Merge pull request #10206 from abcdefg30/survival02
Let spawned soviet vehicles attack move on Survival02
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@@ -135,7 +135,8 @@ end
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SpawnSovietVehicle = function(spawnpoints, rallypoints)
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local route = Utils.RandomInteger(1, #spawnpoints + 1)
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local rally = Utils.RandomInteger(1, #rallypoints + 1)
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local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[route].Location, rallypoints[rally].Location })[1]
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local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[route].Location })[1]
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unit.AttackMove(rallypoints[rally].Location)
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IdleHunt(unit)
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Trigger.OnCapture(unit, function()
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