Remove air-only explosions from TS missiles

The original didn't differentiate, and the audiovisual contrast is also a bit too strong (and the air explosion sound was a bit annoying).
This commit is contained in:
reaperrr
2017-01-11 21:07:31 +01:00
parent b5944fe1a7
commit 2036ed55d7

View File

@@ -35,16 +35,12 @@
Warhead@2Eff: CreateEffect
Explosions: small_clsn
ImpactSounds: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
ValidImpactTypes: Air, AirHit
Explosions: tiny_twlt
ImpactSounds: expnew05.aud
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
@@ -93,7 +89,6 @@ MammothTusk:
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
-Warhead@4EffAir:
-Warhead@5Smu:
BikeMissile:
@@ -155,5 +150,4 @@ RedEye2:
Explosions: large_grey_explosion
ImpactSounds: expnew13.aud
-Warhead@3EffWater:
-Warhead@4EffAir:
-Warhead@5Smu: