var instead of SpriteFont on TimerWidget.
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@@ -19,7 +19,7 @@ namespace OpenRA.Widgets
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{
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public override void Draw()
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{
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SpriteFont font = Game.Renderer.Fonts[Font];
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var font = Game.Renderer.Fonts[Font];
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var rb = RenderBounds;
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var color = GetColor();
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var contrast = GetContrastColor();
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