforcements =
|
||||
{
|
||||
easy =
|
||||
{
|
||||
{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" }
|
||||
},
|
||||
|
||||
normal =
|
||||
{
|
||||
{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
|
||||
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" }
|
||||
},
|
||||
|
||||
hard =
|
||||
{
|
||||
{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
|
||||
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
|
||||
{ "combat_tank_h", "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
|
||||
{ "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" }
|
||||
}
|
||||
}
|
||||
|
||||
HarkonnenAttackDelay =
|
||||
{
|
||||
easy = DateTime.Minutes(3),
|
||||
normal = DateTime.Minutes(2) + DateTime.Seconds(20),
|
||||
hard = DateTime.Minutes(1)
|
||||
}
|
||||
|
||||
HarkonnenAttackWaves =
|
||||
{
|
||||
easy = 5,
|
||||
normal = 7,
|
||||
hard = 9
|
||||
}
|
||||
|
||||
InitialHarkonnenReinforcements = { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" }
|
||||
|
||||
HarkonnenPaths =
|
||||
{
|
||||
{ HarkonnenEntry1.Location, HarkonnenRally3.Location },
|
||||
{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
|
||||
{ HarkonnenEntry3.Location, HarkonnenRally4.Location },
|
||||
{ HarkonnenEntry4.Location, HarkonnenRally4.Location }
|
||||
}
|
||||
|
||||
AtreidesReinforcements =
|
||||
{
|
||||
{ "trike", "combat_tank_a", "combat_tank_a" },
|
||||
{ "quad", "combat_tank_a", "combat_tank_a" }
|
||||
}
|
||||
AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
|
||||
|
||||
FremenInterval =
|
||||
{
|
||||
easy = { DateTime.Minutes(1) + DateTime.Seconds(30), DateTime.Minutes(2) },
|
||||
normal = { DateTime.Minutes(2) + DateTime.Seconds(20), DateTime.Minutes(2) + DateTime.Seconds(40) },
|
||||
hard = { DateTime.Minutes(3) + DateTime.Seconds(40), DateTime.Minutes(4) }
|
||||
}
|
||||
|
||||
IntegrityLevel =
|
||||
{
|
||||
easy = 50,
|
||||
normal = 75,
|
||||
hard = 100
|
||||
}
|
||||
|
||||
wave = 0
|
||||
SendHarkonnen = function()
|
||||
Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
|
||||
if player.IsObjectiveCompleted(KillHarkonnen) then
|
||||
return
|
||||
end
|
||||
|
||||
wave = wave + 1
|
||||
if wave > HarkonnenAttackWaves[Difficulty] then
|
||||
return
|
||||
end
|
||||
|
||||
local entryPath = Utils.Random(HarkonnenPaths)
|
||||
local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Difficulty][wave], entryPath, { entryPath[1] })[2]
|
||||
Utils.Do(units, function(unit)
|
||||
unit.AttackMove(HarkonnenAttackLocation)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
|
||||
SendHarkonnen()
|
||||
end)
|
||||
end
|
||||
|
||||
FremenProduction = function()
|
||||
if Sietch.IsDead then
|
||||
return
|
||||
end
|
||||
|
||||
local delay = Utils.RandomInteger(FremenInterval[Difficulty][1], FremenInterval[Difficulty][2] + 1)
|
||||
fremen.Build({ "nsfremen" }, function()
|
||||
Trigger.AfterDelay(delay, ProduceInfantry)
|
||||
end)
|
||||
end
|
||||
|
||||
AttackNotifier = 0
|
||||
Tick = function()
|
||||
if player.HasNoRequiredUnits() then
|
||||
harkonnen.MarkCompletedObjective(KillAtreides)
|
||||
end
|
||||
|
||||
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
|
||||
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
|
||||
player.MarkCompletedObjective(KillHarkonnen)
|
||||
player.MarkCompletedObjective(ProtectFremen)
|
||||
player.MarkCompletedObjective(KeepIntegrity)
|
||||
end
|
||||
|
||||
if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then
|
||||
local units = harkonnen.GetActorsByType("harvester")
