Merge pull request #10206 from abcdefg30/survival02

Let spawned soviet vehicles attack move on Survival02
This commit is contained in:
Pavel Penev
2015-12-12 23:44:48 +02:00

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@@ -135,7 +135,8 @@ end
SpawnSovietVehicle = function(spawnpoints, rallypoints) SpawnSovietVehicle = function(spawnpoints, rallypoints)
local route = Utils.RandomInteger(1, #spawnpoints + 1) local route = Utils.RandomInteger(1, #spawnpoints + 1)
local rally = Utils.RandomInteger(1, #rallypoints + 1) local rally = Utils.RandomInteger(1, #rallypoints + 1)
local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[route].Location, rallypoints[rally].Location })[1] local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[route].Location })[1]
unit.AttackMove(rallypoints[rally].Location)
IdleHunt(unit) IdleHunt(unit)
Trigger.OnCapture(unit, function() Trigger.OnCapture(unit, function()