Update CHANGELOG
This commit is contained in:
10
CHANGELOG
10
CHANGELOG
@@ -34,6 +34,7 @@ NEW:
|
||||
Fixed bugs with selling refineries
|
||||
Fixed superweapons being fired from disabled structures when multiple are available
|
||||
Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
|
||||
Fixed husks jumping to the middle of a cell when a unit dies
|
||||
C&C:
|
||||
Completely overhauled UI
|
||||
Added support for installing from original game disks
|
||||
@@ -52,9 +53,13 @@ NEW:
|
||||
Server/Skirmish creation selects the last played map by default
|
||||
New animations for cloak and reveal map crates (from C&C Sole Survivor)
|
||||
Added 8 new maps by Petrenko
|
||||
Tweaked most existing maps
|
||||
Removed East vs West 2 map
|
||||
Fixed Harvester/Refinery docking animation beneath the fog of war
|
||||
Improved Obelisk laser effect
|
||||
Added a blue pip for harvested blue tiberium
|
||||
Changed the Refinery tower lights to indicate the amount of stored tiberium
|
||||
Fixed an exploit with Nod airfields on the right side of the map
|
||||
Balance changes:
|
||||
Refinery footprint changed, price decreased to $1500
|
||||
Flame tank explodes on death, damage reduced by 40%
|
||||
@@ -72,11 +77,13 @@ NEW:
|
||||
Bridge HP halved
|
||||
Infantry tiberium avoidance factor increased by 5x
|
||||
Decrease tiberium damage to infantry
|
||||
Rebalanced tiberium value / harvester capacity / harvesting speed
|
||||
Reduced Grenadier death damage
|
||||
Mammoth tank regen rate halved, Missile reload rate decreased
|
||||
Building repair speed, price doubled
|
||||
Recon Bike damage increased 16%
|
||||
Infantry can be crushed by tanks
|
||||
Removed build area radius around tech structures
|
||||
Red Alert:
|
||||
Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
|
||||
Fixed bounties using incorrect unit value
|
||||
@@ -89,7 +96,8 @@ NEW:
|
||||
Added support for Counterstrike & Aftermath music tracks
|
||||
Added player color to diplomacy panel
|
||||
Added capturable oil refinery tech structure
|
||||
Added new harvester artwork for half-empty/empty states, and husk
|
||||
Added new harvester artwork for half-empty/empty states
|
||||
Added new MCV husk artwork
|
||||
Balance changes:
|
||||
Medic cost reduced to $500
|
||||
Mines are visible to friendlies and spectators
|
||||
|
||||
Reference in New Issue
Block a user