|
||||
|
||||
if #units > 0 then
|
||||
HarvesterKilled = false
|
||||
ProtectHarvester(units[1])
|
||||
end
|
||||
end
|
||||
|
||||
if not Sietch.IsDead then
|
||||
AttackNotifier = AttackNotifier - 1
|
||||
local integrity = math.floor((Sietch.Health * 100) / Sietch.MaxHealth)
|
||||
UserInterface.SetMissionText("Sietch structural integrity: " .. integrity .. "%", player.Color)
|
||||
|
||||
if integrity < IntegrityLevel[Difficulty] then
|
||||
player.MarkFailedObjective(KeepIntegrity)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
harkonnen = Player.GetPlayer("Harkonnen")
|
||||
fremen = Player.GetPlayer("Fremen")
|
||||
player = Player.GetPlayer("Atreides")
|
||||
|
||||
Difficulty = Map.LobbyOption("difficulty")
|
||||
|
||||
InitObjectives()
|
||||
|
||||
Camera.Position = AConyard.CenterPosition
|
||||
HarkonnenAttackLocation = AConyard.Location
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
||||
Beacon.New(player, Sietch.CenterPosition + WVec.New(0, 1024, 0))
|
||||
Media.DisplayMessage("Fremen Sietch detected to the southeast.", "Mentat")
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilledOrCaptured(HarkonnenBase, function()
|
||||
Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Sietch, function()
|
||||
UserInterface.SetMissionText("Sietch destroyed!", player.Color)
|
||||
player.MarkFailedObjective(ProtectFremen)
|
||||
end)
|
||||
Trigger.OnDamaged(Sietch, function()
|
||||
if AttackNotifier <= 0 then
|
||||
AttackNotifier = DateTime.Seconds(10)
|
||||
Beacon.New(player, Sietch.CenterPosition + WVec.New(0, 1024, 0), DateTime.Seconds(7))
|
||||
Media.DisplayMessage("The Fremen Sietch is under attack!", "Mentat")
|
||||
|
||||
local defenders = fremen.GetGroundAttackers()
|
||||
if #defenders > 0 then
|
||||
Utils.Do(defenders, function(unit)
|
||||
unit.Guard(Sietch)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
SendHarkonnen()
|
||||
Actor.Create("upgrade.barracks", true, { Owner = harkonnen })
|
||||
Trigger.AfterDelay(0, ActivateAI)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(50), function()
|
||||
Media.PlaySpeechNotification(player, "Reinforce")
|
||||
Reinforcements.Reinforce(player, AtreidesReinforcements[1], AtreidesPath)
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(40), function()
|
||||
Media.PlaySpeechNotification(player, "Reinforce")
|
||||
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements[2], AtreidesPath, { AtreidesPath[1] })
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredProximityTrigger(HarkonnenRally1.CenterPosition, WDist.New(6 * 1024), function(a, id)
|
||||
if a.Owner == player then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
local units = Reinforcements.Reinforce(harkonnen, { "light_inf", "combat_tank_h", "trike" }, HarkonnenPaths[1])
|
||||
Utils.Do(units, IdleHunt)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
InitObjectives = function()
|
||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.")
|
||||
ProtectFremen = player.AddPrimaryObjective("Protect the Fremen Sietch.")
|
||||
KillHarkonnen = player.AddPrimaryObjective("Destroy the Harkonnen.")
|
||||
KeepIntegrity = player.AddSecondaryObjective("Keep the Sietch " .. IntegrityLevel[Difficulty] .. "% intact!")
|
||||
|
||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
end)
|
||||
end)
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
end)
|
||||
end)
|
||||
end
|
||||
BIN
mods/d2k/maps/atreides-04/map.bin
Normal file
BIN
mods/d2k/maps/atreides-04/map.bin
Normal file
Binary file not shown.
