Remove air-only explosions from TS missiles
The original didn't differentiate, and the audiovisual contrast is also a bit too strong (and the air explosion sound was a bit annoying).
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@@ -35,16 +35,12 @@
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: small_clsn
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Explosions: small_clsn
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ImpactSounds: expnew12.aud
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ImpactSounds: expnew12.aud
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InvalidImpactTypes: Water, Air, AirHit
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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Explosions: small_watersplash
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ExplosionPalette: player
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4EffAir: CreateEffect
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ValidImpactTypes: Air, AirHit
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Explosions: tiny_twlt
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ImpactSounds: expnew05.aud
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Warhead@5Smu: LeaveSmudge
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Warhead@5Smu: LeaveSmudge
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SmudgeType: SmallCrater
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SmudgeType: SmallCrater
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InvalidTargets: Vehicle, Building, Wall
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InvalidTargets: Vehicle, Building, Wall
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@@ -93,7 +89,6 @@ MammothTusk:
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ExplosionPalette: player
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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-Warhead@4EffAir:
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-Warhead@5Smu:
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-Warhead@5Smu:
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BikeMissile:
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BikeMissile:
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@@ -155,5 +150,4 @@ RedEye2:
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Explosions: large_grey_explosion
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Explosions: large_grey_explosion
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ImpactSounds: expnew13.aud
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ImpactSounds: expnew13.aud
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-Warhead@3EffWater:
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-Warhead@3EffWater:
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-Warhead@4EffAir:
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-Warhead@5Smu:
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-Warhead@5Smu:
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