var instead of SpriteFont on TimerWidget.

This commit is contained in:
reaperrr
2013-11-22 13:49:18 +01:00
parent f743cedb10
commit 1f789b4296

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Widgets
{ {
public override void Draw() public override void Draw()
{ {
SpriteFont font = Game.Renderer.Fonts[Font]; var font = Game.Renderer.Fonts[Font];
var rb = RenderBounds; var rb = RenderBounds;
var color = GetColor(); var color = GetColor();
var contrast = GetContrastColor(); var contrast = GetContrastColor();