Fixes bounds, offsets, FireDelays and weapons for some infantry

This commit is contained in:
reaperrr
2014-05-22 22:02:38 +02:00
parent 425d02e86b
commit 21625f5650

View File

@@ -45,7 +45,7 @@ E2:
Armament:
Weapon: Grenade
LocalOffset: 0,0,555
FireDelay: 15
FireDelay: 5
AttackFrontal:
TakeCover:
-RenderInfantry:
@@ -73,7 +73,7 @@ E3:
Speed: 42
Armament@PRIMARY:
Weapon: Bazooka
LocalOffset: 0,0,555
LocalOffset: 128,0,640
AttackFrontal:
TakeCover:
-RenderInfantry:
@@ -101,9 +101,8 @@ WEEDGUY:
CrushableInfantry:
CrushSound: squish2.aud
Armament:
Weapon: MultiCluster
Weapon: FireballLauncher
LocalOffset: 85,0,384
FireDelay: 3
AttackFrontal:
-RenderInfantry:
RenderInfantryProne:
@@ -224,6 +223,7 @@ GHOST:
Range: 6c0
Armament:
Weapon: LtRail
LocalOffset: 85,0,384
CrushableInfantry:
CrushSound: squish2.aud
AttackFrontal:
@@ -311,7 +311,7 @@ CYBORG:
-CrushableInfantry:
CrushSound: squish2.aud
Selectable:
Bounds: 12,17,0,-6
Bounds: 14,30,0,-7
Voice: Cyborg
Mobile:
Speed: 56
@@ -344,7 +344,7 @@ CYC2:
-CrushableInfantry:
CrushSound: squish2.aud
Selectable:
Bounds: 12,17,0,-6
Bounds: 14,30,0,-7
Voice: CyborgCommando
Mobile:
Speed: 56
@@ -354,7 +354,8 @@ CYC2:
RevealsShroud:
Range: 7c0
Armament:
Weapon: Sniper
Weapon: CyCannon
LocalOffset: 170,85,683
AttackFrontal:
TakeCover:
-RenderInfantry: