fix IsAtGroundLevel always being false for immobile actors

This commit is contained in:
Matthias Mailänder
2015-08-09 11:45:25 +02:00
parent 1bc84275fd
commit 208cfa9542

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common
if (self.IsDead)
return false;
if (!self.HasTrait<IPositionable>())
if (!self.HasTrait<IOccupySpace>())
return false;
if (!self.IsInWorld)