BIN
mods/d2k/maps/atreides-04/map.png
Normal file
BIN
mods/d2k/maps/atreides-04/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 278 KiB |
415
mods/d2k/maps/atreides-04/map.yaml
Normal file
415
mods/d2k/maps/atreides-04/map.yaml
Normal file
@@ -0,0 +1,415 @@
|
||||
MapFormat: 11
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Atreides 04
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: ARRAKIS
|
||||
|
||||
MapSize: 68,68
|
||||
|
||||
Bounds: 2,2,64,64
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Campaign
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: Random
|
||||
PlayerReference@Creeps:
|
||||
Name: Creeps
|
||||
NonCombatant: True
|
||||
Faction: Random
|
||||
Enemies: Atreides, Harkonnen, Fremen
|
||||
PlayerReference@Atreides:
|
||||
Name: Atreides
|
||||
Playable: True
|
||||
LockFaction: True
|
||||
Faction: atreides
|
||||
LockColor: True
|
||||
Color: 9191FF
|
||||
Allies: Fremen
|
||||
Enemies: Harkonnen, Creeps
|
||||
PlayerReference@Harkonnen:
|
||||
Name: Harkonnen
|
||||
LockFaction: True
|
||||
Faction: harkonnen
|
||||
LockColor: True
|
||||
Color: FE0000
|
||||
Enemies: Atreides, Creeps, Fremen
|
||||
PlayerReference@Fremen:
|
||||
Name: Fremen
|
||||
LockFaction: True
|
||||
Faction: fremen
|
||||
LockColor: True
|
||||
Color: DDDDDD
|
||||
Allies: Atreides
|
||||
Enemies: Harkonnen, Creeps
|
||||
|
||||
Actors:
|
||||
Actor0: wormspawner
|
||||
Location: 63,7
|
||||
Owner: Creeps
|
||||
Actor1: trike
|
||||
Location: 17,11
|
||||
Owner: Harkonnen
|
||||
Actor2: spicebloom
|
||||
Location: 20,12
|
||||
Owner: Neutral
|
||||
Actor3: spicebloom
|
||||
Location: 24,14
|
||||
Owner: Neutral
|
||||
Actor4: spicebloom
|
||||
Location: 40,22
|
||||
Owner: Neutral
|
||||
Actor5: spicebloom
|
||||
Location: 57,24
|
||||
Owner: Neutral
|
||||
Actor6: trike
|
||||
Location: 6,25
|
||||
Owner: Atreides
|
||||
Actor7: trike
|
||||
Location: 10,26
|
||||
Owner: Atreides
|
||||
Actor9: combat_tank_a
|
||||
Location: 10,29
|
||||
Owner: Atreides
|
||||
Actor10: combat_tank_a
|
||||
Location: 12,29
|
||||
Owner: Atreides
|
||||
Actor11: spicebloom
|
||||
Location: 46,29
|
||||
Owner: Neutral
|
||||
Actor12: light_inf
|
||||
Location: 6,30
|
||||
Owner: Atreides
|
||||
Actor13: quad
|
||||
Location: 8,30
|
||||
Owner: Atreides
|
||||
Actor14: light_inf
|
||||
Location: 10,30
|
||||
Owner: Atreides
|
||||
Actor15: light_inf
|
||||
Location: 4,31
|
||||
Owner: Atreides
|
||||
Actor16: combat_tank_a
|
||||
Location: 11,31
|
||||
Owner: Atreides
|
||||
Actor17: combat_tank_a
|
||||
Location: 9,32
|
||||
Owner: Atreides
|
||||
Actor18: combat_tank_a
|
||||
Location: 10,32
|
||||
Owner: Atreides
|
||||
Actor19: combat_tank_a
|
||||
Location: 8,33
|
||||
Owner: Atreides
|
||||
Actor20: light_inf
|
||||
Location: 35,33
|
||||
Owner: Harkonnen
|
||||
Actor21: light_inf
|
||||
Location: 33,34
|
||||
Owner: Harkonnen
|
||||
Actor22: spicebloom
|
||||
Location: 59,34
|
||||
Owner: Neutral
|
||||
Actor23: wall
|
||||
Location: 42,35
|
||||
Owner: Harkonnen
|
||||
Actor24: wall
|
||||
Location: 43,35
|
||||
Owner: Harkonnen
|
||||
Actor25: wall
|
||||
Location: 44,35
|
||||
Owner: Harkonnen
|
||||
Actor26: wall
|
||||
Location: 45,35
|
||||
Owner: Harkonnen
|
||||
Actor28: wall
|
||||
Location: 46,36
|
||||
Owner: Harkonnen
|
||||
Actor29: wall
|
||||
Location: 46,37
|
||||
Owner: Harkonnen
|
||||
Actor30: trooper
|
||||
Location: 63,39
|
||||
Owner: Harkonnen
|
||||
Actor31: trooper
|
||||
Location: 51,40
|
||||
Owner: Harkonnen
|
||||
Actor32: trooper
|
||||
Location: 60,41
|
||||
Owner: Harkonnen
|
||||
Actor35: light_inf
|
||||
Location: 56,42
|
||||
Owner: Harkonnen
|
||||
Actor37: light_inf
|
||||
Location: 54,43
|
||||
Owner: Harkonnen
|
||||
Actor38: wall
|
||||
Location: 57,44
|
||||
Owner: Harkonnen
|
||||
Actor39: wall
|
||||
Location: 58,44
|
||||
Owner: Harkonnen
|
||||
Actor40: wall
|
||||
Location: 59,44
|
||||
Owner: Harkonnen
|
||||
Actor41: wall
|
||||
Location: 60,44
|
||||
Owner: Harkonnen
|
||||
Actor42: wall
|
||||
Location: 61,44
|
||||
Owner: Harkonnen
|
||||
Actor43: wall
|
||||
Location: 62,44
|
||||
Owner: Harkonnen
|
||||
Actor44: wall
|
||||
Location: 63,44
|
||||
Owner: Harkonnen
|
||||
Actor45: wall
|
||||
Location: 64,44
|
||||
Owner: Harkonnen
|
||||
Actor46: wall
|
||||
Location: 65,44
|
||||
Owner: Harkonnen
|
||||
Actor47: wall
|
||||
Location: 52,45
|
||||
Owner: Harkonnen
|
||||
Actor48: wall
|
||||
Location: 53,45
|
||||
Owner: Harkonnen
|
||||
Actor49: wall
|
||||
Location: 54,45
|
||||
Owner: Harkonnen
|
||||
Actor50: wall
|
||||
Location: 55,45
|
||||
Owner: Harkonnen
|
||||
Actor51: wall
|
||||
Location: 56,45
|
||||
Owner: Harkonnen
|
||||
Actor52: wall
|
||||
Location: 57,45
|
||||
Owner: Harkonnen
|
||||
Actor55: wall
|
||||
Location: 35,48
|
||||
Owner: Harkonnen
|
||||
Actor56: wall
|
||||
Location: 35,49
|
||||
Owner: Harkonnen
|
||||
Actor58: wall
|
||||
Location: 35,50
|
||||
Owner: Harkonnen
|
||||
Actor61: wall
|
||||
Location: 46,50
|
||||
Owner: Harkonnen
|
||||
Actor64: wall
|
||||
Location: 46,51
|
||||
Owner: Harkonnen
|
||||
Actor65: nsfremen
|
||||
Location: 59,51
|
||||
Owner: Fremen
|
||||
Actor66: nsfremen
|
||||
Location: 64,51
|
||||
Owner: Fremen
|
||||
Actor67: trike
|
||||
Location: 23,52
|
||||
Owner: Harkonnen
|
||||
Actor68: wall
|
||||
Location: 46,52
|
||||
Owner: Harkonnen
|
||||
Actor69: nsfremen
|
||||
Location: 60,52
|
||||
Owner: Fremen
|
||||
Actor70: nsfremen
|
||||
Location: 62,52
|
||||
Owner: Fremen
|
||||
Actor71: wall
|
||||
Location: 46,53
|
||||
Owner: Harkonnen
|
||||
Actor72: nsfremen
|
||||
Location: 63,53
|
||||
Owner: Fremen
|
||||
Actor73: wall
|
||||
Location: 46,54
|
||||
Owner: Harkonnen
|
||||
Actor74: nsfremen
|
||||
Location: 56,54
|
||||
Owner: Fremen
|
||||
Actor75: nsfremen
|
||||
Location: 57,54
|
||||
Owner: Fremen
|
||||
Actor76: nsfremen
|
||||
Location: 64,54
|
||||
Owner: Fremen
|
||||
Actor77: wind_trap
|
||||
Location: 40,55
|
||||
Owner: Harkonnen
|
||||
Actor80: wall
|
||||
Location: 46,55
|
||||
Owner: Harkonnen
|
||||
Actor81: nsfremen
|
||||
Location: 55,55
|
||||
Owner: Fremen
|
||||
Actor82: wall
|
||||
Location: 36,56
|
||||
Owner: Harkonnen
|
||||
Actor83: wall
|
||||
Location: 46,56
|
||||
Owner: Harkonnen
|
||||
Actor84: nsfremen
|
||||
Location: 55,56
|
||||
Owner: Fremen
|
||||
Actor85: wall
|
||||
Location: 36,57
|
||||
Owner: Harkonnen
|
||||
Actor86: wall
|
||||
Location: 46,57
|
||||
Owner: Harkonnen
|
||||
Actor87: nsfremen
|
||||
Location: 57,57
|
||||
Owner: Fremen
|
||||
Actor88: nsfremen
|
||||
Location: 60,57
|
||||
Owner: Fremen
