Update CHANGELOG

This commit is contained in:
Paul Chote
2011-07-28 00:18:23 +12:00
committed by Chris Forbes
parent 3051b147f5
commit 21197c702e

View File

@@ -34,6 +34,7 @@ NEW:
Fixed bugs with selling refineries Fixed bugs with selling refineries
Fixed superweapons being fired from disabled structures when multiple are available Fixed superweapons being fired from disabled structures when multiple are available
Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
Fixed husks jumping to the middle of a cell when a unit dies
C&C: C&C:
Completely overhauled UI Completely overhauled UI
Added support for installing from original game disks Added support for installing from original game disks
@@ -52,9 +53,13 @@ NEW:
Server/Skirmish creation selects the last played map by default Server/Skirmish creation selects the last played map by default
New animations for cloak and reveal map crates (from C&C Sole Survivor) New animations for cloak and reveal map crates (from C&C Sole Survivor)
Added 8 new maps by Petrenko Added 8 new maps by Petrenko
Tweaked most existing maps
Removed East vs West 2 map Removed East vs West 2 map
Fixed Harvester/Refinery docking animation beneath the fog of war Fixed Harvester/Refinery docking animation beneath the fog of war
Improved Obelisk laser effect Improved Obelisk laser effect
Added a blue pip for harvested blue tiberium
Changed the Refinery tower lights to indicate the amount of stored tiberium
Fixed an exploit with Nod airfields on the right side of the map
Balance changes: Balance changes:
Refinery footprint changed, price decreased to $1500 Refinery footprint changed, price decreased to $1500
Flame tank explodes on death, damage reduced by 40% Flame tank explodes on death, damage reduced by 40%
@@ -72,11 +77,13 @@ NEW:
Bridge HP halved Bridge HP halved
Infantry tiberium avoidance factor increased by 5x Infantry tiberium avoidance factor increased by 5x
Decrease tiberium damage to infantry Decrease tiberium damage to infantry
Rebalanced tiberium value / harvester capacity / harvesting speed
Reduced Grenadier death damage Reduced Grenadier death damage
Mammoth tank regen rate halved, Missile reload rate decreased Mammoth tank regen rate halved, Missile reload rate decreased
Building repair speed, price doubled Building repair speed, price doubled
Recon Bike damage increased 16% Recon Bike damage increased 16%
Infantry can be crushed by tanks Infantry can be crushed by tanks
Removed build area radius around tech structures
Red Alert: Red Alert:
Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
Fixed bounties using incorrect unit value Fixed bounties using incorrect unit value
@@ -89,7 +96,8 @@ NEW:
Added support for Counterstrike & Aftermath music tracks Added support for Counterstrike & Aftermath music tracks
Added player color to diplomacy panel Added player color to diplomacy panel
Added capturable oil refinery tech structure Added capturable oil refinery tech structure
Added new harvester artwork for half-empty/empty states, and husk Added new harvester artwork for half-empty/empty states
Added new MCV husk artwork
Balance changes: Balance changes:
Medic cost reduced to $500 Medic cost reduced to $500
Mines are visible to friendlies and spectators Mines are visible to friendlies and spectators