var instead of SpriteFont on TimerWidget.

This commit is contained in:
reaperrr
2013-11-22 13:49:18 +01:00
parent f743cedb10
commit 1f789b4296

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Widgets
{
public override void Draw()
{
SpriteFont font = Game.Renderer.Fonts[Font];
var font = Game.Renderer.Fonts[Font];
var rb = RenderBounds;
var color = GetColor();
var contrast = GetContrastColor();