|
||||
Actor89: nsfremen
|
||||
Location: 64,57
|
||||
Owner: Fremen
|
||||
Actor90: wall
|
||||
Location: 36,58
|
||||
Owner: Harkonnen
|
||||
Actor91: wall
|
||||
Location: 37,58
|
||||
Owner: Harkonnen
|
||||
Actor92: wall
|
||||
Location: 38,58
|
||||
Owner: Harkonnen
|
||||
Actor93: wall
|
||||
Location: 39,58
|
||||
Owner: Harkonnen
|
||||
Actor94: wall
|
||||
Location: 40,58
|
||||
Owner: Harkonnen
|
||||
Actor95: wall
|
||||
Location: 41,58
|
||||
Owner: Harkonnen
|
||||
Actor96: wall
|
||||
Location: 42,58
|
||||
Owner: Harkonnen
|
||||
Actor97: wall
|
||||
Location: 43,58
|
||||
Owner: Harkonnen
|
||||
Actor98: wall
|
||||
Location: 44,58
|
||||
Owner: Harkonnen
|
||||
Actor99: wall
|
||||
Location: 45,58
|
||||
Owner: Harkonnen
|
||||
Actor100: wall
|
||||
Location: 46,58
|
||||
Owner: Harkonnen
|
||||
Actor101: nsfremen
|
||||
Location: 55,59
|
||||
Owner: Fremen
|
||||
Actor103: spicebloom
|
||||
Location: 9,60
|
||||
Owner: Neutral
|
||||
Actor104: nsfremen
|
||||
Location: 55,61
|
||||
Owner: Fremen
|
||||
Actor105: nsfremen
|
||||
Location: 58,62
|
||||
Owner: Fremen
|
||||
Actor106: nsfremen
|
||||
Location: 65,63
|
||||
Owner: Fremen
|
||||
HarkonnenOutpost: outpost
|
||||
Location: 62,41
|
||||
Owner: Harkonnen
|
||||
HarkonnenRefinery: refinery
|
||||
Location: 43,43
|
||||
Owner: Harkonnen
|
||||
HarkonnenHeavyFact: heavy_factory
|
||||
Location: 43,46
|
||||
Owner: Harkonnen
|
||||
HarkonnenTurret1: medium_gun_turret
|
||||
Location: 46,35
|
||||
Owner: Harkonnen
|
||||
HarkonnenTurret2: medium_gun_turret
|
||||
Location: 35,47
|
||||
Owner: Harkonnen
|
||||
HarkonnenBarracks: barracks
|
||||
Location: 42,50
|
||||
Owner: Harkonnen
|
||||
HarkonnenSilo1: silo
|
||||
Location: 39,50
|
||||
Owner: Harkonnen
|
||||
HarkonnenSilo2: silo
|
||||
Location: 44,51
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap1: wind_trap
|
||||
Location: 37,49
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap2: wind_trap
|
||||
Location: 39,51
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap3: wind_trap
|
||||
Location: 42,55
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap4: wind_trap
|
||||
Location: 44,55
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap5: wind_trap
|
||||
Location: 52,42
|
||||
Owner: Harkonnen
|
||||
AConyard: construction_yard
|
||||
Location: 5,27
|
||||
Owner: Atreides
|
||||
Sietch: sietch
|
||||
Location: 62,59
|
||||
Owner: Fremen
|
||||
HackyTile: tile475
|
||||
Location: 62,59
|
||||
Owner: Neutral
|
||||
HarkonnenEntry1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 65,35
|
||||
HarkonnenEntry2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 14,65
|
||||
HarkonnenEntry3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 31,2
|
||||
HarkonnenEntry4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 10,2
|
||||
HarkonnenRally1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 48,46
|
||||
HarkonnenRally2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 16,39
|
||||
HarkonnenRally3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 52,40
|
||||
HarkonnenRally4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 8,6
|
||||
AtreidesEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 2,18
|
||||
AtreidesRally: waypoint
|
||||
Owner: Neutral
|
||||
Location: 5,23
|
||||
|
||||
Rules: d2k|rules/campaign-rules.yaml, rules.yaml
|
||||
|
||||
Sequences: sequences.yaml
|
||||
90
mods/d2k/maps/atreides-04/rules.yaml
Normal file
90
mods/d2k/maps/atreides-04/rules.yaml
Normal file
@@ -0,0 +1,90 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 6000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: atreides04.lua, atreides04-AI.lua
|
||||
MissionData:
|
||||
Briefing: Our scouts have discovered the hidden Fremen base. The Harkonnen blockade of the Fremen must be broken.\n\nPowerful Harkonnen forces to the South are massing for an assault on the Fremen. Heavy forces have been allocated to you to smash through the Harkonnen fortifications and come to the aid of the Fremen.\n\nGood luck.\n
|
||||
BriefingVideo: A_BR04_E.VQA
|
||||
MapOptions:
|
||||
TechLevel: low
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: easy
|
||||
|
||||
carryall.reinforce:
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
|
||||
sietch:
|
||||
Exit:
|
||||
ExitCell: 0,2
|
||||
Production:
|
||||
Produces: Infantry
|
||||
|
||||
nsfremen:
|
||||
Buildable:
|
||||
Prerequisites: ~sietch
|
||||
AutoTarget:
|
||||
InitialStanceAI: AttackAnything
|
||||
|
||||
concreteb:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
medium_gun_turret:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
outpost:
|
||||
Buildable:
|
||||
Prerequisites: barracks
|
||||
|
||||
quad:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.light
|
||||
|
||||
trooper:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.barracks
|
||||
|
||||
engineer:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.barracks
|
||||
|
||||
repair_pad:
|
||||
Buildable:
|
||||
Prerequisites: heavy_factory, upgrade.heavy
|
||||
|
||||
mcv:
|
||||
Buildable:
|
||||
Prerequisites: repair_pad, upgrade.heavy
|
||||
|
||||
upgrade.conyard:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
# HACK: AI units can't attack the sietch if it was on a real rock
|
||||
tile475:
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
RenderSprites:
|
||||
Palette: d2k
|
||||
WithIdleOverlay@2:
|
||||
Sequence: idle2
|
||||
WithIdleOverlay@3:
|
||||
Sequence: idle3
|
||||
WithIdleOverlay@4:
|
||||
Sequence: idle4
|
||||
WithSpriteBody:
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 1
|
||||
AutoSelectionSize:
|
||||
14
mods/d2k/maps/atreides-04/sequences.yaml
Normal file
14
mods/d2k/maps/atreides-04/sequences.yaml
Normal file
@@ -0,0 +1,14 @@
|
||||
tile475:
|
||||
Defaults: BLOXWAST.R8
|
||||
idle:
|
||||
Start: 706
|
||||
Offset: -16,-16
|
||||
idle2:
|
||||
Start: 707
|
||||
Offset: 16,-16
|
||||
idle3:
|
||||
Start: 726
|
||||
Offset: -16,16
|
||||
idle4:
|
||||
Start: 727
|
||||
Offset: 16,16
|
||||
@@ -5,6 +5,7 @@ Atreides Campaign:
|
||||
./mods/d2k/maps/atreides-02b
|
||||
./mods/d2k/maps/atreides-03a
|
||||
./mods/d2k/maps/atreides-03b
|
||||
./mods/d2k/maps/atreides-04
|
||||
|
||||
Ordos Campaign:
|
||||
./mods/d2k/maps/ordos-01a
|
||||
|
||||
@@ -43,6 +43,10 @@
|
||||
Name: Smugglers
|
||||
InternalName: smuggler
|
||||
Selectable: false
|
||||
Faction@Fremen:
|
||||
Name: Fremen
|
||||
InternalName: fremen
|
||||
Selectable: false
|
||||
ResourceType@Spice:
|
||||
Type: Spice
|
||||
Name: Spice
|
||||
|
||||
Reference in New Issue
Block a user