Merge pull request #4853 from pchote/airstrike-fixup
Airstrike improvements
This commit is contained in:
@@ -173,7 +173,6 @@
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Util.cs" />
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<Compile Include="Traits\ValidateOrder.cs" />
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<Compile Include="Traits\Waypoint.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ResourceType.cs" />
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@@ -28,8 +28,10 @@ namespace OpenRA.Mods.Cnc
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return new SelectGenericPowerTarget(order, manager, "ioncannon", MouseButton.Left);
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}
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public override void Activate(Actor self, Order order)
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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self.World.AddFrameEndTask(w =>
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{
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Sound.Play(Info.LaunchSound, order.TargetLocation.CenterPosition);
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@@ -23,48 +23,34 @@ namespace OpenRA.Mods.RA
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[Desc("Armament name")]
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public readonly string Guns = "secondary";
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public readonly int FacingTolerance = 2;
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public readonly WRange VisionRange = WRange.FromCells(10);
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public override object Create(ActorInitializer init) { return new AttackBomber(init.self, this); }
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}
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class AttackBomber : AttackBase, ISync, INotifyKilled
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class AttackBomber : AttackBase, ISync, INotifyRemovedFromWorld
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{
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AttackBomberInfo info;
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Actor camera;
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[Sync] Target target;
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[Sync] bool inAttackRange;
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public event Action<Actor> OnRemovedFromWorld = self => { };
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public event Action<Actor> OnEnteredAttackRange = self => { };
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public event Action<Actor> OnExitedAttackRange = self => { };
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public AttackBomber(Actor self, AttackBomberInfo info)
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: base(self, info)
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{
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this.info = info;
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this.camera = null;
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}
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public override void Tick(Actor self)
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{
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base.Tick(self);
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var facing = self.TraitOrDefault<IFacing>();
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var cp = self.CenterPosition;
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var bombTarget = Target.FromPos(cp - new WVec(0, 0, cp.Z));
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// Provide vision
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if (this.camera == null &&
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target.IsInRange(self.CenterPosition, this.info.VisionRange))
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{
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this.camera = self.World.CreateActor("camera", new TypeDictionary
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{
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new LocationInit(target.CenterPosition.ToCPos()),
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new OwnerInit(self.Owner),
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});
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}
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else if (this.camera != null &&
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!target.IsInRange(self.CenterPosition, this.info.VisionRange))
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{
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self.World.Remove(this.camera);
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this.camera = null;
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}
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var wasInAttackRange = inAttackRange;
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inAttackRange = false;
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// Bombs drop anywhere in range
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Bombs))
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@@ -72,39 +58,43 @@ namespace OpenRA.Mods.RA
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if (!target.IsInRange(self.CenterPosition, a.Weapon.Range))
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continue;
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a.CheckFire(self, this, facing, bombTarget);
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inAttackRange = true;
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a.CheckFire(self, this, facing.Value, bombTarget);
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}
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// Guns only fire when approaching the target
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, facing.Facing);
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if (Math.Abs(facingToTarget - facing.Facing) % 256 > info.FacingTolerance)
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return;
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Guns))
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var f = facing.Value.Facing;
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
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if (Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance)
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{
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if (!target.IsInRange(self.CenterPosition, a.Weapon.Range))
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continue;
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Guns))
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{
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if (!target.IsInRange(self.CenterPosition, a.Weapon.Range))
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continue;
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var t = Target.FromPos(cp - new WVec(0, a.Weapon.Range.Range / 2, cp.Z).Rotate(WRot.FromFacing(facing.Facing)));
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a.CheckFire(self, this, facing, t);
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var t = Target.FromPos(cp - new WVec(0, a.Weapon.Range.Range / 2, cp.Z).Rotate(WRot.FromFacing(f)));
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inAttackRange = true;
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a.CheckFire(self, this, facing.Value, t);
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}
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}
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if (inAttackRange && !wasInAttackRange)
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OnEnteredAttackRange(self);
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if (!inAttackRange && wasInAttackRange)
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OnExitedAttackRange(self);
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}
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public void SetTarget(WPos pos) { target = Target.FromPos(pos); }
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public void Killed(Actor self, AttackInfo e)
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public void RemovedFromWorld(Actor self)
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{
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if (this.camera != null)
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{
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self.World.Remove(this.camera);
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this.camera = null;
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}
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OnRemovedFromWorld(self);
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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// TODO: Player controlled units want this too!
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throw new NotImplementedException("CarpetBomb requires a scripted target");
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throw new NotImplementedException("AttackBomber requires a scripted target");
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}
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}
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}
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@@ -63,6 +63,10 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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var cell = pos.ToCPos();
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if (args.SourceActor.World.FogObscures(cell))
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette("effect"));
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -10,19 +10,20 @@
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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class WaypointInfo : ITraitInfo, IOccupySpaceInfo
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class ImmobileInfo : ITraitInfo, IOccupySpaceInfo
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{
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public object Create( ActorInitializer init ) { return new Waypoint( init ); }
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public object Create(ActorInitializer init) { return new Immobile(init); }
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}
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class Waypoint : IOccupySpace, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld
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class Immobile : IOccupySpace, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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[Sync] readonly CPos location;
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public Waypoint(ActorInitializer init)
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public Immobile(ActorInitializer init)
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{
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this.location = init.Get<LocationInit, CPos>();
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}
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@@ -481,6 +481,7 @@
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<Compile Include="Modifiers\DisabledOverlay.cs" />
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<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
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<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
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<Compile Include="Immobile.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -9,6 +9,8 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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@@ -27,8 +29,18 @@ namespace OpenRA.Mods.RA
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public readonly WRange Cordon = new WRange(5120);
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[ActorReference]
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public readonly string FlareType = null;
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public readonly int FlareTime = 3000; // 2 minutes
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[Desc("Actor to spawn when the aircraft first enter the map")]
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public readonly string FlareActor = null;
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[Desc("Amount of time to keep the flare alive after the aircraft have finished attacking")]
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public readonly int FlareRemoveDelay = 25;
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[ActorReference]
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[Desc("Actor to spawn when the aircraft start attacking")]
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public readonly string CameraActor = null;
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[Desc("Amount of time to keep the camera alive after the aircraft have finished attacking")]
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public readonly int CameraRemoveDelay = 25;
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public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); }
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}
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@@ -38,10 +50,11 @@ namespace OpenRA.Mods.RA
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public AirstrikePower(Actor self, AirstrikePowerInfo info)
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: base(self, info) { }
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public override void Activate(Actor self, Order order)
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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var info = Info as AirstrikePowerInfo;
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base.Activate(self, order, manager);
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var info = Info as AirstrikePowerInfo;
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var attackFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
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var attackRotation = WRot.FromFacing(attackFacing);
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var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
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@@ -51,24 +64,74 @@ namespace OpenRA.Mods.RA
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var startEdge = target - (self.World.DistanceToMapEdge(target, -delta) + info.Cordon).Range * delta / 1024;
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var finishEdge = target + (self.World.DistanceToMapEdge(target, delta) + info.Cordon).Range * delta / 1024;
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Actor flare = null;
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Actor camera = null;
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Dictionary<Actor, bool> aircraftInRange = new Dictionary<Actor, bool>();
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Action<Actor> onEnterRange = a =>
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{
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// Spawn a camera and remove the beacon when the first plane enters the target area
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if (info.CameraActor != null && !aircraftInRange.Any(kv => kv.Value))
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{
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self.World.AddFrameEndTask(w =>
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{
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camera = w.CreateActor(info.CameraActor, new TypeDictionary
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{
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new LocationInit(order.TargetLocation),
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new OwnerInit(self.Owner),
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});
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});
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}
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if (beacon != null)
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{
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self.World.AddFrameEndTask(w =>
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{
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w.Remove(beacon);
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beacon = null;
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});
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}
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aircraftInRange[a] = true;
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};
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Action<Actor> onExitRange = a =>
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{
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aircraftInRange[a] = false;
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// Remove the camera and flare when the final plane leaves the target area
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if (!aircraftInRange.Any(kv => kv.Value))
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{
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if (camera != null)
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{
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camera.QueueActivity(new Wait(info.CameraRemoveDelay));
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camera.QueueActivity(new RemoveSelf());
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}
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if (flare != null)
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{
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flare.QueueActivity(new Wait(info.FlareRemoveDelay));
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flare.QueueActivity(new RemoveSelf());
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}
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camera = flare = null;
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}
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};
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self.World.AddFrameEndTask(w =>
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{
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var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Sound.Play(notification);
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Actor flare = null;
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if (info.FlareType != null)
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if (info.FlareActor != null)
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{
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flare = w.CreateActor(info.FlareType, new TypeDictionary
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flare = w.CreateActor(info.FlareActor, new TypeDictionary
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{
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new LocationInit(order.TargetLocation),
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new OwnerInit(self.Owner),
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});
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flare.QueueActivity(new Wait(info.FlareTime));
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flare.QueueActivity(new RemoveSelf());
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}
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var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Sound.Play(notification);
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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{
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// Even-sized squads skip the lead plane
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@@ -77,8 +140,8 @@ namespace OpenRA.Mods.RA
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// Includes the 90 degree rotation between body and world coordinates
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var so = info.SquadOffset;
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var spawnOffset = new WVec(i*so.Y, -Math.Abs(i)*so.X, 0).Rotate(attackRotation);
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var targetOffset = new WVec(i*so.Y, 0, 0).Rotate(attackRotation);
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var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(attackRotation);
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var targetOffset = new WVec(i * so.Y, 0, 0).Rotate(attackRotation);
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var a = w.CreateActor(info.UnitType, new TypeDictionary
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{
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@@ -87,13 +150,15 @@ namespace OpenRA.Mods.RA
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new FacingInit(attackFacing),
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});
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a.Trait<AttackBomber>().SetTarget(target + targetOffset);
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if (flare != null)
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a.QueueActivity(new CallFunc(() => flare.Destroy()));
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var attack = a.Trait<AttackBomber>();
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attack.SetTarget(target + targetOffset);
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attack.OnEnteredAttackRange += onEnterRange;
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attack.OnExitedAttackRange += onExitRange;
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attack.OnRemovedFromWorld += onExitRange;
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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a.QueueActivity(new RemoveSelf());
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aircraftInRange.Add(a, false);
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}
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});
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}
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@@ -34,8 +34,10 @@ namespace OpenRA.Mods.RA
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return new SelectTarget(order, manager, this);
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}
|
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public override void Activate(Actor self, Order order)
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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foreach (var target in UnitsInRange(order.ExtraLocation))
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{
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var cs = target.Trait<Chronoshiftable>();
|
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@@ -97,8 +97,10 @@ namespace OpenRA.Mods.RA
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self.Owner.PlayerActor.Trait<SupportPowerManager>().Powers[key].Activate(new Order());
|
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}
|
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|
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public override void Activate(Actor self, Order order)
|
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
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{
|
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base.Activate(self, order, manager);
|
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|
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self.World.AddFrameEndTask(w =>
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{
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Sound.PlayToPlayer(self.Owner, Info.LaunchSound);
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@@ -34,8 +34,10 @@ namespace OpenRA.Mods.RA
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return new SelectTarget(order, manager, this);
|
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}
|
||||
|
||||
public override void Activate(Actor self, Order order)
|
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
||||
{
|
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base.Activate(self, order, manager);
|
||||
|
||||
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
|
||||
|
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Sound.Play("ironcur9.aud", order.TargetLocation.CenterPosition);
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|
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@@ -38,8 +38,10 @@ namespace OpenRA.Mods.RA
|
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return new SelectGenericPowerTarget(order, manager, "nuke", MouseButton.Left);
|
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}
|
||||
|
||||
public override void Activate(Actor self, Order order)
|
||||
public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
||||
{
|
||||
base.Activate(self, order, manager);
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|
||||
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
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Sound.Play(Info.LaunchSound);
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else
|
||||
|
||||
@@ -33,8 +33,10 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { }
|
||||
|
||||
public override void Activate(Actor self, Order order)
|
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
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{
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||||
base.Activate(self, order, manager);
|
||||
|
||||
var items = (Info as ParatroopersPowerInfo).DropItems;
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||||
var startPos = self.World.ChooseRandomEdgeCell();
|
||||
|
||||
|
||||
@@ -18,8 +18,10 @@ namespace OpenRA.Mods.RA
|
||||
public class SonarPulsePower : SupportPower
|
||||
{
|
||||
public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
|
||||
public override void Activate(Actor self, Order order)
|
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
||||
{
|
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base.Activate(self, order, manager);
|
||||
|
||||
// TODO: Reveal submarines
|
||||
|
||||
// Should this play for all players?
