Update CHANGELOG
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10
CHANGELOG
10
CHANGELOG
@@ -34,6 +34,7 @@ NEW:
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Fixed bugs with selling refineries
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Fixed bugs with selling refineries
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Fixed superweapons being fired from disabled structures when multiple are available
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Fixed superweapons being fired from disabled structures when multiple are available
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Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
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Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
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Fixed husks jumping to the middle of a cell when a unit dies
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C&C:
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C&C:
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Completely overhauled UI
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Completely overhauled UI
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Added support for installing from original game disks
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Added support for installing from original game disks
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@@ -52,9 +53,13 @@ NEW:
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Server/Skirmish creation selects the last played map by default
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Server/Skirmish creation selects the last played map by default
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New animations for cloak and reveal map crates (from C&C Sole Survivor)
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New animations for cloak and reveal map crates (from C&C Sole Survivor)
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Added 8 new maps by Petrenko
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Added 8 new maps by Petrenko
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Tweaked most existing maps
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Removed East vs West 2 map
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Removed East vs West 2 map
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Fixed Harvester/Refinery docking animation beneath the fog of war
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Fixed Harvester/Refinery docking animation beneath the fog of war
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Improved Obelisk laser effect
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Improved Obelisk laser effect
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Added a blue pip for harvested blue tiberium
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Changed the Refinery tower lights to indicate the amount of stored tiberium
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Fixed an exploit with Nod airfields on the right side of the map
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Balance changes:
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Balance changes:
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Refinery footprint changed, price decreased to $1500
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Refinery footprint changed, price decreased to $1500
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Flame tank explodes on death, damage reduced by 40%
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Flame tank explodes on death, damage reduced by 40%
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@@ -72,11 +77,13 @@ NEW:
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Bridge HP halved
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Bridge HP halved
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Infantry tiberium avoidance factor increased by 5x
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Infantry tiberium avoidance factor increased by 5x
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Decrease tiberium damage to infantry
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Decrease tiberium damage to infantry
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Rebalanced tiberium value / harvester capacity / harvesting speed
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Reduced Grenadier death damage
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Reduced Grenadier death damage
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Mammoth tank regen rate halved, Missile reload rate decreased
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Mammoth tank regen rate halved, Missile reload rate decreased
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Building repair speed, price doubled
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Building repair speed, price doubled
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Recon Bike damage increased 16%
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Recon Bike damage increased 16%
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Infantry can be crushed by tanks
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Infantry can be crushed by tanks
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Removed build area radius around tech structures
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Red Alert:
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Red Alert:
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Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
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Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
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Fixed bounties using incorrect unit value
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Fixed bounties using incorrect unit value
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@@ -89,7 +96,8 @@ NEW:
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Added support for Counterstrike & Aftermath music tracks
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Added support for Counterstrike & Aftermath music tracks
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Added player color to diplomacy panel
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Added player color to diplomacy panel
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Added capturable oil refinery tech structure
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Added capturable oil refinery tech structure
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Added new harvester artwork for half-empty/empty states, and husk
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Added new harvester artwork for half-empty/empty states
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Added new MCV husk artwork
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Balance changes:
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Balance changes:
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Medic cost reduced to $500
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Medic cost reduced to $500
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Mines are visible to friendlies and spectators
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Mines are visible to friendlies and spectators
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