|
||||
|
||||
@@ -25,8 +25,10 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { }
|
||||
|
||||
public override void Activate(Actor self, Order order)
|
||||
public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
||||
{
|
||||
base.Activate(self, order, manager);
|
||||
|
||||
var enterCell = self.World.ChooseRandomEdgeCell();
|
||||
var altitude = Rules.Info["u2"].Traits.Get<PlaneInfo>().CruiseAltitude;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
@@ -45,6 +46,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
public readonly Actor self;
|
||||
public readonly SupportPowerInfo Info;
|
||||
protected Beacon beacon;
|
||||
|
||||
public SupportPower(Actor self, SupportPowerInfo info)
|
||||
{
|
||||
@@ -62,7 +64,26 @@ namespace OpenRA.Mods.RA
|
||||
Sound.PlayToPlayer(self.Owner, Info.EndChargeSound);
|
||||
}
|
||||
|
||||
public virtual void Activate(Actor self, Order order) { }
|
||||
public virtual void Activate(Actor self, Order order, SupportPowerManager manager)
|
||||
{
|
||||
if (Info.DisplayBeacon)
|
||||
{
|
||||
beacon = new Beacon(
|
||||
order.Player,
|
||||
order.TargetLocation.CenterPosition,
|
||||
Info.BeaconDuration,
|
||||
Info.BeaconPalettePrefix);
|
||||
|
||||
self.World.Add(beacon);
|
||||
}
|
||||
|
||||
if (Info.DisplayRadarPing && manager.RadarPings != null)
|
||||
manager.RadarPings.Value.Add(
|
||||
() => order.Player.IsAlliedWith(self.World.RenderPlayer),
|
||||
order.TargetLocation.CenterPosition,
|
||||
order.Player.Color.RGB,
|
||||
Info.BeaconDuration);
|
||||
}
|
||||
|
||||
public virtual IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
|
||||
{
|
||||
|
||||
@@ -188,24 +188,10 @@ namespace OpenRA.Mods.RA
|
||||
var power = Instances.First(i => !InstanceDisabled(i));
|
||||
|
||||
// Note: order.Subject is the *player* actor
|
||||
power.Activate(power.self, order);
|
||||
power.Activate(power.self, order, Manager);
|
||||
RemainingTime = TotalTime;
|
||||
notifiedCharging = notifiedReady = false;
|
||||
|
||||
if (power.Info.DisplayBeacon)
|
||||
power.self.World.Add(new Beacon(
|
||||
order.Player,
|
||||
order.TargetLocation.CenterPosition,
|
||||
power.Info.BeaconDuration,
|
||||
power.Info.BeaconPalettePrefix));
|
||||
|
||||
if (power.Info.DisplayRadarPing && Manager.RadarPings != null)
|
||||
Manager.RadarPings.Value.Add(
|
||||
() => order.Player.IsAlliedWith(power.self.World.RenderPlayer),
|
||||
order.TargetLocation.CenterPosition,
|
||||
order.Player.Color.RGB,
|
||||
power.Info.BeaconDuration);
|
||||
|
||||
if (Info.OneShot)
|
||||
Disabled = true;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,13 @@ namespace OpenRA.Utility
|
||||
ConvertFloatToRange(ref node.Value.Value);
|
||||
}
|
||||
|
||||
// Waypoint was renamed to Immobile
|
||||
if (engineVersion < 20140312)
|
||||
{
|
||||
if (depth == 1 && node.Key == "Waypoint")
|
||||
node.Key = "Immobile";
|
||||
}
|
||||
|
||||
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -385,6 +385,7 @@ HQ:
|
||||
UnitType: a10
|
||||
DisplayBeacon: True
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera
|
||||
SupportPowerChargeBar:
|
||||
|
||||
FIX:
|
||||
|
||||
@@ -31,17 +31,17 @@ CRATE:
|
||||
BodyOrientation:
|
||||
|
||||
mpspawn:
|
||||
Waypoint:
|
||||
Immobile:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
waypoint:
|
||||
Waypoint:
|
||||
Immobile:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
CAMERA:
|
||||
Aircraft:
|
||||
Immobile:
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
|
||||
@@ -59,7 +59,6 @@ PALACEA:
|
||||
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
|
||||
UnitType: orni.bomber
|
||||
SelectTargetSound:
|
||||
FlareType:
|
||||
CanPowerDown:
|
||||
DisabledOverlay:
|
||||
RequiresPower:
|
||||
|
||||
@@ -88,7 +88,6 @@ PALACEO:
|
||||
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
|
||||
UnitType: orni.bomber
|
||||
SelectTargetSound:
|
||||
FlareType:
|
||||
CanPowerDown:
|
||||
DisabledOverlay:
|
||||
RequiresPower:
|
||||
|
||||
@@ -85,12 +85,12 @@ CRATE:
|
||||
BodyOrientation:
|
||||
|
||||
mpspawn:
|
||||
Waypoint:
|
||||
Immobile:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
waypoint:
|
||||
Waypoint:
|
||||
Immobile:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
|
||||
@@ -119,7 +119,7 @@ CRATE:
|
||||
BodyOrientation:
|
||||
|
||||
CAMERA:
|
||||
Aircraft:
|
||||
Immobile:
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
@@ -129,7 +129,7 @@ CAMERA:
|
||||
BodyOrientation:
|
||||
|
||||
FLARE:
|
||||
Aircraft:
|
||||
Immobile:
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
@@ -152,7 +152,7 @@ powerproxy.parabombs:
|
||||
AllowMultiple: yes
|
||||
UnitType: badr.bomber
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
FlareType: flare
|
||||
FlareActor: flare
|
||||
|
||||
powerproxy.sonarpulse:
|
||||
SonarPulsePower:
|
||||
@@ -165,12 +165,12 @@ powerproxy.sonarpulse:
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
|
||||
mpspawn:
|
||||
Waypoint:
|
||||
Immobile:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
waypoint:
|
||||
Waypoint:
|
||||
Immobile:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
mpspawn:
|
||||
Waypoint:
|
||||
Immobile:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
waypoint:
|
||||
Waypoint:
|
||||
Immobile:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user